Carbide breach adjustment
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@@ -1273,7 +1273,7 @@ public class Blocks{
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}};
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electricHeater = new HeatProducer("electric-heater"){{
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requirements(Category.crafting, with(Items.tungsten, 30, Items.oxide, 30));
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requirements(Category.crafting, with(Items.tungsten, 30, Items.oxide, 30, Items.beryllium, 30));
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researchCostMultiplier = 4f;
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@@ -4047,14 +4047,14 @@ public class Blocks{
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rangeChange = 40f;
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buildingDamageMultiplier = 0.3f;
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}},
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Items.carbide, new BasicBulletType(12f, 450f/0.75f){{
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Items.carbide, new BasicBulletType(12f, 325f/0.75f){{
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width = 15f;
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height = 21f;
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hitSize = 7f;
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shootEffect = sfe;
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smokeEffect = Fx.shootBigSmoke;
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ammoMultiplier = 2;
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reloadMultiplier = 0.5f;
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reloadMultiplier = 0.2f;
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hitColor = backColor = trailColor = Color.valueOf("ab8ec5");
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frontColor = Color.white;
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trailWidth = 2.2f;
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@@ -4062,11 +4062,35 @@ public class Blocks{
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trailEffect = Fx.disperseTrail;
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trailInterval = 2f;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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rangeChange = 20f*8f;
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rangeChange = 7f*8f;
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buildingDamageMultiplier = 0.3f;
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targetBlocks = false;
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targetMissiles = false;
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//targetBlocks = false;
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//targetMissiles = false;
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trailRotation = true;
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fragBullets = 3;
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fragRandomSpread = 0f;
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fragSpread = 25f;
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fragVelocityMin = 1f;
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fragBullet = new BasicBulletType(8.1f, 227f){{
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lifetime = 8f;
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width = 11f;
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height = 14f;
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hitSize = 7f;
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shootEffect = sfe;
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ammoMultiplier = 1;
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reloadMultiplier = 1f;
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pierceCap = 2;
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pierce = true;
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pierceBuilding = true;
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hitColor = backColor = trailColor = Color.valueOf("ab8ec5");
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frontColor = Color.white;
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trailWidth = 1.8f;
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trailLength = 11;
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hitEffect = despawnEffect = Fx.hitBulletColor;
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buildingDamageMultiplier = 0.2f;
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}};
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}}
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);
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@@ -4335,7 +4359,7 @@ public class Blocks{
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trailInterp = v -> Math.max(Mathf.slope(v), 0.8f);
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shrinkX = 0.2f;
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shrinkY = 0.1f;
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buildingDamageMultiplier = 0.3f;
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buildingDamageMultiplier = 0.2f;
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}},
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Items.oxide, new ArtilleryBulletType(2.5f, 300, "shell"){{
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hitEffect = new MultiEffect(Fx.titanExplosionLarge, Fx.titanSmokeLarge, Fx.smokeAoeCloud);
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@@ -4625,7 +4649,7 @@ public class Blocks{
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}};
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afflict = new PowerTurret("afflict"){{
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requirements(Category.turret, with(Items.surgeAlloy, 100, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40));
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requirements(Category.turret, with(Items.surgeAlloy, 125, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40));
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shootType = new BasicBulletType(){{
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shootEffect = new MultiEffect(Fx.shootTitan, new WaveEffect(){{
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