Better support for disabling omniMovement

This commit is contained in:
Anuken
2021-08-19 16:29:49 -04:00
parent dc5ca76df0
commit e23054d606
8 changed files with 47 additions and 37 deletions
+1 -5
View File
@@ -919,11 +919,7 @@ public class MobileInput extends InputHandler implements GestureListener{
player.boosting = collisions.overlapsTile(rect) || !unit.within(targetPos, 85f);
if(omni){
unit.moveAt(movement);
}else{
unit.rotateMove(movement);
}
unit.movePref(movement);
//update shooting if not building + not mining
if(!player.unit().activelyBuilding() && player.unit().mineTile == null){