By popular demand, re-added command center
This commit is contained in:
@@ -1,16 +1,14 @@
|
||||
package io.anuke.mindustry.content;
|
||||
|
||||
import io.anuke.arc.Core;
|
||||
import io.anuke.arc.function.BooleanProvider;
|
||||
import io.anuke.arc.graphics.Color;
|
||||
import io.anuke.arc.*;
|
||||
import io.anuke.arc.graphics.*;
|
||||
import io.anuke.arc.graphics.g2d.*;
|
||||
import io.anuke.arc.math.Mathf;
|
||||
import io.anuke.arc.util.Tmp;
|
||||
import io.anuke.mindustry.Vars;
|
||||
import io.anuke.mindustry.entities.Damage;
|
||||
import io.anuke.mindustry.entities.bullet.Bullet;
|
||||
import io.anuke.mindustry.entities.bullet.BulletType;
|
||||
import io.anuke.mindustry.game.ContentList;
|
||||
import io.anuke.arc.math.*;
|
||||
import io.anuke.arc.util.*;
|
||||
import io.anuke.mindustry.*;
|
||||
import io.anuke.mindustry.entities.*;
|
||||
import io.anuke.mindustry.entities.bullet.*;
|
||||
import io.anuke.mindustry.game.*;
|
||||
import io.anuke.mindustry.gen.*;
|
||||
import io.anuke.mindustry.graphics.*;
|
||||
import io.anuke.mindustry.type.*;
|
||||
@@ -24,16 +22,13 @@ import io.anuke.mindustry.world.blocks.production.*;
|
||||
import io.anuke.mindustry.world.blocks.sandbox.*;
|
||||
import io.anuke.mindustry.world.blocks.storage.*;
|
||||
import io.anuke.mindustry.world.blocks.units.*;
|
||||
import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter;
|
||||
import io.anuke.mindustry.world.meta.Attribute;
|
||||
import io.anuke.mindustry.world.modules.LiquidModule;
|
||||
import io.anuke.mindustry.world.consumers.*;
|
||||
import io.anuke.mindustry.world.meta.*;
|
||||
import io.anuke.mindustry.world.modules.*;
|
||||
|
||||
import static io.anuke.mindustry.Vars.state;
|
||||
import static io.anuke.mindustry.Vars.world;
|
||||
import static io.anuke.mindustry.Vars.*;
|
||||
|
||||
public class Blocks implements ContentList{
|
||||
public static final BooleanProvider padVisible = () -> state.rules.attackMode || state.rules.pvp || state.isEditor();
|
||||
|
||||
public static Block
|
||||
|
||||
//environment
|
||||
@@ -79,7 +74,7 @@ public class Blocks implements ContentList{
|
||||
duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, spectre, meltdown,
|
||||
|
||||
//units
|
||||
draugFactory, spiritFactory, phantomFactory, wraithFactory, ghoulFactory, revenantFactory, daggerFactory, crawlerFactory, titanFactory,
|
||||
commandCenter, draugFactory, spiritFactory, phantomFactory, wraithFactory, ghoulFactory, revenantFactory, daggerFactory, crawlerFactory, titanFactory,
|
||||
fortressFactory, repairPoint,
|
||||
|
||||
//upgrades
|
||||
@@ -1648,17 +1643,23 @@ public class Blocks implements ContentList{
|
||||
consumes.items(new ItemStack(Items.silicon, 30), new ItemStack(Items.lead, 20), new ItemStack(Items.titanium, 10));
|
||||
}};
|
||||
|
||||
wraithFactory = new UnitFactory("wraith-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.titanium, 30, Items.lead, 40, Items.silicon, 45));
|
||||
type = UnitTypes.wraith;
|
||||
produceTime = 750;
|
||||
commandCenter = new CommandCenter("command-center"){{
|
||||
requirements(Category.units, ItemStack.with(Items.copper, 200, Items.lead, 250, Items.silicon, 250, Items.graphite, 100));
|
||||
size = 2;
|
||||
consumes.power(0.6f);
|
||||
health = size * size * 55;
|
||||
}};
|
||||
|
||||
wraithFactory = new UnitFactory("wraith-factory"){{
|
||||
requirements(Category.units, ItemStack.with(Items.titanium, 30, Items.lead, 40, Items.silicon, 45));
|
||||
type = UnitTypes.wraith;
|
||||
produceTime = 700;
|
||||
size = 2;
|
||||
consumes.power(0.5f);
|
||||
consumes.items(new ItemStack(Items.silicon, 10), new ItemStack(Items.titanium, 5));
|
||||
}};
|
||||
|
||||
ghoulFactory = new UnitFactory("ghoul-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.titanium, 75, Items.lead, 65, Items.silicon, 110));
|
||||
requirements(Category.units, ItemStack.with(Items.titanium, 75, Items.lead, 65, Items.silicon, 110));
|
||||
type = UnitTypes.ghoul;
|
||||
produceTime = 1150;
|
||||
size = 3;
|
||||
@@ -1667,7 +1668,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
revenantFactory = new UnitFactory("revenant-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.plastanium, 50, Items.titanium, 150, Items.lead, 150, Items.silicon, 200));
|
||||
requirements(Category.units, ItemStack.with(Items.plastanium, 50, Items.titanium, 150, Items.lead, 150, Items.silicon, 200));
|
||||
type = UnitTypes.revenant;
|
||||
produceTime = 2000;
|
||||
size = 4;
|
||||
@@ -1676,7 +1677,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
daggerFactory = new UnitFactory("dagger-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.lead, 55, Items.silicon, 35));
|
||||
requirements(Category.units, ItemStack.with(Items.lead, 55, Items.silicon, 35));
|
||||
type = UnitTypes.dagger;
|
||||
produceTime = 850;
|
||||
size = 2;
|
||||
@@ -1685,7 +1686,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
crawlerFactory = new UnitFactory("crawler-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.lead, 25, Items.silicon, 30));
|
||||
requirements(Category.units, ItemStack.with(Items.lead, 25, Items.silicon, 30));
|
||||
type = UnitTypes.crawler;
|
||||
produceTime = 250;
|
||||
size = 2;
|
||||
@@ -1695,7 +1696,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
titanFactory = new UnitFactory("titan-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.graphite, 50, Items.lead, 50, Items.silicon, 45));
|
||||
requirements(Category.units, ItemStack.with(Items.graphite, 50, Items.lead, 50, Items.silicon, 45));
|
||||
type = UnitTypes.titan;
|
||||
produceTime = 1050;
|
||||
size = 3;
|
||||
@@ -1704,7 +1705,7 @@ public class Blocks implements ContentList{
|
||||
}};
|
||||
|
||||
fortressFactory = new UnitFactory("fortress-factory"){{
|
||||
requirements(Category.units, padVisible, ItemStack.with(Items.thorium, 40, Items.lead, 110, Items.silicon, 75));
|
||||
requirements(Category.units, ItemStack.with(Items.thorium, 40, Items.lead, 110, Items.silicon, 75));
|
||||
type = UnitTypes.fortress;
|
||||
produceTime = 2000;
|
||||
size = 3;
|
||||
|
||||
@@ -32,7 +32,7 @@ public class Fx implements ContentList{
|
||||
bigShockwave, nuclearShockwave, explosion, blockExplosion, blockExplosionSmoke, shootSmall, shootHeal, shootSmallSmoke, shootBig, shootBig2, shootBigSmoke,
|
||||
shootBigSmoke2, shootSmallFlame, shootPyraFlame, shootLiquid, shellEjectSmall, shellEjectMedium,
|
||||
shellEjectBig, lancerLaserShoot, lancerLaserShootSmoke, lancerLaserCharge, lancerLaserChargeBegin, lightningCharge, lightningShoot,
|
||||
unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion, padlaunch;
|
||||
unitSpawn, spawnShockwave, magmasmoke, impactShockwave, impactcloud, impactsmoke, dynamicExplosion, padlaunch, commandSend;
|
||||
|
||||
@Override
|
||||
public void load(){
|
||||
@@ -53,6 +53,13 @@ public class Fx implements ContentList{
|
||||
Draw.reset();
|
||||
});
|
||||
|
||||
commandSend = new Effect(28, e -> {
|
||||
Draw.color(Pal.command);
|
||||
Lines.stroke(e.fout() * 2f);
|
||||
Lines.circle(e.x, e.y, 4f + e.finpow() * 120f);
|
||||
Draw.color();
|
||||
});
|
||||
|
||||
placeBlock = new Effect(16, e -> {
|
||||
Draw.color(Pal.accent);
|
||||
Lines.stroke(3f - e.fin() * 2f);
|
||||
|
||||
@@ -254,6 +254,7 @@ public class TechTree implements ContentList{
|
||||
});
|
||||
|
||||
node(daggerFactory, () -> {
|
||||
node(commandCenter, () -> {});
|
||||
node(crawlerFactory, () -> {
|
||||
node(titanFactory, () -> {
|
||||
node(fortressFactory, () -> {
|
||||
@@ -296,7 +297,7 @@ public class TechTree implements ContentList{
|
||||
private TechNode node(Block block, Runnable children){
|
||||
ItemStack[] requirements = new ItemStack[block.buildRequirements.length];
|
||||
for(int i = 0; i < requirements.length; i++){
|
||||
requirements[i] = new ItemStack(block.buildRequirements[i].item, 30 + block.buildRequirements[i].amount * 5);
|
||||
requirements[i] = new ItemStack(block.buildRequirements[i].item, 30 + block.buildRequirements[i].amount * 6);
|
||||
}
|
||||
|
||||
return new TechNode(block, requirements, children);
|
||||
|
||||
Reference in New Issue
Block a user