Deleted all Android changelogs - see below for details

Android changelogs are practically use due to their character limit; GitHub changelogs should be used instead. Translations always arrive a few days after an update, so they are seldom read.
This commit is contained in:
Anuken
2021-07-08 09:46:10 -04:00
parent 390ceb8887
commit e2b2e8fb4e
158 changed files with 0 additions and 1075 deletions

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- Added fallback mod loading for poorly formatted old mods
- Fixed infinite building range
- Fixed impact reactors being able to blow up core on servers
- Fixed liquid bridges passing backwards
- Updated various translations

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@@ -1,9 +0,0 @@
- Added experimental lighting system - can be enabled in custom game rules
- Added power diode block (Contributed by Quezler)
- Added plated conduit block (Contributed by Quezler)
- Added light block for dark maps only
- Improved pulse conduit speed (Contributed by Quezler)
- Improved building priority
- New permissive mod parsing format (HJSON)
- Fixed a few incorrect consumption displays in blocks
- Fixed 'underwater' ores in editor

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@@ -1,7 +0,0 @@
- Added safer mod loading system - errors should no longer crash, but display a log
- Added new Cyrllic font
- Added range display and stats for repair point
- Whitelisted some more classes for scripting
- Fixed scripting not working on some devices [Android]
- Fixed power node desync
- Fixed some blocks not showing up in drill mining list

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@@ -1,7 +0,0 @@
- Added various new features for modding - see documentation
- Added server block state autosync
- Added support for Thai font
- Added JS scripting - unstable, not well tested
- Fixed liquid junction to item bridge crash
- Fixed launch items not saving
- General maintenance bugfixes and translation updates

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@@ -1,5 +0,0 @@
- Added new map view w/ panning and scrolling
- Added block health rule
- Added more internal teams for alternative gamemodes
- Added features for improved server modding
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)

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@@ -1,5 +0,0 @@
- Added new map view w/ panning and scrolling
- Added block health rule
- Added more internal teams for alternative gamemodes
- Added features for improved server modding
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)

View File

@@ -1,5 +0,0 @@
- Added new map view w/ panning and scrolling
- Added block health rule
- Added more internal teams for alternative gamemodes
- Added features for improved server modding
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)

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@@ -1,9 +0,0 @@
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks

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@@ -1,9 +0,0 @@
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks

View File

@@ -1,9 +0,0 @@
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks

View File

@@ -1,9 +0,0 @@
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks

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@@ -1,6 +0,0 @@
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them

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@@ -1,6 +0,0 @@
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them

View File

@@ -1,6 +0,0 @@
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them

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@@ -1,4 +0,0 @@
- Updated feature suggestion link
- Updated translations
- Fixed modified player name persisting after server is exited
- Added solar power multiplier rule

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@@ -1,4 +0,0 @@
- Updated feature suggestion link
- Updated translations
- Fixed modified player name persisting after server is exited
- Added solar power multiplier rule

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@@ -1,6 +0,0 @@
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them

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@@ -1,3 +0,0 @@
- Fixed incorrect attribution in credits; music was made by "A Drop A Day"
- Removed unneeded 3.5 upgrade dialog that sometimes showed up in main menu
- Added information dialog regarding v4 beta

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@@ -1,4 +0,0 @@
- Fixed incorrect attribution in credits; music was made by "A Drop A Day"
- Removed unneeded 3.5 upgrade dialog that sometimes showed up in main menu
- Added information dialog regarding v4 beta
- Fixed Discord link

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sound.

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everything

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@@ -1 +0,0 @@
Fixed some minor sound/multiplayer issues

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@@ -1 +0,0 @@
Bugfixes

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@@ -1 +0,0 @@
Added ambient sounds for machines.

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@@ -1,2 +0,0 @@
The first release of version 4.0; an update that has been in the works for over a year.
Extensive changes, including new gamemodes, customizable rules, a new editor, new graphics, new enemies, unit production, new progression, a campaign, and more. See the in-game changelog link for specific details of what has been added and removed over the past year.

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@@ -1,2 +0,0 @@
Fixed multiplayer not syncing positions and shots correctly on certain networks or situations.
Various other bugfixes.

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@@ -1,9 +0,0 @@
- Added experimental lighting system - can be enabled in custom game rules
- Added power diode block (Contributed by Quezler)
- Added plated conduit block (Contributed by Quezler)
- Added light block for dark maps only
- Improved pulse conduit speed (Contributed by Quezler)
- Improved building priority
- New permissive mod parsing format (HJSON)
- Fixed a few incorrect consumption displays in blocks
- Fixed 'underwater' ores in editor

View File

@@ -1,5 +0,0 @@
- Added fallback mod loading for poorly formatted old mods
- Fixed infinite building range
- Fixed impact reactors being able to blow up core on servers
- Fixed liquid bridges passing backwards
- Updated various translations

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@@ -1,7 +0,0 @@
- Added various new features for modding - see documentation
- Added server block state autosync
- Added support for Thai font
- Added JS scripting - unstable, not well tested
- Fixed liquid junction to item bridge crash
- Fixed launch items not saving
- General maintenance bugfixes and translation updates

View File

@@ -1,7 +0,0 @@
- Added various new features for modding - see documentation
- Added server block state autosync
- Added support for Thai font
- Added JS scripting - unstable, not well tested
- Fixed liquid junction to item bridge crash
- Fixed launch items not saving
- General maintenance bugfixes and translation updates

View File

@@ -1,7 +0,0 @@
- Added safer mod loading system - errors should no longer crash, but display a log
- Added new Cyrllic font
- Added range display and stats for repair point
- Whitelisted some more classes for scripting
- Fixed scripting not working on some devices [Android]
- Fixed power node desync
- Fixed some blocks not showing up in drill mining list

View File

@@ -1,5 +0,0 @@
- Added new map view w/ panning and scrolling
- Added block health rule
- Added more internal teams for alternative gamemodes
- Added features for improved server modding
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)

View File

@@ -1,5 +0,0 @@
- Added new map view w/ panning and scrolling
- Added block health rule
- Added more internal teams for alternative gamemodes
- Added features for improved server modding
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)

View File

@@ -1,5 +0,0 @@
- Added new map view w/ panning and scrolling
- Added block health rule
- Added more internal teams for alternative gamemodes
- Added features for improved server modding
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)

View File

@@ -1,5 +0,0 @@
- Added new map view w/ panning and scrolling
- Added block health rule
- Added more internal teams for alternative gamemodes
- Added features for improved server modding
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)

View File

@@ -1,5 +0,0 @@
- Added new map view w/ panning and scrolling
- Added block health rule
- Added more internal teams for alternative gamemodes
- Added features for improved server modding
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)

View File

@@ -1,9 +0,0 @@
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks

View File

@@ -1,9 +0,0 @@
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks

View File

@@ -1,9 +0,0 @@
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks

View File

@@ -1,9 +0,0 @@
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks

View File

@@ -1,9 +0,0 @@
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks

View File

@@ -1,9 +0,0 @@
- Added new icons w/ smooth scaling
- Added liquid void (Contributed by @GioIacca9)
- Added bridge opacity slider (Contributed by @Quezler)
- Added "underflow" gate (opposite of overflow gate)
- Added "emojis" for most blocks and items into the font
- Added new tech tree layout w/ better mod support
- Added game log file, stored in data folder
- Added new separator sprite/animation
- Added list of affinity tiles to stats of certain blocks

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@@ -1,9 +0,0 @@
- Fixed incorrect line numbers in script errors
- Fixed black screen caused by bloom on some devices
- Fixed some music issues with sound playing at 0% [Android]
- Fixed client IDs resetting
- Fixed data resetting between specific versions [Android]
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Optimized and cleaned up conveyors
- Tweaked power block palette

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@@ -1,6 +0,0 @@
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them

View File

@@ -1,6 +0,0 @@
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them

View File

@@ -1,6 +0,0 @@
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them

View File

@@ -1,6 +0,0 @@
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them

View File

@@ -1,6 +0,0 @@
- Optimized and cleaned up conveyors
- Made unloaders take items from blocks in equal amounts
- Added server categories (Partially contributed by @Quezler)
- Added require() function for scripts (Contributed by @DeltaNedas)
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them

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@@ -1,4 +0,0 @@
- Updated feature suggestion link
- Updated translations
- Fixed modified player name persisting after server is exited
- Added solar power multiplier rule

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@@ -1,4 +0,0 @@
- Updated feature suggestion link
- Updated translations
- Fixed modified player name persisting after server is exited
- Added solar power multiplier rule

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@@ -1,10 +0,0 @@
This is the first alpha release of 6.0, a massive campaign and content update.
While this build has been tested in multiplayer, it still may have numerous issues. As usual, report problems on Github.
There are too many changes to list here, but the important bits include:
- A new unit production system, with incremental upgrades
- Direct unit and turret control
- Renamed and re-sprited units
- New blocks and units
- Naval and insect-like units

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@@ -1,9 +0,0 @@
- Fixed some bugs
- Didn't fix some other bugs
- Added 6 new units to fill in missing T4/5 upgrades
- Added unit outlines for visual clarity, may remove later
- Added mud floor (Contributed by ThePlayerA)
- Added research costs to units in tech tree
- Added ability to replace small walls with bigger ones directly
- Added launch pad destination selection (barely tested)
- Added team colors for storage blocks (Contributed by Voz-Duh)

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@@ -1,9 +0,0 @@
This is a small update. Not much new content, mostly bugfixes.
The next planned update will focus on the campaign, and will likely take much longer.
- Bugfixes
- Added team color for command center (Contributed by Voz-Duh)
- Cleaned up certain sprites to match V6 style (Partially contributed by Voz-Duh)
- Added support for Java-based mods on Android (mostly undocumented for now)
- Added 2x2 high capacity memory bank for logic processors
- Balancing

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@@ -1,9 +0,0 @@
Mindustry 6.0 is now in beta. This means most mechanics outside of the campaign have been more or less finalized. Any significant new content is unlikely to be added.
- Added Foreshadow turret
- Added Tsunami turret (initial implementation by Slava0135, sprite by EyeOfDarkness)
- Added logic unit control system
- Added space floor block
- Added button to center map to editor
- Added rule setting for enemy lights
- Changed armored conduits to not leak

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@@ -1,6 +0,0 @@
- Fixed "host game" crash, as well as some other prominent bugs
- Logic: Breaking change: All coordinates are now in tiles, not in "world units"
- Logic: Added sensors for ammo (units/turrets)
- Campaign: Added research button in mobile multiplayer (check pause menu)
- Campaign: Added tech tree sharing in multiplayer - only the host can research
- Campaign: Re-added sector invasions, any sector near an enemy base can be invaded

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@@ -1,12 +0,0 @@
- Added 4 new custom game maps (untested)
- Added new stats to unit info
- Added buttons to clear campaign research+saves
- Added fog weather
- Added weather to some custom game maps
- Added support for weather in JSON mods
- Added better control sync for commanded units
- Added recipe display for reconstructors
- Added titanium fuse ammo
- Made campaign load research from older versions (5.0)
- Campaign: Added more schematics for bases to use
- router.

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@@ -1,9 +0,0 @@
- Fixed several issues related to the locate logic instruction
- Fixed enemy water spawns not appearing
- Fixed many various issues related to the campaign
- Fixed player camera not resetting its position on new game
- Fixed illuminator being unplaceable in campaign in daylight
- Improved item sprites slightly
- Balancing of campaign waves
- Logic: Added configure instruction for controlling certain blocks
- Added extra starting items to ground zero

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@@ -1,9 +0,0 @@
- Added basic descriptions & details to new blocks/units
- Balancing
- Improved casing ejection effects in turrets/units
- Logic: Added draw sub-instruction to render an icon of an item/unit/block
- Campaign: Reduced research costs
- Campaign: Added info indicating maximum simulated waves survived
- Campaign: Fixed many issues related to base attack simulations
- Campaign: Less extreme waves
- Campaign: Slightly easier bosses

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@@ -1,3 +0,0 @@
- Fixed meltdowns settings themselves on fire
- Added memory counter to FPS display
- Added button to export crash logs

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@@ -1,9 +0,0 @@
- Improved icons
- Improved unit rotation visuals when moving and building/mining
- Decreased command limit of early game flying units to reduce PvP rushing
- Made core units unlock on spawn
- Switched to a new, unified audio framework for all platforms
- Added new sound effects and loops
- Added new music
- Added community server groups with optional titles and a hide button
- Added editor search bar (Contributed by @summetdev)

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@@ -1 +0,0 @@
- Fixed many various sound-related bugs, such as music playing after application exit

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@@ -1,3 +0,0 @@
- Fixed server weather-related crash
- Fixed music not loading on certain systems
- Added sounds for quad unit

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@@ -1,3 +0,0 @@
- Fixed server weather-related crash
- Fixed music not loading on certain systems
- Added sounds for quad unit

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@@ -1,10 +0,0 @@
- Sound fixes for various platforms
- Added a few new sound effects
- Added stats for unit weapons (Contributed by @genNAowl)
- Logic: Added logical AND operation
- Disabled automatic targeting of derelict structures
- Campaign: Many various bugfixes
- Campaign: Added random water pool generation
- Campaign: Added more preset sectors
- Campaign: Removed item/liquid research costs, items are now discovered upon production
- Campaign: More scrap generation

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@@ -1,3 +0,0 @@
- Fixed file chooser crash [Android]
- Fixed time stopping after sector capture
- Moved Ruinous Shores map to more approppriate location

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@@ -1,5 +0,0 @@
- Fixed research not using resources
- Fixed capturing other sectors in campaign counting as a capture in current sector
- Fixed incorrect shots/sec for turrets
- Fixed resources being unlocked in custom games
- Made campaign co-op games automatically send maps upon switching sectors instead of disconnecting

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@@ -1,9 +0,0 @@
Yes, it's another one. Get ready for more rapid-fire releases.
- Fixed sound not working [Android]
- Fixed sound being muffled at start of game
- Fixed continuous lasers setting shooters on fire
- Fixed deconstruction area not being queued [Mobile]
- Limited logic symbols to 40 characters
- Added "Launching From" info to sector launch dialog
- Added final campaign sector (untested!)

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@@ -1,9 +0,0 @@
- Added tutorial hints (Can be disabled in settings)
- Fixed game crashing on systems without audio devices
- Removed game startup dialog
- Campaign: Balancing of certain preset sectors
- Campaign: Made attacks less frequent
- Campaign: Shifted AI bases toward poles
- Campaign: Increased resource quantities near poles
- Campaign: Fixed sectors being accessible after defeat
- Campaign: Fixed AI builders sometimes blocking ground unit paths

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@@ -1,10 +0,0 @@
Only a few days left until stable 6.0 release now. The campaign should now be playable; I've done a playthrough and fixed all the bugs and irregularities I encountered.
Aside from internal modding API changes and potential bugfixes, 6.0 should not have any more additions.
- Added basalt boulder decoration block
- Added hint about generator use & power transfer
- Made power node placement smarter
- Buffed Lancer turret
Campaign:

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@@ -1,2 +0,0 @@
- Fixed broken blocks increasing exponentially, leading to runaway memory usage/lag
- Fixed incorrect planet dialog layout on certain devices

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@@ -1,10 +0,0 @@
This should be one of the last beta builds. In a couple of days, I will make a final release with the most recent translation bundles & bugfixes.
- Fixed infinitely looping Vela laser sound
- Fixed fire not burning on tar
- Disabled fire for items with flammability <= 1 (this means coal bombing no longer causes fire)
- Disabled unit explosion team damage
- Disabled core unit crash damage
- Disabled automatic linking of adjacent bridges
Campaign:

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@@ -1,11 +0,0 @@
The final beta build.
- Updated link to wiki modding guide, now points to new wiki
- Fixed weaving missiles consistently moving off to one direction
- Fixed units shooting fast bullets on servers in certain conditions
- Fixed some crashes
- Made construction of rotated blocks free/instant (i.e. equivalent to manually rotating it)
Campaign:
- Better production calculation system
- Fixed deconstruction counting as production

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@@ -1,23 +0,0 @@
[This is a truncated changelog, see Github for full notes]
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights.
Units:
- The unit system has been completely reworked
- All unit sprites have been re-drawn and cleaned up
- Many new unit types have been added
- Player-specific pads and unit-specific factories have been removed
Campaign:
Maps:

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@@ -1,23 +0,0 @@
[This is a truncated changelog, see Github for full notes]
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights.
Units:
- The unit system has been completely reworked
- All unit sprites have been re-drawn and cleaned up
- Many new unit types have been added
- Player-specific pads and unit-specific factories have been removed
Campaign:
Maps:

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@@ -1,5 +0,0 @@
[This is a truncated changelog, see Github for full notes]
- Fixed two rare crashes
- Made units depend on their production materials in tech tree
- Made conveyors replaceable by distributors
- Translation updates

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@@ -1,5 +0,0 @@
[This is a truncated changelog, see Github for full notes]
Yeah, it's another hotfix. I missed these during earlier testing.
- Fixed research deadlock caused by blocks requiring optional inputs as research
- Possible fix for "Unsupported combination of formats" startup error

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@@ -1,8 +0,0 @@
[This is a truncated changelog, see Github for full notes]
- Added disclaimer for community servers
- Added hints concerning core upgrades and numbered sectors
- Decreased spore storm opacity
- Made items stay inside reconstructors when rebuilding (Contributed by @Quezler)
- Made early game procedural sectors slightly easier
- Fixed some blocks having duplicate research dependencies
- Fixed legacy research not being cleared after first import

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@@ -1,6 +0,0 @@
[This is a truncated changelog, see Github for full notes]
- Leaving sectors while guardians are present is now heavily penalized
- Made community servers sort by ping
- Changed "global items" to "total items"
- Added hint about core item incineration
- Made sector landing zones display on map when visible but not unlocked

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@@ -1,6 +0,0 @@
[This is a truncated changelog, see Github for full notes]
- Leaving sectors while guardians are present is now heavily penalized
- Made community servers sort by ping
- Changed "global items" to "total items"
- Added hint about core item incineration
- Made sector landing zones display on map when visible but not unlocked

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@@ -1,6 +0,0 @@
[This is a truncated changelog, see Github for full notes]
- Leaving sectors while guardians are present is now heavily penalized
- Made community servers sort by ping
- Changed "global items" to "total items"
- Added hint about core item incineration
- Made sector landing zones display on map when visible but not unlocked

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@@ -1,6 +0,0 @@
[This is a truncated changelog, see Github for full notes]
- Leaving sectors while guardians are present is now heavily penalized
- Made community servers sort by ping
- Changed "global items" to "total items"
- Added hint about core item incineration
- Made sector landing zones display on map when visible but not unlocked

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@@ -1,6 +0,0 @@
[This is a truncated changelog, see Github for full notes]
- Leaving sectors while guardians are present is now heavily penalized
- Made community servers sort by ping
- Changed "global items" to "total items"
- Added hint about core item incineration
- Made sector landing zones display on map when visible but not unlocked

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[This is a truncated changelog, see Github for full notes]
- Leaving sectors while guardians are present is now heavily penalized
- Made community servers sort by ping
- Changed "global items" to "total items"
- Added hint about core item incineration
- Made sector landing zones display on map when visible but not unlocked

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@@ -1,6 +0,0 @@
[This is a truncated changelog, see Github for full notes]
- Leaving sectors while guardians are present is now heavily penalized
- Made community servers sort by ping
- Changed "global items" to "total items"
- Added hint about core item incineration
- Made sector landing zones display on map when visible but not unlocked

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[This is a truncated changelog, see Github for full notes]
- Fixed certain sectors having infinite waves in very specific situations
- Fixed various crashes
- Fixed community servers not displaying on Linux
- Fixed some logic UI bugs
- Fixed Distort filter not working in map post-generation
- Fixed clients in multiplayer not getting item unlocks
- Fixed enemy AI blocking ground unit paths in some circumstances
- Made night in campaign slightly less dark

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[This is a truncated changelog, see Github for full notes]
- Fixed rebuilding a core near vault causing resources to drop to 1K
- Fixed captured sectors getting locked
Campaign multiplayer changes:
- New host research is now carried over to clients
- Clients can now use their research even if the host doesn't have it
- Clients can now research new tech in multiplayer
- Added a hint that explains this information

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[This is a truncated changelog, see Github for full notes]
- Slightly increased Lancer build cost
- Double-tapping now enters a campaign map (Contributed by @joshuaptfan)
- Minor logic memory optimizations - block/sensor constants are no longer stored in every processor
- Doubled surge smelter item capacity
- Made Fungal Pass slightly easier
- Fixed some rare crashes
- Fixed unit spawn shockwave appearing too late

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[This is a truncated changelog, see Github for full notes]
- Fixed a common crash related to planet selection

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[This is a truncated changelog, see Github for full notes]
- Decreased junction item capacity - this may cause slight desync on servers running previous 121 versions, servers are advised to update
- Many various small bugfixes

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[This is a truncated changelog, see Github for full notes]
- Fixed flying unit AI
- Made conduits/conveyors upgrades follow paths (Contributed by @Slava0135)

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[This is a truncated changelog, see Github for full notes]
- Fixed Quad AI
- Fixed crash in conveyor upgrade pathing
- Fixed other various crashes
- Made payload pickups prioritize units in blocks instead of the blocks themselves
- Increased foreshadow coolant effectiveness, but slightly decreased rotation speed
- Improved space skybox scaling
- Added building damage stats to bullets
- Added WIP mod browser for GitHub mods
- Added bridge link preview

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[This is a truncated changelog, see Github for full notes]
- Various minor bugfixes
- Increased power source output again
- Improved building beam visuals
- Improved peformance of maps with many adjacent power nodes/batteries
- Disabled weather in editor

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[This is a truncated changelog, see Github for full notes]
As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.
- Fixed same-line logic comments not parsing
- Fixed mass driver rotating before payload is received
- Fixed bullets dealing splash damage twice upon collision - splash damage of certain bullets has been increased to compensate

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[This is a truncated changelog, see Github for full notes]
- Fixed negative numbers not displaying properly in power nodes
- Fixed mod minVersion parsing
- Fixed mods disappearing after import [Android]
- Disabled duplicate IP prevention system
- Added mod browser sort order button

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[This is a truncated changelog, see Github for full notes]
- Fixed logic blocks resetting state on map load or connection changes
- Fixed "#" in any logic string breaking instructions
- Fixed crawlers not exploding next to cores
- Fixed certain status effect combinations not triggering damage
- Fixed waves being infinitely skippable when game is paused
- Fixed constructed blocks sometimes having low health on servers'
- Fixed enemy core items not syncing

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[This is a truncated changelog, see Github for full notes]
- Fixed mod list being fetched on startup, leading to potentially annoying error messages
- Fixed crash when a mod without a version is viewed
- Un-blacklisted arc.Net
- Added unit armor stats to database
- Added unit production time to unit factory database

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[This is a truncated changelog, see Github for full notes]
- Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior
- Fixed chat not working when paused
- Fixed 128+ cores on map breaking servers
- Fixed editor breaking building links on resize
- Made turrets/units take enemy hitbox size into account when targeting
- Made builder/repair AI flee from enemies when idle
- Mods: Many various bugfixes for json effects

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[This is a truncated changelog, see Github for full notes]
This is a minor update that reduces building splash damage for certain projectiles and fixes various mods issues.
While build 125 servers should be compatible with 125.1 clients, updating is still recommended.
- Fixed player health bar glitching out at negative health
- Fixed large power nodes sometimes not connecting to placed blocks
- Made unit payloads draw with correct cell colors

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[This is a truncated changelog, see Github for full notes]
- Various minor bugfixes
- Made water extractor use metaglass for building, to be consistent with pumps
- Added automatic conveyor/conduit bridging over obstacles
- Added 'defender' AI for Oct; follows nearby units
- Cores can now replace most transport blocks; turrets can now replace each other
- Improved bridge & power node linking previews
- Buffed Segment & Vela
- Logic: More hints

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[This is a truncated changelog, see Github for full notes]
- Fixed crash when using chat as server host
- Added support for parsing weather JSON

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