Merge branch 'master' of https://github.com/Anuken/Mindustry into v105
This commit is contained in:
@@ -224,7 +224,6 @@ save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
save.none = No saves found!
|
||||
saveload = Saving...
|
||||
savefail = Failed to save game!
|
||||
save.delete.confirm = Are you sure you want to delete this save?
|
||||
save.delete = Delete
|
||||
@@ -674,6 +673,7 @@ setting.milliseconds = {0} milliseconds
|
||||
setting.fullscreen.name = Fullscreen
|
||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||
setting.fps.name = Show FPS & Ping
|
||||
setting.smoothcamera.name = Smooth Camera
|
||||
setting.blockselectkeys.name = Show Block Select Keys
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Pixelate
|
||||
@@ -780,10 +780,10 @@ rules.wavetimer = Wave Timer
|
||||
rules.waves = Waves
|
||||
rules.attack = Attack Mode
|
||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||
rules.unitdrops = Unit Drops
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||
rules.unithealthmultiplier = Unit Health Multiplier
|
||||
rules.blockhealthmultiplier = Block Health Multiplier
|
||||
rules.unitdamagemultiplier = Unit Damage Multiplier
|
||||
rules.enemycorebuildradius = Enemy Core No-Build Radius:[lightgray] (tiles)
|
||||
rules.wavespacing = Wave Spacing:[lightgray] (sec)
|
||||
@@ -792,6 +792,7 @@ rules.buildspeedmultiplier = Build Speed Multiplier
|
||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||
rules.unitammo = Units Require Ammo
|
||||
rules.title.waves = Waves
|
||||
rules.title.resourcesbuilding = Resources & Building
|
||||
rules.title.enemy = Enemies
|
||||
@@ -1025,6 +1026,19 @@ block.meltdown.name = Meltdown
|
||||
block.container.name = Container
|
||||
block.launch-pad.name = Launch Pad
|
||||
block.launch-pad-large.name = Large Launch Pad
|
||||
block.segment.name = Segment
|
||||
block.ground-factory.name = Ground Factory
|
||||
block.air-factory.name = Air Factory
|
||||
block.naval-factory.name = Naval Factory
|
||||
block.additive-reconstructor.name = Additive Reconstructor
|
||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
||||
block.mass-conveyor.name = Mass Conveyor
|
||||
block.payload-router.name = Payload Router
|
||||
block.disassembler.name = Disassembler
|
||||
block.silicon-crucible.name = Silicon Crucible
|
||||
block.large-overdrive-projector.name = Large Overdrive Projector
|
||||
team.blue.name = blue
|
||||
team.crux.name = red
|
||||
team.sharded.name = orange
|
||||
@@ -1205,11 +1219,12 @@ block.lancer.description = A medium-sized anti-ground laser turret. Charges and
|
||||
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
||||
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
||||
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
||||
block.fuse.description = A large, close-range energy turret. Fires three piercing beams at nearby enemies.
|
||||
block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
|
||||
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
|
||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ link.reddit.description = Il subreddit di Mindustry!
|
||||
link.github.description = Codice sorgente del gioco
|
||||
link.changelog.description = Elenco delle modifiche del gioco
|
||||
link.dev-builds.description = Build di sviluppo versioni instabili
|
||||
link.trello.description = Scheda ufficiale trello per funzionalità pianificate
|
||||
link.trello.description = Scheda ufficiale Trello per funzionalità pianificate
|
||||
link.itch.io.description = Pagina di itch.io con download per PC e versione web
|
||||
link.google-play.description = Elenco di Google Play Store
|
||||
link.f-droid.description = Catalogo F-Droid
|
||||
|
||||
Reference in New Issue
Block a user