Better support for disabling omniMovement

This commit is contained in:
Anuken
2021-08-19 16:29:49 -04:00
parent dc5ca76df0
commit e23054d606
8 changed files with 47 additions and 37 deletions

View File

@@ -2,7 +2,6 @@ package mindustry.ai.types;
import arc.math.*;
import mindustry.ai.*;
import mindustry.entities.*;
import mindustry.entities.units.*;
import mindustry.gen.*;
import mindustry.world.*;
@@ -49,13 +48,6 @@ public class GroundAI extends AIController{
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, unit.type.riseSpeed);
}
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting){
if(unit.type.hasWeapons()){
unit.lookAt(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
}
}else if(unit.moving()){
unit.lookAt(unit.vel().angle());
}
faceTarget();
}
}

View File

@@ -47,10 +47,10 @@ public class HugAI extends AIController{
})){
if(unit.within(target, (unit.hitSize + (target instanceof Sized s ? s.hitSize() : 1f)) * 0.6f)){
//circle target
unit.moveAt(vec.set(target).sub(unit).rotate(90f).setLength(unit.speed()));
unit.movePref(vec.set(target).sub(unit).rotate(90f).setLength(unit.speed()));
}else{
//move toward target in a straight line
unit.moveAt(vec.set(target).sub(unit).limit(unit.speed()));
unit.movePref(vec.set(target).sub(unit).limit(unit.speed()));
}
}else if(move){
pathfind(Pathfinder.fieldCore);
@@ -69,13 +69,6 @@ public class HugAI extends AIController{
unit.elevation = Mathf.approachDelta(unit.elevation, 0f, unit.type.riseSpeed);
}
if(!Units.invalidateTarget(target, unit, unit.range()) && unit.type.rotateShooting){
if(unit.type.hasWeapons()){
unit.lookAt(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
}
}else if(unit.moving()){
unit.lookAt(unit.vel().angle());
}
faceTarget();
}
}

View File

@@ -41,10 +41,6 @@ public class SuicideAI extends GroundAI{
shoot = unit.within(target, unit.type.weapons.first().bullet.range() +
(target instanceof Building b ? b.block.size * Vars.tilesize / 2f : ((Hitboxc)target).hitSize() / 2f));
if(unit.type.hasWeapons()){
unit.aimLook(Predict.intercept(unit, target, unit.type.weapons.first().bullet.speed));
}
//do not move toward walls or transport blocks
if(!(target instanceof Building build && !(build.block instanceof CoreBlock) && (
build.block.group == BlockGroup.walls ||
@@ -76,7 +72,7 @@ public class SuicideAI extends GroundAI{
if(!blocked){
moveToTarget = true;
//move towards target directly
unit.moveAt(vec.set(target).sub(unit).limit(unit.speed()));
unit.movePref(vec.set(target).sub(unit).limit(unit.speed()));
}
}
}
@@ -103,11 +99,11 @@ public class SuicideAI extends GroundAI{
pathfind(Pathfinder.fieldCore);
}
}
if(unit.moving()) unit.lookAt(unit.vel().angle());
}
unit.controlWeapons(rotate, shoot);
faceTarget();
}
@Override