All reconstructors implemented / Balancing

This commit is contained in:
Anuken
2018-08-25 14:52:46 -04:00
parent f60ba8587f
commit e392c8f0e6
24 changed files with 1095 additions and 1057 deletions

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@@ -438,7 +438,7 @@ mech.omega.name=Omega
mech.dart.name=Dart mech.dart.name=Dart
mech.javelin.name=Javelin mech.javelin.name=Javelin
mech.trident.name=Trident mech.trident.name=Trident
mech.halberd.name=Halberd mech.glaive.name=Glaive
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0} text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
text.item.flammability=[LIGHT_GRAY]Flammability: {0} text.item.flammability=[LIGHT_GRAY]Flammability: {0}
@@ -522,6 +522,10 @@ block.cultivator.name=Cultivator
block.dart-ship-factory.name=Dart Ship Reconstructor block.dart-ship-factory.name=Dart Ship Reconstructor
block.delta-mech-factory.name=Delta Mech Reconstructor block.delta-mech-factory.name=Delta Mech Reconstructor
block.javelin-ship-factory.name=Javelin Ship Reconstructor block.javelin-ship-factory.name=Javelin Ship Reconstructor
block.trident-ship-factory.name=Trident Ship Reconstructor
block.glaive-ship-factory.name=Glaive Ship Reconstructor
block.omega-mech-factory.name=Omega Mech Reconstructor
block.tau-mech-factory.name=Tau Mech Reconstructor
block.repairpoint.name=Repair Point block.repairpoint.name=Repair Point
block.resupplypoint.name=Resupply Point block.resupplypoint.name=Resupply Point
block.conduit.name=Conduit block.conduit.name=Conduit

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@@ -12,7 +12,7 @@ import io.anuke.mindustry.type.ContentList;
public class AmmoTypes implements ContentList{ public class AmmoTypes implements ContentList{
public static AmmoType bulletCopper, bulletDense, bulletThorium, bulletSilicon, bulletPyratite, public static AmmoType bulletCopper, bulletDense, bulletThorium, bulletSilicon, bulletPyratite,
shotgunTungsten, bombExplosive, bombIncendiary, bombOil, shellCarbide, flamerThermite, weaponMissile, weaponMissileSwarm, bulletMech, shotgunTungsten, bombExplosive, bombIncendiary, bombOil, shellCarbide, flamerThermite, weaponMissile, weaponMissileSwarm, bulletMech,
healBlaster, bulletHalberd, healBlaster, bulletGlaive,
flakLead, flakExplosive, flakPlastic, flakSurge, missileExplosive, missileIncindiary, missileSurge, flakLead, flakExplosive, flakPlastic, flakSurge, missileExplosive, missileIncindiary, missileSurge,
artilleryDense, artilleryPlastic, artilleryHoming, artilleryIncindiary, artilleryExplosive, artilleryDense, artilleryPlastic, artilleryHoming, artilleryIncindiary, artilleryExplosive,
basicFlame, lancerLaser, lightning, spectreLaser, meltdownLaser, fuseShotgun, oil, water, lava, cryofluid; basicFlame, lancerLaser, lightning, spectreLaser, meltdownLaser, fuseShotgun, oil, water, lava, cryofluid;
@@ -30,7 +30,7 @@ public class AmmoTypes implements ContentList{
}}; }};
bulletHalberd = new AmmoType(Items.pyratite, StandardBullets.halberd, 3){{ bulletGlaive = new AmmoType(Items.pyratite, StandardBullets.glaive, 3){{
shootEffect = ShootFx.shootSmall; shootEffect = ShootFx.shootSmall;
smokeEffect = ShootFx.shootSmallSmoke; smokeEffect = ShootFx.shootSmallSmoke;
inaccuracy = 3f; inaccuracy = 3f;

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@@ -30,7 +30,7 @@ import io.anuke.ucore.util.Mathf;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
public class Mechs implements ContentList{ public class Mechs implements ContentList{
public static Mech alpha, delta, tau, omega, dart, javelin, trident, halberd; public static Mech alpha, delta, tau, omega, dart, javelin, trident, glaive;
/**These are not new mechs, just re-assignments for convenience.*/ /**These are not new mechs, just re-assignments for convenience.*/
public static Mech starterDesktop, starterMobile; public static Mech starterDesktop, starterMobile;
@@ -320,6 +320,7 @@ public class Mechs implements ContentList{
drag = 0.035f; drag = 0.035f;
turnCursor = false; turnCursor = false;
armor = 20f; armor = 20f;
itemCapacity = 30;
trailColor = Color.valueOf("84f491"); trailColor = Color.valueOf("84f491");
weapon = Weapons.bomberTrident; weapon = Weapons.bomberTrident;
} }
@@ -330,15 +331,16 @@ public class Mechs implements ContentList{
} }
}; };
halberd = new Mech("halberd-ship", true){ glaive = new Mech("glaive-ship", true){
{ {
weapon = Weapons.halberdBlaster; weapon = Weapons.glaiveBlaster;
drillPower = 4; drillPower = 4;
mineSpeed = 1.3f; mineSpeed = 1.3f;
speed = 0.3f; speed = 0.32f;
maxSpeed = 3f; maxSpeed = 3f;
drag = 0.06f; drag = 0.06f;
armor = 30f; armor = 30f;
itemCapacity = 60;
trailColor = Color.valueOf("feb380"); trailColor = Color.valueOf("feb380");
} }
}; };

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@@ -128,7 +128,7 @@ public class Recipes implements ContentList{
new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship new Recipe(units, UpgradeBlocks.dartFactory, new ItemStack(Items.lead, 150), new ItemStack(Items.silicon, 200), new ItemStack(Items.titanium, 240)).setDesktop(); //dart is desktop only, because it's the starter mobile ship
new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200)); new Recipe(units, UpgradeBlocks.javelinFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.tridentFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200)); new Recipe(units, UpgradeBlocks.tridentFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.halberdFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200)); new Recipe(units, UpgradeBlocks.glaiveFactory, new ItemStack(Items.lead, 200), new ItemStack(Items.silicon, 250), new ItemStack(Items.titanium, 300), new ItemStack(Items.plastanium, 200));
new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.densealloy, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop(); new Recipe(units, UpgradeBlocks.deltaFactory, new ItemStack(Items.densealloy, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();
new Recipe(units, UpgradeBlocks.omegaFactory, new ItemStack(Items.densealloy, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop(); new Recipe(units, UpgradeBlocks.omegaFactory, new ItemStack(Items.densealloy, 160), new ItemStack(Items.silicon, 220), new ItemStack(Items.titanium, 250)).setDesktop();

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@@ -8,7 +8,7 @@ import io.anuke.mindustry.type.ContentList;
import io.anuke.mindustry.type.Weapon; import io.anuke.mindustry.type.Weapon;
public class Weapons implements ContentList{ public class Weapons implements ContentList{
public static Weapon blaster, halberdBlaster, droneBlaster, healBlaster, chainBlaster, shockgun, sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles; public static Weapon blaster, glaiveBlaster, droneBlaster, healBlaster, chainBlaster, shockgun, sapper, swarmer, bomber, bomberTrident, flakgun, flamethrower, missiles;
@Override @Override
public void load(){ public void load(){
@@ -21,12 +21,12 @@ public class Weapons implements ContentList{
ammo = AmmoTypes.bulletMech; ammo = AmmoTypes.bulletMech;
}}; }};
halberdBlaster = new Weapon("bomber"){{ glaiveBlaster = new Weapon("bomber"){{
length = 1.5f; length = 1.5f;
reload = 12f; reload = 10f;
roundrobin = true; roundrobin = true;
ejectEffect = ShootFx.shellEjectSmall; ejectEffect = ShootFx.shellEjectSmall;
ammo = AmmoTypes.bulletHalberd; ammo = AmmoTypes.bulletGlaive;
}}; }};
droneBlaster = new Weapon("blaster"){{ droneBlaster = new Weapon("blaster"){{

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@@ -5,7 +5,7 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.units.MechFactory; import io.anuke.mindustry.world.blocks.units.MechFactory;
public class UpgradeBlocks extends BlockList{ public class UpgradeBlocks extends BlockList{
public static Block deltaFactory, tauFactory, omegaFactory, dartFactory, javelinFactory, tridentFactory, halberdFactory; public static Block deltaFactory, tauFactory, omegaFactory, dartFactory, javelinFactory, tridentFactory, glaiveFactory;
@Override @Override
public void load(){ public void load(){
@@ -31,24 +31,28 @@ public class UpgradeBlocks extends BlockList{
mech = Mechs.dart; mech = Mechs.dart;
size = 2; size = 2;
powerCapacity = 50f; powerCapacity = 50f;
shadow = "shadow-rounded-2";
}}; }};
javelinFactory = new MechFactory("javelin-ship-factory"){{ javelinFactory = new MechFactory("javelin-ship-factory"){{
mech = Mechs.javelin; mech = Mechs.javelin;
size = 2; size = 2;
powerCapacity = 80f; powerCapacity = 80f;
shadow = "shadow-rounded-2";
}}; }};
tridentFactory = new MechFactory("trident-ship-factory"){{ tridentFactory = new MechFactory("trident-ship-factory"){{
mech = Mechs.trident; mech = Mechs.trident;
size = 2; size = 2;
powerCapacity = 100f; powerCapacity = 100f;
shadow = "shadow-rounded-2";
}}; }};
halberdFactory = new MechFactory("halberd-ship-factory"){{ glaiveFactory = new MechFactory("glaive-ship-factory"){{
mech = Mechs.halberd; mech = Mechs.glaive;
size = 3; size = 3;
powerCapacity = 120f; powerCapacity = 120f;
shadow = "shadow-round-3";
}}; }};
} }
} }

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@@ -8,7 +8,7 @@ import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.type.ContentList; import io.anuke.mindustry.type.ContentList;
public class StandardBullets extends BulletList implements ContentList{ public class StandardBullets extends BulletList implements ContentList{
public static BulletType copper, dense, thorium, homing, tracer, mechSmall, halberd; public static BulletType copper, dense, thorium, homing, tracer, mechSmall, glaive;
@Override @Override
public void load(){ public void load(){
@@ -56,7 +56,7 @@ public class StandardBullets extends BulletList implements ContentList{
} }
}; };
halberd = new BasicBulletType(3.2f, 6, "bullet"){ glaive = new BasicBulletType(4f, 6, "bullet"){
{ {
bulletWidth = 10f; bulletWidth = 10f;
bulletHeight = 12f; bulletHeight = 12f;

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@@ -118,7 +118,7 @@ public class NetServer extends Module{
return; return;
} }
boolean preventDuplicates = headless; boolean preventDuplicates = headless && !debug;
if(preventDuplicates){ if(preventDuplicates){
for(Player player : playerGroup.all()){ for(Player player : playerGroup.all()){

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@@ -132,7 +132,7 @@ public class MechFactory extends Block{
public void draw(Tile tile){ public void draw(Tile tile){
MechFactoryEntity entity = tile.entity(); MechFactoryEntity entity = tile.entity();
Draw.rect(entity.open ? openRegion : Draw.region(name), tile.drawx(), tile.drawy()); Draw.rect(Draw.region(name), tile.drawx(), tile.drawy(), entity.open ? 180f : 0f);
if(entity.player != null){ if(entity.player != null){
TextureRegion region = mech.iconRegion; TextureRegion region = mech.iconRegion;