More sound effects + core destruction sound
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@@ -63,8 +63,14 @@ public class SoundPriority{
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shieldHit.setMaxConcurrent(4);
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max(4, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny, mechStepSmall);
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//repair sounds are lower priority and generally not important
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set(-1f, blockHeal, healAbility);
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//step sounds are low priority
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set(-1f, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny, mechStepSmall);
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set(-2f, mechStep, mechStepHeavy, walkerStep, walkerStepSmall, walkerStepTiny, mechStepSmall);
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coreExplode.setFalloffOffset(100f);
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}
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static void max(int max, Sound... sounds){
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