Deleted all Android changelogs - see below for details
Android changelogs are practically use due to their character limit; GitHub changelogs should be used instead. Translations always arrive a few days after an update, so they are seldom read.
This commit is contained in:
@@ -1,5 +0,0 @@
|
||||
- Added fallback mod loading for poorly formatted old mods
|
||||
- Fixed infinite building range
|
||||
- Fixed impact reactors being able to blow up core on servers
|
||||
- Fixed liquid bridges passing backwards
|
||||
- Updated various translations
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added experimental lighting system - can be enabled in custom game rules
|
||||
- Added power diode block (Contributed by Quezler)
|
||||
- Added plated conduit block (Contributed by Quezler)
|
||||
- Added light block for dark maps only
|
||||
- Improved pulse conduit speed (Contributed by Quezler)
|
||||
- Improved building priority
|
||||
- New permissive mod parsing format (HJSON)
|
||||
- Fixed a few incorrect consumption displays in blocks
|
||||
- Fixed 'underwater' ores in editor
|
||||
@@ -1,7 +0,0 @@
|
||||
- Added safer mod loading system - errors should no longer crash, but display a log
|
||||
- Added new Cyrllic font
|
||||
- Added range display and stats for repair point
|
||||
- Whitelisted some more classes for scripting
|
||||
- Fixed scripting not working on some devices [Android]
|
||||
- Fixed power node desync
|
||||
- Fixed some blocks not showing up in drill mining list
|
||||
@@ -1,7 +0,0 @@
|
||||
- Added various new features for modding - see documentation
|
||||
- Added server block state autosync
|
||||
- Added support for Thai font
|
||||
- Added JS scripting - unstable, not well tested
|
||||
- Fixed liquid junction to item bridge crash
|
||||
- Fixed launch items not saving
|
||||
- General maintenance bugfixes and translation updates
|
||||
@@ -1,5 +0,0 @@
|
||||
- Added new map view w/ panning and scrolling
|
||||
- Added block health rule
|
||||
- Added more internal teams for alternative gamemodes
|
||||
- Added features for improved server modding
|
||||
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
|
||||
@@ -1,5 +0,0 @@
|
||||
- Added new map view w/ panning and scrolling
|
||||
- Added block health rule
|
||||
- Added more internal teams for alternative gamemodes
|
||||
- Added features for improved server modding
|
||||
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
|
||||
@@ -1,5 +0,0 @@
|
||||
- Added new map view w/ panning and scrolling
|
||||
- Added block health rule
|
||||
- Added more internal teams for alternative gamemodes
|
||||
- Added features for improved server modding
|
||||
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added new icons w/ smooth scaling
|
||||
- Added liquid void (Contributed by @GioIacca9)
|
||||
- Added bridge opacity slider (Contributed by @Quezler)
|
||||
- Added "underflow" gate (opposite of overflow gate)
|
||||
- Added "emojis" for most blocks and items into the font
|
||||
- Added new tech tree layout w/ better mod support
|
||||
- Added game log file, stored in data folder
|
||||
- Added new separator sprite/animation
|
||||
- Added list of affinity tiles to stats of certain blocks
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added new icons w/ smooth scaling
|
||||
- Added liquid void (Contributed by @GioIacca9)
|
||||
- Added bridge opacity slider (Contributed by @Quezler)
|
||||
- Added "underflow" gate (opposite of overflow gate)
|
||||
- Added "emojis" for most blocks and items into the font
|
||||
- Added new tech tree layout w/ better mod support
|
||||
- Added game log file, stored in data folder
|
||||
- Added new separator sprite/animation
|
||||
- Added list of affinity tiles to stats of certain blocks
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added new icons w/ smooth scaling
|
||||
- Added liquid void (Contributed by @GioIacca9)
|
||||
- Added bridge opacity slider (Contributed by @Quezler)
|
||||
- Added "underflow" gate (opposite of overflow gate)
|
||||
- Added "emojis" for most blocks and items into the font
|
||||
- Added new tech tree layout w/ better mod support
|
||||
- Added game log file, stored in data folder
|
||||
- Added new separator sprite/animation
|
||||
- Added list of affinity tiles to stats of certain blocks
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added new icons w/ smooth scaling
|
||||
- Added liquid void (Contributed by @GioIacca9)
|
||||
- Added bridge opacity slider (Contributed by @Quezler)
|
||||
- Added "underflow" gate (opposite of overflow gate)
|
||||
- Added "emojis" for most blocks and items into the font
|
||||
- Added new tech tree layout w/ better mod support
|
||||
- Added game log file, stored in data folder
|
||||
- Added new separator sprite/animation
|
||||
- Added list of affinity tiles to stats of certain blocks
|
||||
@@ -1,6 +0,0 @@
|
||||
- Optimized and cleaned up conveyors
|
||||
- Made unloaders take items from blocks in equal amounts
|
||||
- Added server categories (Partially contributed by @Quezler)
|
||||
- Added require() function for scripts (Contributed by @DeltaNedas)
|
||||
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
|
||||
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
|
||||
@@ -1,6 +0,0 @@
|
||||
- Optimized and cleaned up conveyors
|
||||
- Made unloaders take items from blocks in equal amounts
|
||||
- Added server categories (Partially contributed by @Quezler)
|
||||
- Added require() function for scripts (Contributed by @DeltaNedas)
|
||||
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
|
||||
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
|
||||
@@ -1,6 +0,0 @@
|
||||
- Optimized and cleaned up conveyors
|
||||
- Made unloaders take items from blocks in equal amounts
|
||||
- Added server categories (Partially contributed by @Quezler)
|
||||
- Added require() function for scripts (Contributed by @DeltaNedas)
|
||||
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
|
||||
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
|
||||
@@ -1,4 +0,0 @@
|
||||
- Updated feature suggestion link
|
||||
- Updated translations
|
||||
- Fixed modified player name persisting after server is exited
|
||||
- Added solar power multiplier rule
|
||||
@@ -1,4 +0,0 @@
|
||||
- Updated feature suggestion link
|
||||
- Updated translations
|
||||
- Fixed modified player name persisting after server is exited
|
||||
- Added solar power multiplier rule
|
||||
@@ -1,6 +0,0 @@
|
||||
- Optimized and cleaned up conveyors
|
||||
- Made unloaders take items from blocks in equal amounts
|
||||
- Added server categories (Partially contributed by @Quezler)
|
||||
- Added require() function for scripts (Contributed by @DeltaNedas)
|
||||
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
|
||||
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
|
||||
@@ -1,3 +0,0 @@
|
||||
- Fixed incorrect attribution in credits; music was made by "A Drop A Day"
|
||||
- Removed unneeded 3.5 upgrade dialog that sometimes showed up in main menu
|
||||
- Added information dialog regarding v4 beta
|
||||
@@ -1,4 +0,0 @@
|
||||
- Fixed incorrect attribution in credits; music was made by "A Drop A Day"
|
||||
- Removed unneeded 3.5 upgrade dialog that sometimes showed up in main menu
|
||||
- Added information dialog regarding v4 beta
|
||||
- Fixed Discord link
|
||||
@@ -1 +0,0 @@
|
||||
sound.
|
||||
@@ -1 +0,0 @@
|
||||
everything
|
||||
@@ -1 +0,0 @@
|
||||
Fixed some minor sound/multiplayer issues
|
||||
@@ -1 +0,0 @@
|
||||
Bugfixes
|
||||
@@ -1 +0,0 @@
|
||||
Added ambient sounds for machines.
|
||||
@@ -1,2 +0,0 @@
|
||||
The first release of version 4.0; an update that has been in the works for over a year.
|
||||
Extensive changes, including new gamemodes, customizable rules, a new editor, new graphics, new enemies, unit production, new progression, a campaign, and more. See the in-game changelog link for specific details of what has been added and removed over the past year.
|
||||
@@ -1,2 +0,0 @@
|
||||
Fixed multiplayer not syncing positions and shots correctly on certain networks or situations.
|
||||
Various other bugfixes.
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added experimental lighting system - can be enabled in custom game rules
|
||||
- Added power diode block (Contributed by Quezler)
|
||||
- Added plated conduit block (Contributed by Quezler)
|
||||
- Added light block for dark maps only
|
||||
- Improved pulse conduit speed (Contributed by Quezler)
|
||||
- Improved building priority
|
||||
- New permissive mod parsing format (HJSON)
|
||||
- Fixed a few incorrect consumption displays in blocks
|
||||
- Fixed 'underwater' ores in editor
|
||||
@@ -1,5 +0,0 @@
|
||||
- Added fallback mod loading for poorly formatted old mods
|
||||
- Fixed infinite building range
|
||||
- Fixed impact reactors being able to blow up core on servers
|
||||
- Fixed liquid bridges passing backwards
|
||||
- Updated various translations
|
||||
@@ -1,7 +0,0 @@
|
||||
- Added various new features for modding - see documentation
|
||||
- Added server block state autosync
|
||||
- Added support for Thai font
|
||||
- Added JS scripting - unstable, not well tested
|
||||
- Fixed liquid junction to item bridge crash
|
||||
- Fixed launch items not saving
|
||||
- General maintenance bugfixes and translation updates
|
||||
@@ -1,7 +0,0 @@
|
||||
- Added various new features for modding - see documentation
|
||||
- Added server block state autosync
|
||||
- Added support for Thai font
|
||||
- Added JS scripting - unstable, not well tested
|
||||
- Fixed liquid junction to item bridge crash
|
||||
- Fixed launch items not saving
|
||||
- General maintenance bugfixes and translation updates
|
||||
@@ -1,7 +0,0 @@
|
||||
- Added safer mod loading system - errors should no longer crash, but display a log
|
||||
- Added new Cyrllic font
|
||||
- Added range display and stats for repair point
|
||||
- Whitelisted some more classes for scripting
|
||||
- Fixed scripting not working on some devices [Android]
|
||||
- Fixed power node desync
|
||||
- Fixed some blocks not showing up in drill mining list
|
||||
@@ -1,5 +0,0 @@
|
||||
- Added new map view w/ panning and scrolling
|
||||
- Added block health rule
|
||||
- Added more internal teams for alternative gamemodes
|
||||
- Added features for improved server modding
|
||||
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
|
||||
@@ -1,5 +0,0 @@
|
||||
- Added new map view w/ panning and scrolling
|
||||
- Added block health rule
|
||||
- Added more internal teams for alternative gamemodes
|
||||
- Added features for improved server modding
|
||||
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
|
||||
@@ -1,5 +0,0 @@
|
||||
- Added new map view w/ panning and scrolling
|
||||
- Added block health rule
|
||||
- Added more internal teams for alternative gamemodes
|
||||
- Added features for improved server modding
|
||||
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
|
||||
@@ -1,5 +0,0 @@
|
||||
- Added new map view w/ panning and scrolling
|
||||
- Added block health rule
|
||||
- Added more internal teams for alternative gamemodes
|
||||
- Added features for improved server modding
|
||||
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
|
||||
@@ -1,5 +0,0 @@
|
||||
- Added new map view w/ panning and scrolling
|
||||
- Added block health rule
|
||||
- Added more internal teams for alternative gamemodes
|
||||
- Added features for improved server modding
|
||||
- Major internal change: package is now "mindustry" instead of "io.anuke.mindustry" (will break plugins)
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added new icons w/ smooth scaling
|
||||
- Added liquid void (Contributed by @GioIacca9)
|
||||
- Added bridge opacity slider (Contributed by @Quezler)
|
||||
- Added "underflow" gate (opposite of overflow gate)
|
||||
- Added "emojis" for most blocks and items into the font
|
||||
- Added new tech tree layout w/ better mod support
|
||||
- Added game log file, stored in data folder
|
||||
- Added new separator sprite/animation
|
||||
- Added list of affinity tiles to stats of certain blocks
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added new icons w/ smooth scaling
|
||||
- Added liquid void (Contributed by @GioIacca9)
|
||||
- Added bridge opacity slider (Contributed by @Quezler)
|
||||
- Added "underflow" gate (opposite of overflow gate)
|
||||
- Added "emojis" for most blocks and items into the font
|
||||
- Added new tech tree layout w/ better mod support
|
||||
- Added game log file, stored in data folder
|
||||
- Added new separator sprite/animation
|
||||
- Added list of affinity tiles to stats of certain blocks
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added new icons w/ smooth scaling
|
||||
- Added liquid void (Contributed by @GioIacca9)
|
||||
- Added bridge opacity slider (Contributed by @Quezler)
|
||||
- Added "underflow" gate (opposite of overflow gate)
|
||||
- Added "emojis" for most blocks and items into the font
|
||||
- Added new tech tree layout w/ better mod support
|
||||
- Added game log file, stored in data folder
|
||||
- Added new separator sprite/animation
|
||||
- Added list of affinity tiles to stats of certain blocks
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added new icons w/ smooth scaling
|
||||
- Added liquid void (Contributed by @GioIacca9)
|
||||
- Added bridge opacity slider (Contributed by @Quezler)
|
||||
- Added "underflow" gate (opposite of overflow gate)
|
||||
- Added "emojis" for most blocks and items into the font
|
||||
- Added new tech tree layout w/ better mod support
|
||||
- Added game log file, stored in data folder
|
||||
- Added new separator sprite/animation
|
||||
- Added list of affinity tiles to stats of certain blocks
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added new icons w/ smooth scaling
|
||||
- Added liquid void (Contributed by @GioIacca9)
|
||||
- Added bridge opacity slider (Contributed by @Quezler)
|
||||
- Added "underflow" gate (opposite of overflow gate)
|
||||
- Added "emojis" for most blocks and items into the font
|
||||
- Added new tech tree layout w/ better mod support
|
||||
- Added game log file, stored in data folder
|
||||
- Added new separator sprite/animation
|
||||
- Added list of affinity tiles to stats of certain blocks
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added new icons w/ smooth scaling
|
||||
- Added liquid void (Contributed by @GioIacca9)
|
||||
- Added bridge opacity slider (Contributed by @Quezler)
|
||||
- Added "underflow" gate (opposite of overflow gate)
|
||||
- Added "emojis" for most blocks and items into the font
|
||||
- Added new tech tree layout w/ better mod support
|
||||
- Added game log file, stored in data folder
|
||||
- Added new separator sprite/animation
|
||||
- Added list of affinity tiles to stats of certain blocks
|
||||
@@ -1,9 +0,0 @@
|
||||
- Fixed incorrect line numbers in script errors
|
||||
- Fixed black screen caused by bloom on some devices
|
||||
- Fixed some music issues with sound playing at 0% [Android]
|
||||
- Fixed client IDs resetting
|
||||
- Fixed data resetting between specific versions [Android]
|
||||
- Added server categories (Partially contributed by @Quezler)
|
||||
- Added require() function for scripts (Contributed by @DeltaNedas)
|
||||
- Optimized and cleaned up conveyors
|
||||
- Tweaked power block palette
|
||||
@@ -1,6 +0,0 @@
|
||||
- Optimized and cleaned up conveyors
|
||||
- Made unloaders take items from blocks in equal amounts
|
||||
- Added server categories (Partially contributed by @Quezler)
|
||||
- Added require() function for scripts (Contributed by @DeltaNedas)
|
||||
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
|
||||
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
|
||||
@@ -1,6 +0,0 @@
|
||||
- Optimized and cleaned up conveyors
|
||||
- Made unloaders take items from blocks in equal amounts
|
||||
- Added server categories (Partially contributed by @Quezler)
|
||||
- Added require() function for scripts (Contributed by @DeltaNedas)
|
||||
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
|
||||
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
|
||||
@@ -1,6 +0,0 @@
|
||||
- Optimized and cleaned up conveyors
|
||||
- Made unloaders take items from blocks in equal amounts
|
||||
- Added server categories (Partially contributed by @Quezler)
|
||||
- Added require() function for scripts (Contributed by @DeltaNedas)
|
||||
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
|
||||
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
|
||||
@@ -1,6 +0,0 @@
|
||||
- Optimized and cleaned up conveyors
|
||||
- Made unloaders take items from blocks in equal amounts
|
||||
- Added server categories (Partially contributed by @Quezler)
|
||||
- Added require() function for scripts (Contributed by @DeltaNedas)
|
||||
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
|
||||
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
|
||||
@@ -1,6 +0,0 @@
|
||||
- Optimized and cleaned up conveyors
|
||||
- Made unloaders take items from blocks in equal amounts
|
||||
- Added server categories (Partially contributed by @Quezler)
|
||||
- Added require() function for scripts (Contributed by @DeltaNedas)
|
||||
- Added color gradient for battery status (Contributed by @Arkanic (eventually))
|
||||
- Changed script loading: For mods with more than one script file, the main file must be named "main.js" and must require() other files to run them
|
||||
@@ -1,4 +0,0 @@
|
||||
- Updated feature suggestion link
|
||||
- Updated translations
|
||||
- Fixed modified player name persisting after server is exited
|
||||
- Added solar power multiplier rule
|
||||
@@ -1,4 +0,0 @@
|
||||
- Updated feature suggestion link
|
||||
- Updated translations
|
||||
- Fixed modified player name persisting after server is exited
|
||||
- Added solar power multiplier rule
|
||||
@@ -1,10 +0,0 @@
|
||||
This is the first alpha release of 6.0, a massive campaign and content update.
|
||||
While this build has been tested in multiplayer, it still may have numerous issues. As usual, report problems on Github.
|
||||
|
||||
There are too many changes to list here, but the important bits include:
|
||||
|
||||
- A new unit production system, with incremental upgrades
|
||||
- Direct unit and turret control
|
||||
- Renamed and re-sprited units
|
||||
- New blocks and units
|
||||
- Naval and insect-like units
|
||||
@@ -1,9 +0,0 @@
|
||||
- Fixed some bugs
|
||||
- Didn't fix some other bugs
|
||||
- Added 6 new units to fill in missing T4/5 upgrades
|
||||
- Added unit outlines for visual clarity, may remove later
|
||||
- Added mud floor (Contributed by ThePlayerA)
|
||||
- Added research costs to units in tech tree
|
||||
- Added ability to replace small walls with bigger ones directly
|
||||
- Added launch pad destination selection (barely tested)
|
||||
- Added team colors for storage blocks (Contributed by Voz-Duh)
|
||||
@@ -1,9 +0,0 @@
|
||||
This is a small update. Not much new content, mostly bugfixes.
|
||||
The next planned update will focus on the campaign, and will likely take much longer.
|
||||
|
||||
- Bugfixes
|
||||
- Added team color for command center (Contributed by Voz-Duh)
|
||||
- Cleaned up certain sprites to match V6 style (Partially contributed by Voz-Duh)
|
||||
- Added support for Java-based mods on Android (mostly undocumented for now)
|
||||
- Added 2x2 high capacity memory bank for logic processors
|
||||
- Balancing
|
||||
@@ -1,9 +0,0 @@
|
||||
Mindustry 6.0 is now in beta. This means most mechanics outside of the campaign have been more or less finalized. Any significant new content is unlikely to be added.
|
||||
|
||||
- Added Foreshadow turret
|
||||
- Added Tsunami turret (initial implementation by Slava0135, sprite by EyeOfDarkness)
|
||||
- Added logic unit control system
|
||||
- Added space floor block
|
||||
- Added button to center map to editor
|
||||
- Added rule setting for enemy lights
|
||||
- Changed armored conduits to not leak
|
||||
@@ -1,6 +0,0 @@
|
||||
- Fixed "host game" crash, as well as some other prominent bugs
|
||||
- Logic: Breaking change: All coordinates are now in tiles, not in "world units"
|
||||
- Logic: Added sensors for ammo (units/turrets)
|
||||
- Campaign: Added research button in mobile multiplayer (check pause menu)
|
||||
- Campaign: Added tech tree sharing in multiplayer - only the host can research
|
||||
- Campaign: Re-added sector invasions, any sector near an enemy base can be invaded
|
||||
@@ -1,12 +0,0 @@
|
||||
- Added 4 new custom game maps (untested)
|
||||
- Added new stats to unit info
|
||||
- Added buttons to clear campaign research+saves
|
||||
- Added fog weather
|
||||
- Added weather to some custom game maps
|
||||
- Added support for weather in JSON mods
|
||||
- Added better control sync for commanded units
|
||||
- Added recipe display for reconstructors
|
||||
- Added titanium fuse ammo
|
||||
- Made campaign load research from older versions (5.0)
|
||||
- Campaign: Added more schematics for bases to use
|
||||
- router.
|
||||
@@ -1,9 +0,0 @@
|
||||
- Fixed several issues related to the locate logic instruction
|
||||
- Fixed enemy water spawns not appearing
|
||||
- Fixed many various issues related to the campaign
|
||||
- Fixed player camera not resetting its position on new game
|
||||
- Fixed illuminator being unplaceable in campaign in daylight
|
||||
- Improved item sprites slightly
|
||||
- Balancing of campaign waves
|
||||
- Logic: Added configure instruction for controlling certain blocks
|
||||
- Added extra starting items to ground zero
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added basic descriptions & details to new blocks/units
|
||||
- Balancing
|
||||
- Improved casing ejection effects in turrets/units
|
||||
- Logic: Added draw sub-instruction to render an icon of an item/unit/block
|
||||
- Campaign: Reduced research costs
|
||||
- Campaign: Added info indicating maximum simulated waves survived
|
||||
- Campaign: Fixed many issues related to base attack simulations
|
||||
- Campaign: Less extreme waves
|
||||
- Campaign: Slightly easier bosses
|
||||
@@ -1,3 +0,0 @@
|
||||
- Fixed meltdowns settings themselves on fire
|
||||
- Added memory counter to FPS display
|
||||
- Added button to export crash logs
|
||||
@@ -1,9 +0,0 @@
|
||||
- Improved icons
|
||||
- Improved unit rotation visuals when moving and building/mining
|
||||
- Decreased command limit of early game flying units to reduce PvP rushing
|
||||
- Made core units unlock on spawn
|
||||
- Switched to a new, unified audio framework for all platforms
|
||||
- Added new sound effects and loops
|
||||
- Added new music
|
||||
- Added community server groups with optional titles and a hide button
|
||||
- Added editor search bar (Contributed by @summetdev)
|
||||
@@ -1 +0,0 @@
|
||||
- Fixed many various sound-related bugs, such as music playing after application exit
|
||||
@@ -1,3 +0,0 @@
|
||||
- Fixed server weather-related crash
|
||||
- Fixed music not loading on certain systems
|
||||
- Added sounds for quad unit
|
||||
@@ -1,3 +0,0 @@
|
||||
- Fixed server weather-related crash
|
||||
- Fixed music not loading on certain systems
|
||||
- Added sounds for quad unit
|
||||
@@ -1,10 +0,0 @@
|
||||
- Sound fixes for various platforms
|
||||
- Added a few new sound effects
|
||||
- Added stats for unit weapons (Contributed by @genNAowl)
|
||||
- Logic: Added logical AND operation
|
||||
- Disabled automatic targeting of derelict structures
|
||||
- Campaign: Many various bugfixes
|
||||
- Campaign: Added random water pool generation
|
||||
- Campaign: Added more preset sectors
|
||||
- Campaign: Removed item/liquid research costs, items are now discovered upon production
|
||||
- Campaign: More scrap generation
|
||||
@@ -1,3 +0,0 @@
|
||||
- Fixed file chooser crash [Android]
|
||||
- Fixed time stopping after sector capture
|
||||
- Moved Ruinous Shores map to more approppriate location
|
||||
@@ -1,5 +0,0 @@
|
||||
- Fixed research not using resources
|
||||
- Fixed capturing other sectors in campaign counting as a capture in current sector
|
||||
- Fixed incorrect shots/sec for turrets
|
||||
- Fixed resources being unlocked in custom games
|
||||
- Made campaign co-op games automatically send maps upon switching sectors instead of disconnecting
|
||||
@@ -1,9 +0,0 @@
|
||||
Yes, it's another one. Get ready for more rapid-fire releases.
|
||||
|
||||
- Fixed sound not working [Android]
|
||||
- Fixed sound being muffled at start of game
|
||||
- Fixed continuous lasers setting shooters on fire
|
||||
- Fixed deconstruction area not being queued [Mobile]
|
||||
- Limited logic symbols to 40 characters
|
||||
- Added "Launching From" info to sector launch dialog
|
||||
- Added final campaign sector (untested!)
|
||||
@@ -1,9 +0,0 @@
|
||||
- Added tutorial hints (Can be disabled in settings)
|
||||
- Fixed game crashing on systems without audio devices
|
||||
- Removed game startup dialog
|
||||
- Campaign: Balancing of certain preset sectors
|
||||
- Campaign: Made attacks less frequent
|
||||
- Campaign: Shifted AI bases toward poles
|
||||
- Campaign: Increased resource quantities near poles
|
||||
- Campaign: Fixed sectors being accessible after defeat
|
||||
- Campaign: Fixed AI builders sometimes blocking ground unit paths
|
||||
@@ -1,10 +0,0 @@
|
||||
Only a few days left until stable 6.0 release now. The campaign should now be playable; I've done a playthrough and fixed all the bugs and irregularities I encountered.
|
||||
|
||||
Aside from internal modding API changes and potential bugfixes, 6.0 should not have any more additions.
|
||||
|
||||
- Added basalt boulder decoration block
|
||||
- Added hint about generator use & power transfer
|
||||
- Made power node placement smarter
|
||||
- Buffed Lancer turret
|
||||
|
||||
Campaign:
|
||||
@@ -1,2 +0,0 @@
|
||||
- Fixed broken blocks increasing exponentially, leading to runaway memory usage/lag
|
||||
- Fixed incorrect planet dialog layout on certain devices
|
||||
@@ -1,10 +0,0 @@
|
||||
This should be one of the last beta builds. In a couple of days, I will make a final release with the most recent translation bundles & bugfixes.
|
||||
|
||||
- Fixed infinitely looping Vela laser sound
|
||||
- Fixed fire not burning on tar
|
||||
- Disabled fire for items with flammability <= 1 (this means coal bombing no longer causes fire)
|
||||
- Disabled unit explosion team damage
|
||||
- Disabled core unit crash damage
|
||||
- Disabled automatic linking of adjacent bridges
|
||||
|
||||
Campaign:
|
||||
@@ -1,11 +0,0 @@
|
||||
The final beta build.
|
||||
|
||||
- Updated link to wiki modding guide, now points to new wiki
|
||||
- Fixed weaving missiles consistently moving off to one direction
|
||||
- Fixed units shooting fast bullets on servers in certain conditions
|
||||
- Fixed some crashes
|
||||
- Made construction of rotated blocks free/instant (i.e. equivalent to manually rotating it)
|
||||
|
||||
Campaign:
|
||||
- Better production calculation system
|
||||
- Fixed deconstruction counting as production
|
||||
@@ -1,23 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights.
|
||||
|
||||
Units:
|
||||
|
||||
- The unit system has been completely reworked
|
||||
- All unit sprites have been re-drawn and cleaned up
|
||||
- Many new unit types have been added
|
||||
- Player-specific pads and unit-specific factories have been removed
|
||||
|
||||
|
||||
Campaign:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Maps:
|
||||
|
||||
@@ -1,23 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
After more than 9 months of development, 6.0 is finally here. There have been far too many changes to reasonably list here, so I'll go over the highlights.
|
||||
|
||||
Units:
|
||||
|
||||
- The unit system has been completely reworked
|
||||
- All unit sprites have been re-drawn and cleaned up
|
||||
- Many new unit types have been added
|
||||
- Player-specific pads and unit-specific factories have been removed
|
||||
|
||||
|
||||
Campaign:
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
Maps:
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed two rare crashes
|
||||
- Made units depend on their production materials in tech tree
|
||||
- Made conveyors replaceable by distributors
|
||||
- Translation updates
|
||||
@@ -1,5 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
Yeah, it's another hotfix. I missed these during earlier testing.
|
||||
|
||||
- Fixed research deadlock caused by blocks requiring optional inputs as research
|
||||
- Possible fix for "Unsupported combination of formats" startup error
|
||||
@@ -1,8 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Added disclaimer for community servers
|
||||
- Added hints concerning core upgrades and numbered sectors
|
||||
- Decreased spore storm opacity
|
||||
- Made items stay inside reconstructors when rebuilding (Contributed by @Quezler)
|
||||
- Made early game procedural sectors slightly easier
|
||||
- Fixed some blocks having duplicate research dependencies
|
||||
- Fixed legacy research not being cleared after first import
|
||||
@@ -1,6 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Leaving sectors while guardians are present is now heavily penalized
|
||||
- Made community servers sort by ping
|
||||
- Changed "global items" to "total items"
|
||||
- Added hint about core item incineration
|
||||
- Made sector landing zones display on map when visible but not unlocked
|
||||
@@ -1,6 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Leaving sectors while guardians are present is now heavily penalized
|
||||
- Made community servers sort by ping
|
||||
- Changed "global items" to "total items"
|
||||
- Added hint about core item incineration
|
||||
- Made sector landing zones display on map when visible but not unlocked
|
||||
@@ -1,6 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Leaving sectors while guardians are present is now heavily penalized
|
||||
- Made community servers sort by ping
|
||||
- Changed "global items" to "total items"
|
||||
- Added hint about core item incineration
|
||||
- Made sector landing zones display on map when visible but not unlocked
|
||||
@@ -1,6 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Leaving sectors while guardians are present is now heavily penalized
|
||||
- Made community servers sort by ping
|
||||
- Changed "global items" to "total items"
|
||||
- Added hint about core item incineration
|
||||
- Made sector landing zones display on map when visible but not unlocked
|
||||
@@ -1,6 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Leaving sectors while guardians are present is now heavily penalized
|
||||
- Made community servers sort by ping
|
||||
- Changed "global items" to "total items"
|
||||
- Added hint about core item incineration
|
||||
- Made sector landing zones display on map when visible but not unlocked
|
||||
@@ -1,6 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Leaving sectors while guardians are present is now heavily penalized
|
||||
- Made community servers sort by ping
|
||||
- Changed "global items" to "total items"
|
||||
- Added hint about core item incineration
|
||||
- Made sector landing zones display on map when visible but not unlocked
|
||||
@@ -1,6 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Leaving sectors while guardians are present is now heavily penalized
|
||||
- Made community servers sort by ping
|
||||
- Changed "global items" to "total items"
|
||||
- Added hint about core item incineration
|
||||
- Made sector landing zones display on map when visible but not unlocked
|
||||
@@ -1,9 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed certain sectors having infinite waves in very specific situations
|
||||
- Fixed various crashes
|
||||
- Fixed community servers not displaying on Linux
|
||||
- Fixed some logic UI bugs
|
||||
- Fixed Distort filter not working in map post-generation
|
||||
- Fixed clients in multiplayer not getting item unlocks
|
||||
- Fixed enemy AI blocking ground unit paths in some circumstances
|
||||
- Made night in campaign slightly less dark
|
||||
@@ -1,10 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed rebuilding a core near vault causing resources to drop to 1K
|
||||
- Fixed captured sectors getting locked
|
||||
|
||||
Campaign multiplayer changes:
|
||||
|
||||
- New host research is now carried over to clients
|
||||
- Clients can now use their research even if the host doesn't have it
|
||||
- Clients can now research new tech in multiplayer
|
||||
- Added a hint that explains this information
|
||||
@@ -1,8 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Slightly increased Lancer build cost
|
||||
- Double-tapping now enters a campaign map (Contributed by @joshuaptfan)
|
||||
- Minor logic memory optimizations - block/sensor constants are no longer stored in every processor
|
||||
- Doubled surge smelter item capacity
|
||||
- Made Fungal Pass slightly easier
|
||||
- Fixed some rare crashes
|
||||
- Fixed unit spawn shockwave appearing too late
|
||||
@@ -1,2 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed a common crash related to planet selection
|
||||
@@ -1,3 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Decreased junction item capacity - this may cause slight desync on servers running previous 121 versions, servers are advised to update
|
||||
- Many various small bugfixes
|
||||
@@ -1,3 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed flying unit AI
|
||||
- Made conduits/conveyors upgrades follow paths (Contributed by @Slava0135)
|
||||
@@ -1,10 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed Quad AI
|
||||
- Fixed crash in conveyor upgrade pathing
|
||||
- Fixed other various crashes
|
||||
- Made payload pickups prioritize units in blocks instead of the blocks themselves
|
||||
- Increased foreshadow coolant effectiveness, but slightly decreased rotation speed
|
||||
- Improved space skybox scaling
|
||||
- Added building damage stats to bullets
|
||||
- Added WIP mod browser for GitHub mods
|
||||
- Added bridge link preview
|
||||
@@ -1,6 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Various minor bugfixes
|
||||
- Increased power source output again
|
||||
- Improved building beam visuals
|
||||
- Improved peformance of maps with many adjacent power nodes/batteries
|
||||
- Disabled weather in editor
|
||||
@@ -1,9 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
As 6.0 is more or less stable now, updates have slowed down significantly. This is likely to be one of the last notable releases before 7.0.
|
||||
|
||||
- Fixed same-line logic comments not parsing
|
||||
- Fixed mass driver rotating before payload is received
|
||||
- Fixed bullets dealing splash damage twice upon collision - splash damage of certain bullets has been increased to compensate
|
||||
|
||||
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed negative numbers not displaying properly in power nodes
|
||||
- Fixed mod minVersion parsing
|
||||
- Fixed mods disappearing after import [Android]
|
||||
- Disabled duplicate IP prevention system
|
||||
- Added mod browser sort order button
|
||||
@@ -1,8 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed logic blocks resetting state on map load or connection changes
|
||||
- Fixed "#" in any logic string breaking instructions
|
||||
- Fixed crawlers not exploding next to cores
|
||||
- Fixed certain status effect combinations not triggering damage
|
||||
- Fixed waves being infinitely skippable when game is paused
|
||||
- Fixed constructed blocks sometimes having low health on servers'
|
||||
- Fixed enemy core items not syncing
|
||||
@@ -1,6 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed mod list being fetched on startup, leading to potentially annoying error messages
|
||||
- Fixed crash when a mod without a version is viewed
|
||||
- Un-blacklisted arc.Net
|
||||
- Added unit armor stats to database
|
||||
- Added unit production time to unit factory database
|
||||
@@ -1,8 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed enemy power nodes getting linked w/ allied ones, leading to buggy power behavior
|
||||
- Fixed chat not working when paused
|
||||
- Fixed 128+ cores on map breaking servers
|
||||
- Fixed editor breaking building links on resize
|
||||
- Made turrets/units take enemy hitbox size into account when targeting
|
||||
- Made builder/repair AI flee from enemies when idle
|
||||
- Mods: Many various bugfixes for json effects
|
||||
@@ -1,7 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
This is a minor update that reduces building splash damage for certain projectiles and fixes various mods issues.
|
||||
While build 125 servers should be compatible with 125.1 clients, updating is still recommended.
|
||||
|
||||
- Fixed player health bar glitching out at negative health
|
||||
- Fixed large power nodes sometimes not connecting to placed blocks
|
||||
- Made unit payloads draw with correct cell colors
|
||||
@@ -1,9 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Various minor bugfixes
|
||||
- Made water extractor use metaglass for building, to be consistent with pumps
|
||||
- Added automatic conveyor/conduit bridging over obstacles
|
||||
- Added 'defender' AI for Oct; follows nearby units
|
||||
- Cores can now replace most transport blocks; turrets can now replace each other
|
||||
- Improved bridge & power node linking previews
|
||||
- Buffed Segment & Vela
|
||||
- Logic: More hints
|
||||
@@ -1,3 +0,0 @@
|
||||
[This is a truncated changelog, see Github for full notes]
|
||||
- Fixed crash when using chat as server host
|
||||
- Added support for parsing weather JSON
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user