Better support for disabling omniMovement
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@@ -51,6 +51,15 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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private transient boolean wasPlayer;
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private transient boolean wasHealed;
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/** Move based on preferred unit movement type. */
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public void movePref(Vec2 movement){
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if(type.omniMovement){
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moveAt(movement);
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}else{
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rotateMove(movement);
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}
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}
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public void moveAt(Vec2 vector){
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moveAt(vector, type.accel);
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}
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