From e2ea7f9b87c236633b792f729595f29bf70c0a1e Mon Sep 17 00:00:00 2001 From: Anuken Date: Tue, 19 Mar 2019 15:27:19 -0400 Subject: [PATCH] Bundle update --- core/assets/bundles/bundle_cs.properties | 9 +++++++++ core/assets/bundles/bundle_de.properties | 9 +++++++++ core/assets/bundles/bundle_es.properties | 9 +++++++++ core/assets/bundles/bundle_fr.properties | 9 +++++++++ core/assets/bundles/bundle_fr_BE.properties | 9 +++++++++ core/assets/bundles/bundle_in_ID.properties | 9 +++++++++ core/assets/bundles/bundle_it.properties | 9 +++++++++ core/assets/bundles/bundle_ja.properties | 9 +++++++++ core/assets/bundles/bundle_ko.properties | 9 +++++++++ core/assets/bundles/bundle_nl.properties | 9 +++++++++ core/assets/bundles/bundle_pl.properties | 9 +++++++++ core/assets/bundles/bundle_pt_BR.properties | 9 +++++++++ core/assets/bundles/bundle_ru.properties | 9 +++++++++ core/assets/bundles/bundle_tk.properties | 9 +++++++++ core/assets/bundles/bundle_tr.properties | 9 +++++++++ core/assets/bundles/bundle_uk_UA.properties | 9 +++++++++ core/assets/bundles/bundle_zh_CN.properties | 9 +++++++++ core/assets/bundles/bundle_zh_TW.properties | 9 +++++++++ 18 files changed, 162 insertions(+) diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index dd60dac4c7..e688ddbc6f 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -240,6 +240,7 @@ editor.mapname = Jméno mapy: editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu. editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat? editor.selectmap = Vyber mapu k načtení: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Šířka: height = Výška: menu = Hlavní menu @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Kapacita energie blocks.powershot = Energie na výstřel blocks.targetsair = Zaměřuje vzdušné jednotky +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Dostřel @@ -402,6 +407,7 @@ setting.autotarget.name = Automaticky zaměřuje setting.fpscap.name = Max FPS setting.fpscap.none = žádný setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = Trénink setting.difficulty.easy = lehká setting.difficulty.normal = normální @@ -438,6 +444,7 @@ keybind.screenshot.name = Sníměk mapy keybind.move_x.name = Pohyb na X keybind.move_y.name = Pohyb na Y keybind.select.name = Vybrat/Střílet +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Odznačit @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 3d08a494ec..997966b165 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -240,6 +240,7 @@ editor.mapname = Karten Name editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte. editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst? editor.selectmap = Wähle eine Karte zum Laden: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Breite: height = Höhe: menu = Menü @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Kapazität blocks.powershot = Stromverbrauch/Schuss blocks.targetsair = Visiert Luft Einheiten an +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Reichweite @@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Zielauswahl setting.fpscap.name = Max FPS setting.fpscap.none = kein setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = Training setting.difficulty.easy = Leicht setting.difficulty.normal = Normal @@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot keybind.move_x.name = X-Achse keybind.move_y.name = Y-Achse keybind.select.name = Auswählen/Schießen +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Auswahl aufheben @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 1405a6e8e8..2d579a6ee9 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -240,6 +240,7 @@ editor.mapname = Nombre del Mapa: editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente. editor.overwrite.confirm = [scarlet]¡Advertencia![] Un mapa con ese nombre ya existe. ¿Estás seguro de querer sobrescribirlo? editor.selectmap = Selecciona un mapa para cargar: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Ancho: height = Alto: menu = Menu @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Capacidad de Energía blocks.powershot = Energía/Disparo blocks.targetsair = Apunta al Aire +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Rango @@ -402,6 +407,7 @@ setting.autotarget.name = Auto apuntado setting.fpscap.name = Máx FPS setting.fpscap.none = Nada setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = entrenamiento setting.difficulty.easy = fácil setting.difficulty.normal = normal @@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot keybind.move_x.name = Mover x keybind.move_y.name = Mover y keybind.select.name = Seleccionar +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deseleccionar @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index aaca224a72..f38637b7ca 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -240,6 +240,7 @@ editor.mapname = Nom de la carte²: editor.overwrite = [accent]Attention !\nCeci réécrit une carte existante . editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire? editor.selectmap = Séléctionnez une carte: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Largeur: height = Hauteur: menu = Menu @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = capacité d'énergie blocks.powershot = Énergie/Tir blocks.targetsair = Cible les unités aériennes +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Portée @@ -402,6 +407,7 @@ setting.autotarget.name = Visée automatique setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = entraînement setting.difficulty.easy = facile setting.difficulty.normal = normal @@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot keybind.move_x.name = mouvement x keybind.move_y.name = mouvement y keybind.select.name = sélectionner +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Déselectionner @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties index 661e1e9b3d..de644eca91 100644 --- a/core/assets/bundles/bundle_fr_BE.properties +++ b/core/assets/bundles/bundle_fr_BE.properties @@ -240,6 +240,7 @@ editor.mapname = Nom de la carte: editor.overwrite = [accent]Attention!\nCela écrasera une carte existante. editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire? editor.selectmap = Sélectionnez une carte à charger: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Largeur: height = Hauteur: menu = Menu @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Capacité d'énergie blocks.powershot = Énergie/Tir blocks.targetsair = Cible les unités aériennes +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Portée @@ -402,6 +407,7 @@ setting.autotarget.name = Visée automatique setting.fpscap.name = Max FPS setting.fpscap.none = Vide setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = Entraînement setting.difficulty.easy = Facile setting.difficulty.normal = Normal @@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot keybind.move_x.name = Mouvement X keybind.move_y.name = Mouvement Y keybind.select.name = Sélectionner/Tirer +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Déselectionner @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index db4f8a61b2..86dfd8493e 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -240,6 +240,7 @@ editor.mapname = Nama Peta: editor.overwrite = [accent]Peringatan!\nIni akan mengganti peta yang ada. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.selectmap = Pilih peta yang akan dimuat: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Lebar: height = Tinggi: menu = Menu @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Kapasitas Tenaga blocks.powershot = Tenaga/tembakan blocks.targetsair = Targets Air +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Range @@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Target setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = mudah setting.difficulty.normal = normal @@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot keybind.move_x.name = gerak_x keybind.move_y.name = gerak_y keybind.select.name = pilih +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselect @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index d143f6005e..e7f7e8cb9f 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -240,6 +240,7 @@ editor.mapname = Nome Mappa: editor.overwrite = [Accent]Attenzione!\nQuesto sovrascrive una mappa esistente. editor.overwrite.confirm = [scarlet]Attenzione![] Una mappa con questo nome esiste già. Sei sicuro di volerla sovrascrivere? editor.selectmap = Seleziona una mappa da caricare: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Larghezza: height = Altezza: menu = Menu @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Capacità Energetica blocks.powershot = Danno/Colpo blocks.targetsair = Attacca nemici aerei +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Raggio @@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Target setting.fpscap.name = Limite FPS setting.fpscap.none = Niente setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = facile setting.difficulty.normal = medio @@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot keybind.move_x.name = Sposta_x keybind.move_y.name = Sposta_y keybind.select.name = seleziona +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselect @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index d2a9e87056..4abd5dc406 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -240,6 +240,7 @@ editor.mapname = マップ名: editor.overwrite = [accent]警告!\n存在するマップを上書きします。 editor.overwrite.confirm = [scarlet]警告![] この名前のマップがすでに存在します。上書きしてもよろしいですか? editor.selectmap = 読み込むマップを選択: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = 幅: height = 高さ: menu = メニュー @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = 電力容量 blocks.powershot = 電力/ショット blocks.targetsair = 対空攻撃 +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = 範囲 @@ -402,6 +407,7 @@ setting.autotarget.name = 自動ターゲット setting.fpscap.name = 最大FPS setting.fpscap.none = なし setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = トレーニング setting.difficulty.easy = イージー setting.difficulty.normal = ノーマル @@ -438,6 +444,7 @@ keybind.screenshot.name = スクリーンショット keybind.move_x.name = 左右移動 keybind.move_y.name = 上下移動 keybind.select.name = 選択/ショット +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = 選択解除 @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index 869256d1ba..3001d30d5f 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -240,6 +240,7 @@ editor.mapname = 맵 이름: editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다. editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까? editor.selectmap = 불러올 맵 선택: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = 넓이: height = 높이: menu = 메뉴 @@ -333,6 +337,7 @@ blocks.poweroutput = 전력 출력: {0} blocks.powercapacity = 전력 용량 blocks.powershot = 1발당 전력 소모량 blocks.targetsair = 공중공격 가능 +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = 이동 속도 blocks.shootrange = 사거리 @@ -402,6 +407,7 @@ setting.autotarget.name = 자동 조준 setting.fpscap.name = 최대 FPS setting.fpscap.none = 없음 setting.fpscap.text = FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = 훈련 setting.difficulty.easy = 쉬움 setting.difficulty.normal = 보통 @@ -438,6 +444,7 @@ keybind.screenshot.name = 맵 스크린샷 keybind.move_x.name = 오른쪽/왼쪽 이동 keybind.move_y.name = 위 / 아래 중간 keybind.select.name = 선택 +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = 블록 선택 keybind.break_block.name = 블록 파괴 keybind.deselect.name = 선택해제 @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 233e9fb109..181585bbd2 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -240,6 +240,7 @@ editor.mapname = Map Name: editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.selectmap = Select a map to load: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Width: height = Height: menu = Menu @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Power Capacity blocks.powershot = Power/Shot blocks.targetsair = Targets Air +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Range @@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Target setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = easy setting.difficulty.normal = normal @@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot keybind.move_x.name = Move x keybind.move_y.name = Move y keybind.select.name = Select/Shoot +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselect @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index ef419aaf6c..4e1a751232 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -240,6 +240,7 @@ editor.mapname = Nazwa mapy: editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy. editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać? editor.selectmap = Wybierz mapę do załadowania: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Szerokość: height = Wysokość: menu = Menu @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Pojemność mocy blocks.powershot = moc/strzał blocks.targetsair = Może namierzać wrogów powietrznych +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Zasięg @@ -402,6 +407,7 @@ setting.autotarget.name = Automatyczne Celowanie setting.fpscap.name = Maksymalny FPS setting.fpscap.none = Nieograniczone setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = trening setting.difficulty.easy = łatwy setting.difficulty.normal = normalny @@ -438,6 +444,7 @@ keybind.screenshot.name = Zrzut ekranu mapy keybind.move_x.name = Poruszanie w poziomie keybind.move_y.name = Poruszanie w pionie keybind.select.name = Zaznacz +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Wybierz Blok keybind.break_block.name = Break Block keybind.deselect.name = Odznacz @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 8796b94bb7..ec4dde011e 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -240,6 +240,7 @@ editor.mapname = Nome do Mapa: editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente. editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir? editor.selectmap = Selecione uma mapa para carregar: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Largura: height = Altura: menu = Menu @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Capacidade de Energia blocks.powershot = Energia/tiro blocks.targetsair = Mirar no ar +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Alcance @@ -402,6 +407,7 @@ setting.autotarget.name = Alvo automatico setting.fpscap.name = FPS Maximo setting.fpscap.none = Nenhum setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = treinamento setting.difficulty.easy = Fácil setting.difficulty.normal = Normal @@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot keybind.move_x.name = mover_x keybind.move_y.name = mover_y keybind.select.name = selecionar +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselecionar @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 25d8792463..6677fa4b56 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -240,6 +240,7 @@ editor.mapname = Название карты: editor.overwrite = [accent]Внимание! \nЭто перезапишет уже существующую карту. editor.overwrite.confirm = [scarlet]Осторожно![] Карта с таким названием уже существует. Вы действительно хотите её перезаписать? editor.selectmap = Выберите карту для загрузки: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Ширина: height = Высота: menu = Меню @@ -333,6 +337,7 @@ blocks.poweroutput = Выходная энергия: {0} blocks.powercapacity = Вместимость энергии blocks.powershot = Энергия/выстрел blocks.targetsair = Атакует воздуш. юнитов +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Скорость перемещения blocks.shootrange = Радиус действия @@ -402,6 +407,7 @@ setting.autotarget.name = Авто-цель setting.fpscap.name = Макс. FPS setting.fpscap.none = Неограниченный setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = обучение setting.difficulty.easy = легко setting.difficulty.normal = нормально @@ -438,6 +444,7 @@ keybind.screenshot.name = Скриншот карты keybind.move_x.name = Движение по оси x keybind.move_y.name = Движение по оси y keybind.select.name = Выбор/Выстрел +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Выбрать блок keybind.break_block.name = Разрушить блок keybind.deselect.name = Отмена @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 6485aac7b9..cfe28c2b1c 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -240,6 +240,7 @@ editor.mapname = Harita ismi: editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek. editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin? editor.selectmap = Yukleyecek bir harita sec: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Genislik: height = Yukseklik: menu = Menu @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Guc kapasitesi blocks.powershot = Guc/Saldiri hizi blocks.targetsair = Havayi hedef alir mi? +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Menzil @@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Target setting.fpscap.name = Max FPS setting.fpscap.none = Yok setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = kolay setting.difficulty.normal = orta @@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot keybind.move_x.name = Sol/Sag hareket keybind.move_y.name = Yukari/asagi hareket keybind.select.name = Sec/silahi sik +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Eldeki yapiyi birak @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index bb1641547c..6662704bd2 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -240,6 +240,7 @@ editor.mapname = Harita Adı editor.overwrite = [Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar. editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.selectmap = Yüklenecek bir harita seçin: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Genişliği: height = Boy: menu = Menü @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = Güç kapasitesi blocks.powershot = Güç / atış blocks.targetsair = Targets Air +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = Range @@ -402,6 +407,7 @@ setting.autotarget.name = Auto-Target setting.fpscap.name = Max FPS setting.fpscap.none = None setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = training setting.difficulty.easy = kolay setting.difficulty.normal = orta @@ -438,6 +444,7 @@ keybind.screenshot.name = Map Screenshot keybind.move_x.name = sağ / sol keybind.move_y.name = yukarı / aşağı keybind.select.name = seçmek +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = Deselect @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index 97c191b6f7..864f5970be 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -240,6 +240,7 @@ editor.mapname = Название карты: editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу карту. editor.overwrite.confirm = [scarlet]Попередження![] Карта з такою назвою вже існує. Ви впевнені, що хочете переписати її? editor.selectmap = Виберіть мапу для завантаження: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = Ширина: height = Висота: menu = Меню @@ -333,6 +337,7 @@ blocks.poweroutput = Вихідна енергія: {0} blocks.powercapacity = Місткість енергії blocks.powershot = Енергія/постріл blocks.targetsair = Атакуе повітряних ворогів +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Швидкість переміщення blocks.shootrange = Діапазон дії @@ -402,6 +407,7 @@ setting.autotarget.name = Авто-ціль setting.fpscap.name = Макс. FPS setting.fpscap.none = Необмежений setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = навчання setting.difficulty.easy = легка setting.difficulty.normal = нормальна @@ -438,6 +444,7 @@ keybind.screenshot.name = Скріншот мапи keybind.move_x.name = Рух по осі x keybind.move_y.name = Рух по осі x keybind.select.name = Вибір/Постріл +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Вибрати блок keybind.break_block.name = Зламати блок keybind.deselect.name = Скасувати @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index f9677c7ca9..e0db615a89 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -240,6 +240,7 @@ editor.mapname = 地图名字: editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。 editor.overwrite.confirm = [scarlet]警告![] 存在同名地图,确定要覆盖? editor.selectmap = 选择一个地图加载: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = 宽度: height = 高度: menu = 菜单 @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = 能量容量 blocks.powershot = 能量/发射 blocks.targetsair = 攻击空中单位 +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = 移动速度 blocks.shootrange = 范围 @@ -402,6 +407,7 @@ setting.autotarget.name = 自动发射 setting.fpscap.name = 最高 FPS setting.fpscap.none = 无 setting.fpscap.text = {0} FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = 训练 setting.difficulty.easy = 简单 setting.difficulty.normal = 普通 @@ -438,6 +444,7 @@ keybind.screenshot.name = 地图截图 keybind.move_x.name = 水平移动 keybind.move_y.name = 垂直移动 keybind.select.name = 选择 +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = 选择方块 keybind.break_block.name = 破坏方块 keybind.deselect.name = 取消 @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 772d9d6e89..4f2d6b931f 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -240,6 +240,7 @@ editor.mapname = 地圖名稱: editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。 editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖? editor.selectmap = 選取要載入的地圖: +filters.empty = [LIGHT_GRAY]No filters! Add one with the button below. filter.distort = Distort filter.noise = Noise filter.ore = Ore @@ -247,6 +248,7 @@ filter.rivernoise = River Noise filter.scatter = Scatter filter.terrain = Terrain filter.option.scale = Scale +filter.option.chance = Chance filter.option.mag = Magnitude filter.option.threshold = Threshold filter.option.circle-scale = Circle Scale @@ -255,6 +257,8 @@ filter.option.falloff = Falloff filter.option.floor = Floor filter.option.wall = Wall filter.option.ore = Ore +filter.option.floor2 = Secondary Floor +filter.option.threshold2 = Secondary Threshold width = 寬度: height = 長度: menu = 主選單 @@ -333,6 +337,7 @@ blocks.poweroutput = Power Output: {0} blocks.powercapacity = 蓄電量 blocks.powershot = 能量/射擊 blocks.targetsair = 攻擊空中目標 +blocks.targetsground = Targets Ground blocks.items = Items: {0} blocks.itemsmoved = Move Speed blocks.shootrange = 範圍 @@ -402,6 +407,7 @@ setting.autotarget.name = 自動射擊 setting.fpscap.name = 最大FPS setting.fpscap.none = 没有 setting.fpscap.text = {0}FPS +setting.swapdiagonal.name = Always Diagonal Placement setting.difficulty.training = 訓練 setting.difficulty.easy = 簡單 setting.difficulty.normal = 普通 @@ -438,6 +444,7 @@ keybind.screenshot.name = 地圖截圖 keybind.move_x.name = 水平移動 keybind.move_y.name = 垂直移動 keybind.select.name = 選取 +keybind.diagonal_placement.name = Diagonal Placement keybind.pick.name = Pick Block keybind.break_block.name = Break Block keybind.deselect.name = 取消選取 @@ -555,6 +562,8 @@ block.grass.name = Grass block.salt.name = Salt block.sandrocks.name = Sand Rocks block.spore-pine.name = Spore Pine +block.sporerocks.name = Spore Rocks +block.rock.name = Rock block.shale.name = Shale block.shale-boulder.name = Shale Boulder block.moss.name = Moss