All reconstructors implemented / Balancing
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@@ -12,7 +12,7 @@ import io.anuke.mindustry.type.ContentList;
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public class AmmoTypes implements ContentList{
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public static AmmoType bulletCopper, bulletDense, bulletThorium, bulletSilicon, bulletPyratite,
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shotgunTungsten, bombExplosive, bombIncendiary, bombOil, shellCarbide, flamerThermite, weaponMissile, weaponMissileSwarm, bulletMech,
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healBlaster, bulletHalberd,
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healBlaster, bulletGlaive,
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flakLead, flakExplosive, flakPlastic, flakSurge, missileExplosive, missileIncindiary, missileSurge,
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artilleryDense, artilleryPlastic, artilleryHoming, artilleryIncindiary, artilleryExplosive,
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basicFlame, lancerLaser, lightning, spectreLaser, meltdownLaser, fuseShotgun, oil, water, lava, cryofluid;
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@@ -30,7 +30,7 @@ public class AmmoTypes implements ContentList{
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}};
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bulletHalberd = new AmmoType(Items.pyratite, StandardBullets.halberd, 3){{
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bulletGlaive = new AmmoType(Items.pyratite, StandardBullets.glaive, 3){{
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shootEffect = ShootFx.shootSmall;
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smokeEffect = ShootFx.shootSmallSmoke;
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inaccuracy = 3f;
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@@ -30,7 +30,7 @@ import io.anuke.ucore.util.Mathf;
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import static io.anuke.mindustry.Vars.*;
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public class Mechs implements ContentList{
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public static Mech alpha, delta, tau, omega, dart, javelin, trident, halberd;
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public static Mech alpha, delta, tau, omega, dart, javelin, trident, glaive;
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/**These are not new mechs, just re-assignments for convenience.*/
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public static Mech starterDesktop, starterMobile;
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@@ -320,6 +320,7 @@ public class Mechs implements ContentList{
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drag = 0.035f;
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turnCursor = false;
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armor = 20f;
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itemCapacity = 30;
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trailColor = Color.valueOf("84f491");
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weapon = Weapons.bomberTrident;
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}
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@@ -330,15 +331,16 @@ public class Mechs implements ContentList{
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}
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};
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halberd = new Mech("halberd-ship", true){
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glaive = new Mech("glaive-ship", true){
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{
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weapon = Weapons.halberdBlaster;
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weapon = Weapons.glaiveBlaster;
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drillPower = 4;
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mineSpeed = 1.3f;
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speed = 0.3f;
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speed = 0.32f;
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maxSpeed = 3f;
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drag = 0.06f;
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armor = 30f;
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itemCapacity = 60;
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trailColor = Color.valueOf("feb380");
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}
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};
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@@ -128,7 +128,7 @@ public class Recipes implements ContentList{
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new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
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new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
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new Recipe(units, UpgradeBlocks.tridentFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
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new Recipe(units, UpgradeBlocks.halberdFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
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new Recipe(units, UpgradeBlocks.glaiveFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
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new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.densealloy, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();
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new Recipe(units, UpgradeBlocks.omegaFactory, new ItemStack(Items.densealloy, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();
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@@ -8,7 +8,7 @@ import io.anuke.mindustry.type.ContentList;
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import io.anuke.mindustry.type.Weapon;
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public class Weapons implements ContentList{
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public static Weapon blaster, halberdBlaster, droneBlaster, healBlaster, chainBlaster, shockgun, sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles;
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public static Weapon blaster, glaiveBlaster, droneBlaster, healBlaster, chainBlaster, shockgun, sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles;
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@Override
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public void load(){
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@@ -21,12 +21,12 @@ public class Weapons implements ContentList{
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ammo = AmmoTypes.bulletMech;
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}};
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halberdBlaster = new Weapon("bomber"){{
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glaiveBlaster = new Weapon("bomber"){{
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length = 1.5f;
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reload = 12f;
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reload = 10f;
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roundrobin = true;
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ejectEffect = ShootFx.shellEjectSmall;
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ammo = AmmoTypes.bulletHalberd;
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ammo = AmmoTypes.bulletGlaive;
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}};
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droneBlaster = new Weapon("blaster"){{
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@@ -5,7 +5,7 @@ import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.blocks.units.MechFactory;
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public class UpgradeBlocks extends BlockList{
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public static Block deltaFactory, tauFactory, omegaFactory, dartFactory, javelinFactory, tridentFactory, halberdFactory;
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public static Block deltaFactory, tauFactory, omegaFactory, dartFactory, javelinFactory, tridentFactory, glaiveFactory;
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@Override
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public void load(){
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@@ -31,24 +31,28 @@ public class UpgradeBlocks extends BlockList{
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mech = Mechs.dart;
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size = 2;
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powerCapacity = 50f;
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shadow = "shadow-rounded-2";
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}};
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javelinFactory = new MechFactory("javelin-ship-factory"){{
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mech = Mechs.javelin;
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size = 2;
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powerCapacity = 80f;
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shadow = "shadow-rounded-2";
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}};
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tridentFactory = new MechFactory("trident-ship-factory"){{
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mech = Mechs.trident;
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size = 2;
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powerCapacity = 100f;
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shadow = "shadow-rounded-2";
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}};
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halberdFactory = new MechFactory("halberd-ship-factory"){{
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mech = Mechs.halberd;
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glaiveFactory = new MechFactory("glaive-ship-factory"){{
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mech = Mechs.glaive;
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size = 3;
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powerCapacity = 120f;
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shadow = "shadow-round-3";
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}};
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}
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}
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@@ -8,7 +8,7 @@ import io.anuke.mindustry.graphics.Palette;
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import io.anuke.mindustry.type.ContentList;
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public class StandardBullets extends BulletList implements ContentList{
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public static BulletType copper, dense, thorium, homing, tracer, mechSmall, halberd;
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public static BulletType copper, dense, thorium, homing, tracer, mechSmall, glaive;
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@Override
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public void load(){
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@@ -56,7 +56,7 @@ public class StandardBullets extends BulletList implements ContentList{
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}
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};
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halberd = new BasicBulletType(3.2f, 6, "bullet"){
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glaive = new BasicBulletType(4f, 6, "bullet"){
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{
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bulletWidth = 10f;
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bulletHeight = 12f;
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@@ -118,7 +118,7 @@ public class NetServer extends Module{
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return;
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}
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boolean preventDuplicates = headless;
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boolean preventDuplicates = headless && !debug;
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if(preventDuplicates){
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for(Player player : playerGroup.all()){
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@@ -132,7 +132,7 @@ public class MechFactory extends Block{
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public void draw(Tile tile){
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MechFactoryEntity entity = tile.entity();
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Draw.rect(entity.open ? openRegion : Draw.region(name), tile.drawx(), tile.drawy());
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Draw.rect(Draw.region(name), tile.drawx(), tile.drawy(), entity.open ? 180f : 0f);
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if(entity.player != null){
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TextureRegion region = mech.iconRegion;
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