more rendering

This commit is contained in:
Anuken
2020-02-06 14:58:12 -05:00
parent ddecb2d831
commit e3136e9e09
4 changed files with 71 additions and 7 deletions

View File

@@ -1,9 +1,43 @@
package mindustry.entities.def;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import mindustry.annotations.Annotations.*;
import mindustry.gen.*;
import mindustry.world.blocks.*;
@Component
abstract class LegsComp implements Posc, Flyingc{
float baseRotation;
abstract class LegsComp implements Posc, Flyingc, Hitboxc{
float baseRotation, walkTime;
void drawLegs(){
Draw.mixcol(Color.white, hitAlpha());
TextureRegion legRegion = null, baseRegion = null;
float ft = Mathf.sin(walkTime * vel().len() * 5f, 6f, 2f + hitSize() / 15f);
Floor floor = floorOn();
if(floor.isLiquid){
Draw.color(Color.white, floor.color, 0.5f);
}
for(int i : Mathf.signs){
Draw.rect(legRegion,
x() + Angles.trnsx(baseRotation, ft * i),
y() + Angles.trnsy(baseRotation, ft * i),
legRegion.getWidth() * i * Draw.scl, legRegion.getHeight() * Draw.scl - Mathf.clamp(ft * i, 0, 2), baseRotation - 90);
}
if(floor.isLiquid){
Draw.color(Color.white, floor.color, drownTime() * 0.4f);
}else{
Draw.color(Color.white);
}
Draw.rect(baseRegion, x(), y(), baseRotation - 90);
Draw.mixcol();
}
}