Allow unit icons for sectors
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@@ -45,7 +45,7 @@ public class Vars implements Loadable{
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/** Name of current Steam player. */
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/** Name of current Steam player. */
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public static String steamPlayerName = "";
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public static String steamPlayerName = "";
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/** Default accessible content types used for player-selectable icons. */
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/** Default accessible content types used for player-selectable icons. */
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public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block};
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public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit};
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/** Wall darkness radius. */
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/** Wall darkness radius. */
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public static final int darkRadius = 4;
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public static final int darkRadius = 4;
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/** Maximum extra padding around deployment schematics. */
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/** Maximum extra padding around deployment schematics. */
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@@ -176,7 +176,7 @@ public class PowerGraph{
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public void distributePower(float needed, float produced, boolean charged){
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public void distributePower(float needed, float produced, boolean charged){
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//distribute even if not needed. this is because some might be requiring power but not using it; it updates consumers
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//distribute even if not needed. this is because some might be requiring power but not using it; it updates consumers
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float coverage = Mathf.zero(needed) && Mathf.zero(produced) && !charged ? 0f : Mathf.zero(needed) ? 1f : Math.min(1, produced / needed);
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float coverage = Mathf.zero(needed) && Mathf.zero(produced) && !charged && Mathf.zero(lastPowerStored) ? 0f : Mathf.zero(needed) ? 1f : Math.min(1, produced / needed);
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for(Building consumer : consumers){
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for(Building consumer : consumers){
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Consumers consumes = consumer.block.consumes;
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Consumers consumes = consumer.block.consumes;
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if(consumes.hasPower()){
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if(consumes.hasPower()){
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