Keybind search bar + modding support
This commit is contained in:
@@ -1,127 +1,109 @@
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package mindustry.input;
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import arc.KeyBinds.*;
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import arc.input.InputDevice.*;
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import arc.input.*;
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import arc.input.KeyBind.*;
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import mindustry.*;
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public enum Binding implements KeyBind{
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move_x(new Axis(KeyCode.a, KeyCode.d), "general"),
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move_y(new Axis(KeyCode.s, KeyCode.w)),
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mouse_move(KeyCode.mouseBack),
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pan(KeyCode.mouseForward),
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public class Binding{
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public static final KeyBind
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boost(KeyCode.shiftLeft),
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respawn(KeyCode.v),
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control(KeyCode.controlLeft),
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select(KeyCode.mouseLeft),
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deselect(KeyCode.mouseRight),
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break_block(KeyCode.mouseRight),
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moveX = KeyBind.add("move_x", new Axis(KeyCode.a, KeyCode.d), "general"),
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moveY = KeyBind.add("move_y", new Axis(KeyCode.s, KeyCode.w)),
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mouseMove = KeyBind.add("mouse_move", KeyCode.mouseBack),
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pan = KeyBind.add("pan", KeyCode.mouseForward),
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pickupCargo(KeyCode.leftBracket),
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dropCargo(KeyCode.rightBracket),
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boost = KeyBind.add("boost", KeyCode.shiftLeft),
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respawn = KeyBind.add("respawn", KeyCode.v),
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control = KeyBind.add("control", KeyCode.controlLeft),
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select = KeyBind.add("select", KeyCode.mouseLeft),
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deselect = KeyBind.add("deselect", KeyCode.mouseRight),
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breakBlock = KeyBind.add("break_block", KeyCode.mouseRight),
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clear_building(KeyCode.q),
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pause_building(KeyCode.e),
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rotate(new Axis(KeyCode.scroll)),
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rotateplaced(KeyCode.r),
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diagonal_placement(KeyCode.controlLeft),
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pick(KeyCode.mouseMiddle),
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pickupCargo = KeyBind.add("pickupCargo", KeyCode.leftBracket),
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dropCargo = KeyBind.add("dropCargo", KeyCode.rightBracket),
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rebuild_select(KeyCode.b),
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schematic_select(KeyCode.f),
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schematic_flip_x(KeyCode.z),
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schematic_flip_y(KeyCode.x),
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schematic_menu(KeyCode.t),
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clearBuilding = KeyBind.add("clear_building", KeyCode.q),
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pauseBuilding = KeyBind.add("pause_building", KeyCode.e),
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rotate = KeyBind.add("rotate", new Axis(KeyCode.scroll)),
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rotatePlaced = KeyBind.add("rotateplaced", KeyCode.r),
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diagonalPlacement = KeyBind.add("diagonal_placement", KeyCode.controlLeft),
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pick = KeyBind.add("pick", KeyCode.mouseMiddle),
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rebuildSelect = KeyBind.add("rebuild_select", KeyCode.b),
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schematicSelect = KeyBind.add("schematic_select", KeyCode.f),
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schematicFlipX = KeyBind.add("schematic_flip_x", KeyCode.z),
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schematicFlipY = KeyBind.add("schematic_flip_y", KeyCode.x),
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schematicMenu = KeyBind.add("schematic_menu", KeyCode.t),
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command_mode(KeyCode.shiftLeft, "command"),
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command_queue(KeyCode.mouseMiddle),
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create_control_group(KeyCode.controlLeft),
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commandMode = KeyBind.add("command_mode", KeyCode.shiftLeft, "command"),
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commandQueue = KeyBind.add("command_queue", KeyCode.mouseMiddle),
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createControlGroup = KeyBind.add("create_control_group", KeyCode.controlLeft),
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select_all_units(KeyCode.g),
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select_all_unit_factories(KeyCode.h),
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selectAllUnits = KeyBind.add("select_all_units", KeyCode.g),
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selectAllUnitFactories = KeyBind.add("select_all_unit_factories", KeyCode.h),
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cancel_orders(KeyCode.unset),
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cancelOrders = KeyBind.add("cancel_orders", KeyCode.unset),
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unit_stance_shoot(KeyCode.unset),
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unit_stance_hold_fire(KeyCode.unset),
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unit_stance_pursue_target(KeyCode.unset),
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unit_stance_patrol(KeyCode.unset),
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unit_stance_ram(KeyCode.unset),
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unitStanceShoot = KeyBind.add("unit_stance_shoot", KeyCode.unset),
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unitStanceHoldFire = KeyBind.add("unit_stance_hold_fire", KeyCode.unset),
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unitStancePursueTarget = KeyBind.add("unit_stance_pursue_target", KeyCode.unset),
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unitStancePatrol = KeyBind.add("unit_stance_patrol", KeyCode.unset),
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unitStanceRam = KeyBind.add("unit_stance_ram", KeyCode.unset),
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unit_command_move(KeyCode.unset),
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unit_command_repair(KeyCode.unset),
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unit_command_rebuild(KeyCode.unset),
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unit_command_assist(KeyCode.unset),
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unit_command_mine(KeyCode.unset),
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unit_command_boost(KeyCode.unset),
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unit_command_enter_payload(KeyCode.unset),
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unit_command_load_units(KeyCode.unset),
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unit_command_load_blocks(KeyCode.unset),
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unit_command_unload_payload(KeyCode.unset),
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unit_command_loop_payload(KeyCode.unset),
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unitCommandMove = KeyBind.add("unit_command_move", KeyCode.unset),
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unitCommandRepair = KeyBind.add("unit_command_repair", KeyCode.unset),
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unitCommandRebuild = KeyBind.add("unit_command_rebuild", KeyCode.unset),
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unitCommandAssist = KeyBind.add("unit_command_assist", KeyCode.unset),
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unitCommandNine = KeyBind.add("unit_command_mine", KeyCode.unset),
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unitCommandBoost = KeyBind.add("unit_command_boost", KeyCode.unset),
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unitCommandEnterPayload = KeyBind.add("unit_command_enter_payload", KeyCode.unset),
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unitCommandLoadUnits = KeyBind.add("unit_command_load_units", KeyCode.unset),
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unitCommandLoadBlocks = KeyBind.add("unit_command_load_blocks", KeyCode.unset),
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unitCommandUnloadPayload = KeyBind.add("unit_command_unload_payload", KeyCode.unset),
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unitCommandLoopPayload = KeyBind.add("unit_command_loop_payload", KeyCode.unset),
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category_prev(KeyCode.comma, "blocks"),
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category_next(KeyCode.period),
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categoryPrev = KeyBind.add("category_prev", KeyCode.comma, "blocks"),
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categoryNext = KeyBind.add("category_next", KeyCode.period),
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block_select_left(KeyCode.left),
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block_select_right(KeyCode.right),
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block_select_up(KeyCode.up),
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block_select_down(KeyCode.down),
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block_select_01(KeyCode.num1),
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block_select_02(KeyCode.num2),
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block_select_03(KeyCode.num3),
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block_select_04(KeyCode.num4),
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block_select_05(KeyCode.num5),
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block_select_06(KeyCode.num6),
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block_select_07(KeyCode.num7),
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block_select_08(KeyCode.num8),
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block_select_09(KeyCode.num9),
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block_select_10(KeyCode.num0),
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blockSelectLeft = KeyBind.add("block_select_left", KeyCode.left),
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blockSelectRight = KeyBind.add("block_select_right", KeyCode.right),
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blockSelectUp = KeyBind.add("block_select_up", KeyCode.up),
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blockSelectDown = KeyBind.add("block_select_down", KeyCode.down),
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blockSelect01 = KeyBind.add("block_select_01", KeyCode.num1),
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blockSelect02 = KeyBind.add("block_select_02", KeyCode.num2),
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blockSelect03 = KeyBind.add("block_select_03", KeyCode.num3),
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blockSelect04 = KeyBind.add("block_select_04", KeyCode.num4),
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blockSelect05 = KeyBind.add("block_select_05", KeyCode.num5),
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blockSelect06 = KeyBind.add("block_select_06", KeyCode.num6),
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blockSelect07 = KeyBind.add("block_select_07", KeyCode.num7),
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blockSelect08 = KeyBind.add("block_select_08", KeyCode.num8),
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blockSelect09 = KeyBind.add("block_select_09", KeyCode.num9),
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blockSelect10 = KeyBind.add("block_select_10", KeyCode.num0),
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zoom(new Axis(KeyCode.scroll), "view"),
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detach_camera(KeyCode.unset),
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menu(Vars.android ? KeyCode.back : KeyCode.escape),
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fullscreen(KeyCode.f11),
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pause(KeyCode.space),
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skip_wave(KeyCode.unset),
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minimap(KeyCode.m),
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research(KeyCode.j),
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planet_map(KeyCode.n),
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block_info(KeyCode.f1),
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toggle_menus(KeyCode.c),
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screenshot(KeyCode.p),
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toggle_power_lines(KeyCode.f5),
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toggle_block_status(KeyCode.f6),
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player_list(KeyCode.tab, "multiplayer"),
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chat(KeyCode.enter),
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chat_history_prev(KeyCode.up),
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chat_history_next(KeyCode.down),
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chat_scroll(new Axis(KeyCode.scroll)),
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chat_mode(KeyCode.tab),
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console(KeyCode.f8),
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zoom = KeyBind.add("zoom", new Axis(KeyCode.scroll), "view"),
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detachCamera = KeyBind.add("detach_camera", KeyCode.unset),
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menu = KeyBind.add("menu", Vars.android ? KeyCode.back : KeyCode.escape),
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fullscreen = KeyBind.add("fullscreen", KeyCode.f11),
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pause = KeyBind.add("pause", KeyCode.space),
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skipWave = KeyBind.add("skip_wave", KeyCode.unset),
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minimap = KeyBind.add("minimap", KeyCode.m),
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research = KeyBind.add("research", KeyCode.j),
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planetMap = KeyBind.add("planet_map", KeyCode.n),
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blockInfo = KeyBind.add("block_info", KeyCode.f1),
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toggleMenus = KeyBind.add("toggle_menus", KeyCode.c),
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screenshot = KeyBind.add("screenshot", KeyCode.p),
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togglePowerLines = KeyBind.add("toggle_power_lines", KeyCode.f5),
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toggleBlockStatus = KeyBind.add("toggle_block_status", KeyCode.f6),
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playerList = KeyBind.add("player_list", KeyCode.tab, "multiplayer"),
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chat = KeyBind.add("chat", KeyCode.enter),
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chatHistoryPrev = KeyBind.add("chat_history_prev", KeyCode.up),
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chatHistoryNext = KeyBind.add("chat_history_next", KeyCode.down),
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chatScroll = KeyBind.add("chat_scroll", new Axis(KeyCode.scroll)),
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chatMode = KeyBind.add("chat_mode", KeyCode.tab),
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console = KeyBind.add("console", KeyCode.f8)
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;
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private final KeybindValue defaultValue;
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private final String category;
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Binding(KeybindValue defaultValue, String category){
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this.defaultValue = defaultValue;
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this.category = category;
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}
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Binding(KeybindValue defaultValue){
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this(defaultValue, null);
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}
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@Override
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public KeybindValue defaultValue(DeviceType type){
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return defaultValue;
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}
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@Override
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public String category(){
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return category;
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}
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//dummy static class initializer
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public static void init(){}
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}
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