Generator explosion system cleanup
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@@ -127,7 +127,7 @@ public class Blocks{
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cliffCrusher, plasmaBore, largePlasmaBore, impactDrill, eruptionDrill,
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//storage
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coreShard, coreFoundation, /*TODO core foundation is a bad name, rename to fragment */ coreNucleus, vault, container, unloader,
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coreShard, coreFoundation, coreNucleus, vault, container, unloader,
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//storage - erekir
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coreBastion, coreCitadel, coreAcropolis, reinforcedContainer, reinforcedVault,
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@@ -162,7 +162,6 @@ public class Blocks{
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worldProcessor, worldCell,
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//campaign
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//TODO launch pad on erekir, 5x5, uses nuclear(?) fuel
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launchPad, interplanetaryAccelerator
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;
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@@ -1161,7 +1160,6 @@ public class Blocks{
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consumePower(6f);
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}};
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//TODO better name
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electrolyzer = new GenericCrafter("electrolyzer"){{
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requirements(Category.crafting, with(Items.silicon, 50, Items.graphite, 40, Items.beryllium, 130, Items.tungsten, 80));
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size = 3;
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@@ -1222,7 +1220,6 @@ public class Blocks{
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heatRequirement = 6f;
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//TODO continuous output
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outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);
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}};
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@@ -1380,10 +1377,9 @@ public class Blocks{
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}});
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consumeItem(Items.silicon, 3);
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//TODO must consume from 2 pumps, 1, or 1.5?
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//TODO consume hydrogen/ozone?
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consumeLiquid(Liquids.slag, 40f / 60f);
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consumePower(2f); //TODO necessary?
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consumePower(2f);
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}};
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cyanogenSynthesizer = new HeatCrafter("cyanogen-synthesizer"){{
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@@ -1415,7 +1411,6 @@ public class Blocks{
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consumePower(2f);
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}};
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//TODO bad name, and there's no use for phase yet...
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phaseSynthesizer = new HeatCrafter("phase-synthesizer"){{
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requirements(Category.crafting, with(Items.carbide, 90, Items.silicon, 100, Items.thorium, 100, Items.tungsten, 200));
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@@ -1512,7 +1507,6 @@ public class Blocks{
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envDisabled |= Env.scorching;
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}};
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//TODO all these should be hidden from view completely
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thoriumWall = new Wall("thorium-wall"){{
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requirements(Category.defense, with(Items.thorium, 6));
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health = 200 * wallHealthMultiplier;
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@@ -2492,7 +2486,6 @@ public class Blocks{
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color = Pal.slagOrange;
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}});
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//TODO ratios, extra requirements?
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consumeLiquids(LiquidStack.with(Liquids.slag, 20f / 60f, Liquids.arkycite, 30f / 60f));
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size = 3;
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@@ -2509,7 +2502,7 @@ public class Blocks{
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//TODO still very much WIP, stats are bad
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fluxReactor = new VariableReactor("flux-reactor"){{
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requirements(Category.power, with(Items.graphite, 300, Items.carbide, 200, Items.oxide, 100, Items.silicon, 600, Items.surgeAlloy, 300));
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powerProduction = 140f;
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powerProduction = 120f;
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maxHeat = 150f;
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consumeLiquid(Liquids.cyanogen, 9f / 60f);
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