Fixed world data not loading on mobile servers

This commit is contained in:
Anuken
2018-11-03 09:00:21 -04:00
parent 8ac079fb72
commit e30347a11f
3 changed files with 9 additions and 12 deletions

View File

@@ -18,7 +18,6 @@ import io.anuke.ucore.scene.ui.layout.Cell;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.utils.UIUtils;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Log;
import io.anuke.ucore.util.Strings;
import static io.anuke.mindustry.Vars.*;
@@ -252,10 +251,7 @@ public class JoinDialog extends FloatingDialog{
local.clear();
local.background((Drawable)null);
local.table("button", t -> {
t.label(() -> "[accent]" + Bundles.get("text.hosts.discovering") + Strings.animated(4, 10f, ".")).pad(10f);
}).growX();
Log.info("begin of discover");
local.table("button", t -> t.label(() -> "[accent]" + Bundles.get("text.hosts.discovering") + Strings.animated(4, 10f, ".")).pad(10f)).growX();
Net.discoverServers(this::addLocalHost, this::finishLocalHosts);
}