german erekir & v7 translation (#6869)
* initial german erekir translation * first ideas * Update bundle_de.properties added missing ones, fixed some typos * Update bundle_de.properties * Update bundle_de.properties * suggested changes * shawak's changes * update to4c3ee57ce9* update to3927841f43* update to371394df6f* update tod6539b267cCo-authored-by: JoeFLYtheCoder <73280709+jdopss@users.noreply.github.com> Co-authored-by: Anuken <arnukren@gmail.com>
This commit is contained in:
@@ -1,5 +1,5 @@
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credits.text = Entwickelt von [royal]Anuken[] - [sky]anukendev@gmail.com[]\n\n[gray]
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credits = Danksagungen
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credits = Mitwirkende
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contributors = Übersetzer und Mitwirkende
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discord = Tritt dem Mindustry-Discord bei!
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link.discord.description = Der offizielle Mindustry Discord-Server
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@@ -7,13 +7,13 @@ link.reddit.description = Mindustry-Subreddit
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link.github.description = Quellcode des Spiels
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link.changelog.description = Liste der Änderungen
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link.dev-builds.description = Entwicklungs-Builds (instabil)
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link.trello.description = Offizielles Trello-Board für geplante Features
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link.trello.description = Offizielles Trello-Board für geplante Funktionen
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link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels
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link.google-play.description = Google Play Store-Seite
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link.f-droid.description = F-Droid-Seite
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link.wiki.description = Offizielles Mindustry-Wiki
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link.suggestions.description = Neue Ideen einbringen
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link.bug.description = Hast du einen Bug gefunden? Melde ihn hier
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link.suggestions.description = Neue Ideen vorschlagen
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link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
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linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
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screenshot = Screenshot gespeichert unter {0}
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screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
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@@ -31,7 +31,7 @@ load.image = Bilder
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load.content = Inhalt
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load.system = System
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load.mod = Mods
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load.scripts = Scripts
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load.scripts = Skripte
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be.update = Ein neuer Bleeding-Edge-Build ist verfügbar:
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be.update.confirm = Herunterladen und neu starten?
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@@ -39,16 +39,17 @@ be.updating = Aktualisiert...
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be.ignore = Ignorieren
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be.noupdates = Keine Aktualisierungen gefunden.
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be.check = Auf Aktualisierungen prüfen
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mods.browser = Mod Browser
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mods.browser.selected = Ausgewählter Mod
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mods.browser.add = Installieren
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mods.browser.reinstall = Neu installieren
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mods.browser.view-releases = View Releases
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mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
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mods.browser.latest = <Latest>
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mods.browser.releases = Releases
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mods.browser.view-releases = Versionen ansehen
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mods.browser.noreleases = [scarlet]Keine Versionen gefunden\n[accent]Konnte für diesen Mod keine Versionen finden. Überprüfe, ob der Mod auf GitHub Releases hat.
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mods.browser.latest = [lightgray][Neueste]
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mods.browser.releases = Versionen
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mods.github.open = GitHub-Repo
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mods.github.open-release = Release Page
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mods.github.open-release = Versionen Webseite
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mods.browser.sortdate = Nach neuesten sortieren
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mods.browser.sortstars = Nach Sternen sortieren
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@@ -80,13 +81,13 @@ schematic.tagdelconfirm = Dieses Tag wirklich löschen?
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schematic.tagexists = Dieses Tag gibt es schon.
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stats = Statistiken
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stats.wave = Waves Defeated
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stats.unitsCreated = Units Created
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stats.enemiesDestroyed = Enemies Destroyed
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stats.built = Buildings Built
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stats.destroyed = Buildings Destroyed
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stats.deconstructed = Buildings Deconstructed
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stats.playtime = Time Played
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stats.wave = Wellen besiegt
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stats.unitsCreated = Gebaute Einheiten
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stats.enemiesDestroyed = Getötete Gegner
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stats.built = Gebäude gebaut
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stats.destroyed = Stukturen zerstört
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stats.deconstructed = Abgebaute Gebäude
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stats.playtime = Spielzeit
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globalitems = [accent]Gesamtitems
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map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
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@@ -108,7 +109,7 @@ none.inmap = [lightgray]<keine auf der Karte>
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minimap = Minimap
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position = Position
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close = Schließen
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website = Website
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website = Webseite
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quit = Verlassen
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save.quit = Speichern & verlassen
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maps = Karten
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@@ -162,7 +163,7 @@ mod.author = [lightgray]Autor:[] {0}
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mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden sind oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, dass du ihn laden möchtest?\n[lightgray]Mods:\n{0}
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mod.preview.missing = Bevor du diesen Mod hochladen kannst, musst du eine Bildvorschau einbinden.\nLade ein Bild namens[accent] preview.png[] in den Modordner und versuche es nochmal.
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mod.folder.missing = Nur Mods in Ordnerform können in den Workshop hochgeladen werden.\nUm einen Mod in einen Ordner zu konvertieren, extrahiere das Archiv und lösche das alte Archiv danach. Starte dann das Spiel neu oder lade die Mods neu.
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mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Scripts. Du musst diese Mods deaktivieren, um spielen zu können.
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mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst diese Mods deaktivieren, um spielen zu können.
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about.button = Info
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name = Name:
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@@ -314,7 +315,7 @@ openlink = Link öffnen
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copylink = Link kopieren
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back = Zurück
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max = Max
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objective = Map Objective
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objective = Kartenziel
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crash.export = Crash-Logs exportieren
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crash.none = Keine Crash-Logs gefunden.
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crash.exported = Crash-Logs wurden erfolgreich exportiert.
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@@ -324,7 +325,7 @@ data.openfolder = Datenordner öffnen
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data.exported = Daten exportiert.
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data.invalid = Dies sind keine gültigen Spieldaten.
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data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]\n\nSobald der Import abgeschlossen ist, wird dein Spiel sofort beendet.
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quit.confirm = Willst du wirklich aufhören?
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quit.confirm = Willst du wirklich verlassen?
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loading = [accent]Wird geladen...
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downloading = [accent]Herunterladen...
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saving = [accent]Speichere...
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@@ -364,17 +365,17 @@ map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[light
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workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
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workshop.info = Objekt-Info
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changelog = Änderungen (optional):
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updatedesc = Overwrite Title & Description
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updatedesc = Titel und Beschreibung überschreiben
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eula = Steam-EULA
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missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
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publishing = [accent]Veröffentlichen...
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publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Objekte nicht auf!
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publish.error = Fehler beim Veröffentlichen des Objekts: {0}
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steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
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editor.planet = Planet:
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editor.sector = Sector:
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editor.seed = Seed:
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editor.cliffs = Wände zu Klippen
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editor.brush = Pinsel
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editor.openin = Öffne im Editor
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@@ -411,10 +412,10 @@ waves.health = health: {0}%
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waves.perspawn = pro Spawn
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waves.shields = Schilder pro Welle
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waves.to = bis
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waves.spawn = spawn:
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waves.spawn.all = <all>
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waves.spawn.select = Spawn Select
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waves.spawn.none = [scarlet]no spawns found in map
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waves.spawn = Startpunkte:
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waves.spawn.all = <alle>
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waves.spawn.select = Startpunktauswahl
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waves.spawn.none = [scarlet]keine Startpunkte gefunden
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waves.max = maximale Einheiten
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waves.guardian = Boss
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waves.preview = Vorschau
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@@ -425,7 +426,7 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
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waves.copied = Wellen kopiert.
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waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
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waves.sort = Sortieren nach
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waves.sort.reverse = Rückwärts sortieren
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waves.sort.reverse = Reihenfolge umkehren
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waves.sort.begin = Anfang
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waves.sort.health = Lebenspunkte
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waves.sort.type = Sorte
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@@ -459,7 +460,7 @@ editor.movedown = Move Down
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editor.copy = Copy
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editor.apply = Anwenden
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editor.generate = Generieren
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editor.sectorgenerate = Sector Generate
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editor.sectorgenerate = Sektor generieren
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editor.resize = Größe\nanpassen
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editor.loadmap = Karte\nladen
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editor.savemap = Karte\nspeichern
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@@ -503,8 +504,9 @@ toolmode.fillteams = Teams ausfüllen
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toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
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toolmode.drawteams = Teams zeichnen
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toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
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toolmode.underliquid = Under Liquids
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toolmode.underliquid.description = Draw floors under liquid tiles.
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#unused
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toolmode.underliquid = Unter Flüssigkeiten
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toolmode.underliquid.description = Malt Boden unter Flüssigkeiten
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filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
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@@ -533,7 +535,7 @@ filter.option.circle-scale = Kreisskalierung
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filter.option.octaves = Oktaven
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filter.option.falloff = Rückgang
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filter.option.angle = Winkel
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filter.option.tilt = Tilt
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filter.option.tilt = Drehung
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filter.option.rotate = Drehung
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filter.option.amount = Menge
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filter.option.block = Block
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@@ -576,37 +578,38 @@ requirement.core = Zerstöre den feindlichen Kern in {0}
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requirement.research = Erforsche {0}
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requirement.produce = Produziere {0}
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requirement.capture = Erobere {0}
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requirement.onplanet = Control Sector On {0}
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requirement.onsector = Land On Sector: {0}
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requirement.onplanet = Kontrolliere Sektor auf {0}
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requirement.onsector = Lande auf Sektor: {0}
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launch.text = Start
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research.multiplayer = Nur der Host kann forschen.
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map.multiplayer = Nur der Host kann Sektoren ansehen.
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uncover = Freischalten
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configure = Anfangsressourcen festlegen
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objective.research = [accent]Research:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Destroy:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Destroy: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Obtain: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Move into Core:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
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objective.destroycore = [accent]Destroy Enemy Core
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objective.command = [accent]Command Units
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objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ NUCLEAR STRIKE INBOUND ⚠
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objective.research = [accent]Erforsche:\n[]{0}[lightgray]{1}
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objective.produce = [accent]Erstelle:\n[]{0}[lightgray]{1}
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objective.destroyblock = [accent]Zerstöre:\n[]{0}[lightgray]{1}
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objective.destroyblocks = [accent]Zerstöre: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
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objective.item = [accent]Erhalt: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.coreitem = [accent]Lagere im Kern:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
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objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
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objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
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objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
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objective.destroycore = [accent]Gegnerischen Kern zerstören
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objective.command = [accent]Einheiten Steuern
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objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
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announce.nuclearstrike = [red]⚠ ATOMRAKETEN IM ANFLUG ⚠
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loadout = Anfangsressourcen
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resources = Ressourcen
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resources.max = Max
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bannedblocks = Gesperrte Blöcke
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objectives = Objectives
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objectives = Ziele
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bannedunits = Gesperrte Einheiten
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addall = Alle hinzufügen
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launch.from = Items werden von [accent]{0} []gestartet
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launch.capacity = Launching Item Capacity: [accent]{0}
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launch.capacity = Ressourcenkapazität: [accent]{0}
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launch.destination = Ziel: {0}
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configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
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add = Hinzufügen...
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@@ -651,8 +654,8 @@ sectors.underattack = [scarlet]Wird angegriffen! [accent]{0}% geschädigt
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sectors.underattack.nodamage = [scarlet]Uncaptured
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sectors.survives = [accent]Kann {0} Wellen überleben
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sectors.go = Hingehen
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sector.abandon = Abandon
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sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
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sector.abandon = Verlassen
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sector.abandon.confirm = Kern(e) von diesem Sektor werden sich selbst zerstören.\nWeiter?
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sector.curcapture = Sektor erfolgreich erobert
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sector.curlost = Sektor verloren
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sector.missingresources = [scarlet]Fehlende Kernressourcen
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@@ -661,7 +664,7 @@ sector.lost = Sektor [accent]{0}[white] verloren!
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#note: the missing space in the line below is intentional
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sector.captured = Sektor [accent]{0}[white]erobert!
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sector.changeicon = Bild ändern
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sector.noswitch.title = Unable to Switch Sectors
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sector.noswitch.title = Unmöglich Sektor zu wechseln
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sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[]
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sector.view = View Sector
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@@ -687,12 +690,12 @@ sector.desolateRift.name = Desolate Rift
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sector.nuclearComplex.name = Nuclear Production Complex
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sector.overgrowth.name = Overgrowth
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sector.tarFields.name = Teerfelder
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sector.saltFlats.name = Salt Flats
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sector.saltFlats.name = Salzebenen
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sector.fungalPass.name = Fungal Pass
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sector.biomassFacility.name = Biomass Synthesis Facility
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sector.windsweptIslands.name = Windswept Islands
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sector.extractionOutpost.name = Extraction Outpost
|
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sector.planetaryTerminal.name = Planetary Launch Terminal
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sector.windsweptIslands.name = Windswept Inseln
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sector.extractionOutpost.name = Extraktionsaußenposten
|
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sector.planetaryTerminal.name = Planetares Launchterminal
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||||
sector.coastline.name = Küstenlinie
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sector.navalFortress.name = Wasserfestung
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@@ -712,9 +715,11 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
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sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
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sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
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sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
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sector.onset.name = The Onset
|
||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||
sector.two.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||
|
||||
sector.onset.name = Der Anfang
|
||||
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
|
||||
|
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sector.two.description = Der Feind beschützt sich mit Schilden. Ein experimenteller Schildbrecher wurde in diesem Sektor lokalisiert.\nFinde diese Gerät. Beliefere es mit Walframmunition und zerstöre die gegnerische Basis.
|
||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||
sector.three.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
|
||||
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
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@@ -846,7 +851,7 @@ stat.speedmultiplier = Geschwindigkeit-Multiplikator
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stat.reloadmultiplier = Nachlade-Multiplikator
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stat.buildspeedmultiplier = Baugeschwindigkeit-Multiplikator
|
||||
stat.reactive = Reagiert mit
|
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stat.immunities = Immunities
|
||||
stat.immunities = Immunitäten
|
||||
stat.healing = Heilung
|
||||
|
||||
ability.forcefield = Kraftfeld
|
||||
@@ -862,7 +867,7 @@ bar.drilltierreq = Besserer Bohrer benötigt
|
||||
bar.noresources = Fehlende Ressourcen
|
||||
bar.corereq = Kern-Basis erforderlich
|
||||
bar.corefloor = Core Zone Tile Required
|
||||
bar.cargounitcap = Cargo Unit Cap Reached
|
||||
bar.cargounitcap = Frachteinheiten-Limit erreicht
|
||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||
bar.efficiency = Effizienz: {0}%
|
||||
@@ -877,12 +882,12 @@ bar.capacity = Kapazität: {0}
|
||||
bar.unitcap = {0} {1}/{2}
|
||||
bar.liquid = Flüssigkeit
|
||||
bar.heat = Hitze
|
||||
bar.heatamount = Heat: {0}
|
||||
bar.heatpercent = Heat: {0} ({1}%)
|
||||
bar.heatamount = Hitze: {0}
|
||||
bar.heatpercent = Hitze: {0} ({1}%)
|
||||
bar.power = Strom
|
||||
bar.progress = Baufortschritt
|
||||
bar.loadprogress = Progress
|
||||
bar.launchcooldown = Launch Cooldown
|
||||
bar.loadprogress = Fortschritt
|
||||
bar.launchcooldown = Start-Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x Stärke
|
||||
@@ -893,7 +898,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
|
||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||
bullet.incendiary = [stat]entzündend
|
||||
bullet.homing = [stat]zielsuchend
|
||||
bullet.armorpierce = [stat]armor piercing
|
||||
bullet.armorpierce = [stat]panzerbrechend
|
||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||
@@ -901,10 +906,10 @@ bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||
bullet.infinitepierce = [stat]Durchstechkraft
|
||||
bullet.healpercent = [stat]{0}[lightgray]% Heilung
|
||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
||||
bullet.healamount = [stat]{0}[lightgray] direkte Reperatur
|
||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||
bullet.range = [stat]{0}[lightgray] tiles range
|
||||
bullet.range = [stat]{0}[lightgray] Blöcke Reichweite
|
||||
|
||||
unit.blocks = Blöcke
|
||||
unit.blockssquared = Blöcke²
|
||||
@@ -914,7 +919,7 @@ unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||
unit.itemssecond = Materialeinheiten/Sekunde
|
||||
unit.liquidunits = Flüssigkeitseinheiten
|
||||
unit.powerunits = Stromeinheiten
|
||||
unit.heatunits = heat units
|
||||
unit.heatunits = Hitzeeinheiten
|
||||
unit.degrees = Grad
|
||||
unit.seconds = Sekunden
|
||||
unit.minutes = mins
|
||||
@@ -983,7 +988,7 @@ setting.borderlesswindow.name = Randloses Fenster
|
||||
setting.borderlesswindow.name.windows = Randloses Vollbild
|
||||
setting.borderlesswindow.description = Neustart vielleicht erforderlich.
|
||||
setting.fps.name = FPS anzeigen
|
||||
setting.console.name = Enable Console
|
||||
setting.console.name = Konsole freigeben
|
||||
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
||||
setting.vsync.name = VSync
|
||||
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
||||
@@ -1006,7 +1011,7 @@ setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||
setting.playerchat.name = Chat im Spiel anzeigen
|
||||
setting.showweather.name = Wetter anzeigen
|
||||
setting.hidedisplays.name = Hide Logic Displays
|
||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellungen->Spiel->Öffentliches Spiel geändert werden.
|
||||
public.confirm.really = Wenn du mit Freunden spielen willst, drücke [green]Freunde einladen[] statt einen [scarlet]öffentlichen Server[] zu erstellen!\nBist du dir sicher, dass du dein Spiel [scarlet]öffentlich[] machen möchtest?
|
||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||
@@ -1026,7 +1031,7 @@ keybind.clear_building.name = Bauplan löschen
|
||||
keybind.press = Drücke eine Taste...
|
||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||
keybind.screenshot.name = Karten-Screenshot
|
||||
keybind.toggle_power_lines.name = Power Lasers umschalten
|
||||
keybind.toggle_power_lines.name = Power Laser umschalten
|
||||
keybind.toggle_block_status.name = Blockstatus umschalten
|
||||
keybind.move_x.name = X-Achse
|
||||
keybind.move_y.name = Y-Achse
|
||||
@@ -1099,32 +1104,32 @@ rules.infiniteresources = Unbegrenzte Ressourcen
|
||||
rules.onlydepositcore = Only Allow Core Depositing
|
||||
rules.reactorexplosions = Reaktor-Explosionen
|
||||
rules.coreincinerates = Kern verbrennt überflüssige Materialien
|
||||
rules.disableworldprocessors = Disable World Processors
|
||||
rules.disableworldprocessors = Deaktiviere Weltprozessoren
|
||||
rules.schematic = Entwürfe erlaubt
|
||||
rules.wavetimer = Wellen-Timer
|
||||
rules.waves = Wellen
|
||||
rules.attack = Angriff-Modus
|
||||
rules.rtsai = RTS AI
|
||||
rules.rtsminsquadsize = Min Squad Size
|
||||
rules.rtsminsquadsize = Min Squad Größe
|
||||
rules.rtsminattackweight = Min Attackiergewicht
|
||||
rules.rtsmaxsquadsize = Max Squad Size
|
||||
rules.rtsminattackweight = Min Attack Weight
|
||||
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
|
||||
rules.corecapture = Kern nach Zerstörung einnehmen
|
||||
rules.polygoncoreprotection = Polygonaler Kernschutz
|
||||
rules.placerangecheck = Placement Range Check
|
||||
rules.placerangecheck = Platzierungsweitenkontrolle
|
||||
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
||||
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
||||
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
||||
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
||||
rules.solarmultiplier = Solar Power Multiplier
|
||||
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||
rules.unitcap = Einheiten-Limit
|
||||
rules.limitarea = Limit Map Area
|
||||
rules.limitarea = Kartenbereich begrenzen
|
||||
rules.enemycorebuildradius = Bauverbot-Radius durch feindlichen Kern:[lightgray] (Kacheln)
|
||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||
rules.initialwavespacing = Initial Wave Spacing:[lightgray] (sec)
|
||||
rules.initialwavespacing = Erster Wellenabstand:[lightgray] (Sek)
|
||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||
@@ -1142,7 +1147,7 @@ rules.title.environment = Umgebung
|
||||
rules.title.teams = Teams
|
||||
rules.title.planet = Planet
|
||||
rules.lighting = Blitze
|
||||
rules.fog = Fog of War
|
||||
rules.fog = Kriegsnebel
|
||||
rules.fire = Feuer
|
||||
rules.anyenv = <Any>
|
||||
rules.explosions = Explosionsschaden
|
||||
@@ -1158,8 +1163,9 @@ content.unit.name = Einheiten
|
||||
content.block.name = Blöcke
|
||||
content.status.name = Effekte
|
||||
content.sector.name = Sektoren
|
||||
content.team.name = Factions
|
||||
wallore = (Wall)
|
||||
content.team.name = Teams
|
||||
|
||||
wallore = (Wand)
|
||||
|
||||
item.copper.name = Kupfer
|
||||
item.lead.name = Blei
|
||||
@@ -1177,19 +1183,19 @@ item.blast-compound.name = Explosive Mischung
|
||||
item.pyratite.name = Pyratit
|
||||
item.metaglass.name = Metaglas
|
||||
item.scrap.name = Schrott
|
||||
item.fissile-matter.name = Fissile Matter
|
||||
item.fissile-matter.name = Spaltbare Masse
|
||||
item.beryllium.name = Beryllium
|
||||
item.tungsten.name = Tungsten
|
||||
item.oxide.name = Oxide
|
||||
item.carbide.name = Carbide
|
||||
item.dormant-cyst.name = Dormant Cyst
|
||||
item.tungsten.name = Wolfram
|
||||
item.oxide.name = Oxid
|
||||
item.carbide.name = Karbid
|
||||
item.dormant-cyst.name = Ruhende Zyste
|
||||
|
||||
liquid.water.name = Wasser
|
||||
liquid.slag.name = Schlacke
|
||||
liquid.oil.name = Öl
|
||||
liquid.cryofluid.name = Kryoflüssigkeit
|
||||
liquid.neoplasm.name = Neoplasma
|
||||
liquid.arkycite.name = Arkycite
|
||||
liquid.arkycite.name = Arkyzit
|
||||
liquid.gallium.name = Gallium
|
||||
liquid.ozone.name = Ozon
|
||||
liquid.hydrogen.name = Wasserstoff
|
||||
@@ -1209,7 +1215,7 @@ unit.arkyid.name = Arkyid
|
||||
unit.toxopid.name = Toxopid
|
||||
unit.flare.name = Flare
|
||||
unit.horizon.name = Horizont
|
||||
unit.zenith.name = Zenith
|
||||
unit.zenith.name = Zenit
|
||||
unit.antumbra.name = Antumbra
|
||||
unit.eclipse.name = Eclipse
|
||||
unit.mono.name = Mono
|
||||
@@ -1234,26 +1240,27 @@ unit.scepter.name = Scepter
|
||||
unit.reign.name = Reign
|
||||
unit.vela.name = Vela
|
||||
unit.corvus.name = Korvus
|
||||
|
||||
unit.stell.name = Stell
|
||||
unit.locus.name = Locus
|
||||
unit.vanquish.name = Vanquish
|
||||
unit.conquer.name = Conquer
|
||||
unit.cleroi.name = Cleroi
|
||||
unit.tecta.name = Tecta
|
||||
unit.collaris.name = Collaris
|
||||
unit.avert.name = Avert
|
||||
unit.locus.name = Lokus
|
||||
unit.vanquish.name = Bezwinger
|
||||
unit.conquer.name = Erobi
|
||||
unit.cleroi.name = Kleroi
|
||||
unit.tecta.name = Tekta
|
||||
unit.collaris.name = Kollaris
|
||||
unit.avert.name = Avich
|
||||
unit.quell.name = Quell
|
||||
unit.disrupt.name = Disrupt
|
||||
unit.evoke.name = Evoke
|
||||
unit.incite.name = Incite
|
||||
unit.emanate.name = Emanate
|
||||
unit.manifold.name = Manifold
|
||||
unit.assembly-drone.name = Assembly Drone
|
||||
unit.precept.name = Precept
|
||||
unit.disrupt.name = Störg
|
||||
unit.evoke.name = Evozi
|
||||
unit.incite.name = Inzit
|
||||
unit.emanate.name = Emanat
|
||||
unit.manifold.name = Transportdrohne
|
||||
unit.assembly-drone.name = Fabrikdrohne
|
||||
unit.precept.name = Prekus
|
||||
unit.merui.name = Merui
|
||||
unit.anthicus.name = Anthicus
|
||||
unit.elude.name = Elude
|
||||
unit.obviate.name = Obviate
|
||||
unit.anthicus.name = Antikus
|
||||
unit.elude.name = Elud
|
||||
unit.obviate.name = Vermeid
|
||||
|
||||
block.parallax.name = Parallax
|
||||
block.cliff.name = Klippe
|
||||
@@ -1274,7 +1281,7 @@ block.boulder.name = Felsbrocken
|
||||
block.snow-boulder.name = Schneebrocken
|
||||
block.snow-pine.name = Schnee-Kiefer
|
||||
block.shale.name = Schiefer
|
||||
block.shale-boulder.name = Schiefergeröll
|
||||
block.shale-boulder.name = Schieferbrocken
|
||||
block.moss.name = Moos
|
||||
block.shrubs.name = Gestrüpp
|
||||
block.spore-moss.name = Moossporen
|
||||
@@ -1310,7 +1317,7 @@ block.char.name = Holzkohle
|
||||
block.dacite.name = Dazit
|
||||
block.rhyolite.name = Rhyolith
|
||||
block.dacite-wall.name = Dazitwand
|
||||
block.dacite-boulder.name = Dazitgeröll
|
||||
block.dacite-boulder.name = Dazitbrocken
|
||||
block.ice-snow.name = Eisschnee
|
||||
block.stone-wall.name = Steinwand
|
||||
block.ice-wall.name = Eiswand
|
||||
@@ -1355,7 +1362,7 @@ block.duo.name = Doppelgeschütz
|
||||
block.scorch.name = Scatter
|
||||
block.scatter.name = Luftgeschütz
|
||||
block.hail.name = Hagel
|
||||
block.lancer.name = Lancier
|
||||
block.lancer.name = Lanze
|
||||
block.conveyor.name = Förderband
|
||||
block.titanium-conveyor.name = Titan-Förderband
|
||||
block.plastanium-conveyor.name = Plastanium-Förderband
|
||||
@@ -1424,7 +1431,7 @@ block.phase-conduit.name = Phasenkanal
|
||||
block.liquid-router.name = Flüssigkeits-Verteiler
|
||||
block.liquid-tank.name = Flüssigkeitstank
|
||||
block.liquid-container.name = Flüssigkeitsbehälter
|
||||
block.liquid-junction.name = Flüssigkeits-Kreuzung
|
||||
block.liquid-junction.name = Flüssigkeitskreuzung
|
||||
block.bridge-conduit.name = Kanalbrücke
|
||||
block.rotary-pump.name = Rotierende Pumpe
|
||||
block.thorium-reactor.name = Thorium-Reaktor
|
||||
@@ -1445,8 +1452,8 @@ block.force-projector.name = Kraftfeld-Projektor
|
||||
block.arc.name = Arcus
|
||||
block.rtg-generator.name = RTG-Generator
|
||||
block.spectre.name = Phantom
|
||||
block.meltdown.name = Meltdown
|
||||
block.foreshadow.name = Foreshadow
|
||||
block.meltdown.name = Kernschmelze
|
||||
block.foreshadow.name = Vorschatten
|
||||
block.container.name = Behälter
|
||||
block.launch-pad.name = Launchpad
|
||||
block.segment.name = Segment
|
||||
@@ -1479,74 +1486,76 @@ block.payload-loader.name = Frachtlader
|
||||
block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
|
||||
block.payload-unloader.name = Frachtentlader
|
||||
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
|
||||
block.empty.name = Empty
|
||||
block.rhyolite-crater.name = Rhyolite Crater
|
||||
block.rough-rhyolite.name = Rough Rhyolite
|
||||
|
||||
# erekir
|
||||
block.empty.name = Leer
|
||||
block.rhyolite-crater.name = Rhyolithkrater
|
||||
block.rough-rhyolite.name = Grober Rhyolith
|
||||
block.regolith.name = Regolith
|
||||
block.yellow-stone.name = Gelber Stein
|
||||
block.yellow-stone.name = Gelbstein
|
||||
block.carbon-stone.name = Kohlestein
|
||||
block.ferric-stone.name = Eisenstein
|
||||
block.ferric-craters.name = Ferric Craters
|
||||
block.beryllic-stone.name = Berylliumhaltiger Stein
|
||||
block.ferric-craters.name = Eisenkrater
|
||||
block.beryllic-stone.name = Berylliumstein
|
||||
block.crystalline-stone.name = Kristalliner Stein
|
||||
block.crystal-floor.name = Crystal Floor
|
||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
||||
block.red-stone.name = Roter Stein
|
||||
block.dense-red-stone.name = Dichter Roter Stein
|
||||
block.red-ice.name = Rotes Eis
|
||||
block.arkycite-floor.name = Arkycite Floor
|
||||
block.arkyic-stone.name = Arkyic Stone
|
||||
block.rhyolite-vent.name = Rhyolite Vent
|
||||
block.carbon-vent.name = Carbon Vent
|
||||
block.arkyic-vent.name = Arkyic Vent
|
||||
block.yellow-stone-vent.name = Yellow Stone Vent
|
||||
block.red-stone-vent.name = Red Stone Vent
|
||||
block.redmat.name = Redmat
|
||||
block.bluemat.name = Bluemat
|
||||
block.core-zone.name = Core Zone
|
||||
block.regolith-wall.name = Regolith Wall
|
||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||
block.rhyolite-wall.name = Rhyolite Wall
|
||||
block.carbon-wall.name = Carbon Wall
|
||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||
block.arkyic-wall.name = Arkyic Wall
|
||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||
block.red-ice-wall.name = Red Ice Wall
|
||||
block.red-stone-wall.name = Red Stone Wall
|
||||
block.red-diamond-wall.name = Red Diamond Wall
|
||||
block.redweed.name = Redweed
|
||||
block.pur-bush.name = Pur Bush
|
||||
block.yellowcoral.name = Yellowcoral
|
||||
block.carbon-boulder.name = Carbon Boulder
|
||||
block.ferric-boulder.name = Ferric Boulder
|
||||
block.beryllic-boulder.name = Beryllic Boulder
|
||||
block.yellow-stone-boulder.name = Yellow Stone Boulder
|
||||
block.arkyic-boulder.name = Arkyic Boulder
|
||||
block.crystal-cluster.name = Crystal Cluster
|
||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||
block.crystal-blocks.name = Crystal Blocks
|
||||
block.crystal-orbs.name = Crystal Orbs
|
||||
block.crystalline-boulder.name = Crystalline Boulder
|
||||
block.red-ice-boulder.name = Red Ice Boulder
|
||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||
block.red-stone-boulder.name = Red Stone Boulder
|
||||
block.graphitic-wall.name = Graphitic Wall
|
||||
block.crystal-floor.name = Krystallboden
|
||||
block.yellow-stone-plates.name = Gelbsteinplatten
|
||||
block.red-stone.name = Rotstein
|
||||
block.dense-red-stone.name = Dichter Rotstein
|
||||
block.red-ice.name = Roteis
|
||||
block.arkycite-floor.name = Arkyzitboden
|
||||
block.arkyic-stone.name = Arkyzitstein
|
||||
block.rhyolite-vent.name = Rhyolithschlot
|
||||
block.carbon-vent.name = Kohleschlot
|
||||
block.arkyic-vent.name = Arkyzitschlot
|
||||
block.yellow-stone-vent.name = Gelbsteinschlot
|
||||
block.red-stone-vent.name = Rotsteinschlot
|
||||
block.redmat.name = Rote Erde
|
||||
block.bluemat.name = Blaue Erde
|
||||
block.core-zone.name = Kernzone
|
||||
block.regolith-wall.name = Regolithwand
|
||||
block.yellow-stone-wall.name = Gelbstein Wand
|
||||
block.rhyolite-wall.name = Rhyolithwand
|
||||
block.carbon-wall.name = Kohlenstoffwand
|
||||
block.ferric-stone-wall.name = Berylliumwand
|
||||
block.beryllic-stone-wall.name = Berylliumsteinwand
|
||||
block.arkyic-wall.name = Arkyzitwand
|
||||
block.crystalline-stone-wall.name = Kristallsteinwand
|
||||
block.red-ice-wall.name = Roteis Wand
|
||||
block.red-stone-wall.name = Rotstein Wand
|
||||
block.red-diamond-wall.name = Rote Diamandwand
|
||||
block.redweed.name = Rotkraut
|
||||
block.pur-bush.name = Pur Busch
|
||||
block.yellowcoral.name = Gelbe Koralle
|
||||
block.carbon-boulder.name = Kohlebrocken
|
||||
block.ferric-boulder.name = Eisenbrocken
|
||||
block.beryllic-boulder.name = Berylliumbrocken
|
||||
block.yellow-stone-boulder.name = Gelbsteinbrocken
|
||||
block.arkyic-boulder.name = Arkyzitbrocken
|
||||
block.crystal-cluster.name = Krystallklumpen
|
||||
block.vibrant-crystal-cluster.name = Leuchtender Krystallklumpen
|
||||
block.crystal-blocks.name = Kristallblöcke
|
||||
block.crystal-orbs.name = Kristallkugeln
|
||||
block.crystalline-boulder.name = Krystallbrocken
|
||||
block.red-ice-boulder.name = Roteisbrocken
|
||||
block.rhyolite-boulder.name = Rhyolithbrocken
|
||||
block.red-stone-boulder.name = Rotsteinbrocken
|
||||
block.graphitic-wall.name = Graphithaltige Wand
|
||||
block.silicon-arc-furnace.name = Silizium-Lichtbogenofen
|
||||
block.electrolyzer.name = Electrolyzer
|
||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||
block.atmospheric-concentrator.name = Atmosphärischer Konzentrator
|
||||
block.oxidation-chamber.name = Oxidationskammer
|
||||
block.electric-heater.name = Elektrisches Heizelement
|
||||
block.slag-heater.name = Slag Heater
|
||||
block.phase-heater.name = Phase Heater
|
||||
block.heat-redirector.name = Heat Redirector
|
||||
block.slag-incinerator.name = Slag Incinerator
|
||||
block.carbide-crucible.name = Carbide Crucible
|
||||
block.slag-centrifuge.name = Slag Centrifuge
|
||||
block.surge-crucible.name = Surge Crucible
|
||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||
block.phase-synthesizer.name = Phase Synthesizer
|
||||
block.heat-reactor.name = Heat Reactor
|
||||
block.slag-heater.name = Schlacke-Erhitzer
|
||||
block.phase-heater.name = Phasenheizer
|
||||
block.heat-redirector.name = Hitzeumleiter
|
||||
block.slag-incinerator.name = Schlackeverbrennungsanlage
|
||||
block.carbide-crucible.name = Karbidtiegel
|
||||
block.slag-centrifuge.name = Schlacke Zentrifuge
|
||||
block.surge-crucible.name = Spannungstiegel
|
||||
block.cyanogen-synthesizer.name = Cyanogensynthesegerät
|
||||
block.phase-synthesizer.name = Phasensynthesegerät
|
||||
block.heat-reactor.name = Hitzereaktor
|
||||
block.beryllium-wall.name = Berylliummauer
|
||||
block.beryllium-wall-large.name = Große Berylliummauer
|
||||
block.tungsten-wall.name = Wolframmauer
|
||||
@@ -1554,79 +1563,79 @@ block.tungsten-wall-large.name = Große Wolframmauer
|
||||
block.blast-door.name = Panzertür
|
||||
block.carbide-wall.name = Karbidmauer
|
||||
block.carbide-wall-large.name = Große Karbidmauer
|
||||
block.reinforced-surge-wall.name = Reinforced Surge Wall
|
||||
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall
|
||||
block.shielded-wall.name = Shielded Wall
|
||||
block.reinforced-surge-wall.name = Verstärkte Spannungsmauer
|
||||
block.reinforced-surge-wall-large.name = Große verstärkte Spannungsmauer
|
||||
block.shielded-wall.name = Geschirmte Wand
|
||||
block.radar.name = Radar
|
||||
block.build-tower.name = Build Tower
|
||||
block.regen-projector.name = Regen Projector
|
||||
block.build-tower.name = Bauturm
|
||||
block.regen-projector.name = Regenerationsprojektor
|
||||
block.shockwave-tower.name = Shockwave Tower
|
||||
block.shield-projector.name = Schildprojektor
|
||||
block.large-shield-projector.name = Großer Schildprojektor
|
||||
block.armored-duct.name = Armored Duct
|
||||
block.overflow-duct.name = Overflow Duct
|
||||
block.underflow-duct.name = Underflow Duct
|
||||
block.duct-unloader.name = Duct Unloader
|
||||
block.surge-conveyor.name = Surge Conveyor
|
||||
block.surge-router.name = Surge Router
|
||||
block.unit-cargo-loader.name = Unit Cargo Loader
|
||||
block.unit-cargo-unload-point.name = Unit Cargo Unload Point
|
||||
block.reinforced-pump.name = Reinforced Pump
|
||||
block.reinforced-conduit.name = Reinforced Conduit
|
||||
block.reinforced-liquid-junction.name = Reinforced Liquid Junction
|
||||
block.reinforced-bridge-conduit.name = Reinforced Bridge Conduit
|
||||
block.reinforced-liquid-router.name = Reinforced Liquid Router
|
||||
block.reinforced-liquid-container.name = Reinforced Liquid Container
|
||||
block.reinforced-liquid-tank.name = Reinforced Liquid Tank
|
||||
block.beam-node.name = Beam Node
|
||||
block.beam-tower.name = Beam Tower
|
||||
block.beam-link.name = Beam Link
|
||||
block.turbine-condenser.name = Turbine Condenser
|
||||
block.chemical-combustion-chamber.name = Chemical Combustion Chamber
|
||||
block.pyrolysis-generator.name = Pyrolysis Generator
|
||||
block.vent-condenser.name = Vent Condenser
|
||||
block.cliff-crusher.name = Cliff Crusher
|
||||
block.plasma-bore.name = Plasma Bore
|
||||
block.large-plasma-bore.name = Large Plasma Bore
|
||||
block.impact-drill.name = Impact Drill
|
||||
block.eruption-drill.name = Eruption Drill
|
||||
block.core-bastion.name = Core Bastion
|
||||
block.core-citadel.name = Core Citadel
|
||||
block.core-acropolis.name = Core Acropolis
|
||||
block.armored-duct.name = Gepanzerte Rohrleitung
|
||||
block.overflow-duct.name = Überlaufrohrleitung
|
||||
block.underflow-duct.name = Unterlaufleitung
|
||||
block.duct-unloader.name = Rohrleitungsentlader
|
||||
block.surge-conveyor.name = Spannungsförderband
|
||||
block.surge-router.name = Spannungsverteilung
|
||||
block.unit-cargo-loader.name = Einheitenlader
|
||||
block.unit-cargo-unload-point.name = Einheitentladungspunkt
|
||||
block.reinforced-pump.name = Verstärkte Pumpe
|
||||
block.reinforced-conduit.name = Verstärkter Kanal
|
||||
block.reinforced-liquid-junction.name = Verstärkte Flüssigkeitskreuzung
|
||||
block.reinforced-bridge-conduit.name = Verstärkte Kanalbrücke
|
||||
block.reinforced-liquid-router.name = Verstärkter Flüssigkeitsverteiler
|
||||
block.reinforced-liquid-container.name = Verstärkter Flüssigkeitsbehälter
|
||||
block.reinforced-liquid-tank.name = Verstärkter Flüssigkeitstank
|
||||
block.beam-node.name = Strahlknoten
|
||||
block.beam-tower.name = Strahlturm
|
||||
block.beam-link.name = Strahlanschluss
|
||||
block.turbine-condenser.name = Turbinenkondensator
|
||||
block.chemical-combustion-chamber.name = Chemische Verbrennungskammer
|
||||
block.pyrolysis-generator.name = Pyrolysegenerator
|
||||
block.vent-condenser.name = Schlotkondensator
|
||||
block.cliff-crusher.name = Klippenbohrer
|
||||
block.plasma-bore.name = Plasmabohrer
|
||||
block.large-plasma-bore.name = Großer Plasmabohrer
|
||||
block.impact-drill.name = Schlagbohrer
|
||||
block.eruption-drill.name = Eruptionsbohrer
|
||||
block.core-bastion.name = Kern: Bastion
|
||||
block.core-citadel.name = Kern: Festung
|
||||
block.core-acropolis.name = Kern: Akropolis
|
||||
block.reinforced-container.name = Verstärkter Behälter
|
||||
block.reinforced-vault.name = Verstärkter Tresor
|
||||
block.breach.name = Breach
|
||||
block.sublimate.name = Sublimate
|
||||
block.breach.name = Brecher
|
||||
block.sublimate.name = Sublimator
|
||||
block.titan.name = Titan
|
||||
block.disperse.name = Disperse
|
||||
block.afflict.name = Afflict
|
||||
block.disperse.name = Streu
|
||||
block.afflict.name = Afflikt
|
||||
block.lustre.name = Lustre
|
||||
block.scathe.name = Scathe
|
||||
block.fabricator.name = Fabricator
|
||||
block.tank-refabricator.name = Tank Refabricator
|
||||
block.mech-refabricator.name = Mech Refabricator
|
||||
block.ship-refabricator.name = Ship Refabricator
|
||||
block.tank-assembler.name = Tank Assembler
|
||||
block.ship-assembler.name = Ship Assembler
|
||||
block.mech-assembler.name = Mech Assembler
|
||||
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||
block.scathe.name = Skate
|
||||
block.fabricator.name = Hersteller
|
||||
block.tank-refabricator.name = Panzerverbesserer
|
||||
block.mech-refabricator.name = Mechverbesserer
|
||||
block.ship-refabricator.name = Schiffverbesserer
|
||||
block.tank-assembler.name = Panzerfabrik
|
||||
block.ship-assembler.name = Schifffabrik
|
||||
block.mech-assembler.name = Mechfabrik
|
||||
block.reinforced-payload-conveyor.name = Verstärktes Einheitenförderband
|
||||
block.reinforced-payload-router.name = Verstärkter Einheitenverteiler
|
||||
block.payload-mass-driver.name = Frachtmassenbeschleuniger
|
||||
block.small-deconstructor.name = Kleiner Dekonstruktor
|
||||
block.canvas.name = Canvas
|
||||
block.canvas.name = Kanvas
|
||||
block.world-processor.name = Weltprozessor
|
||||
block.world-cell.name = World Cell
|
||||
block.shield-breaker.name = Shield Breaker (temp name/sprite)
|
||||
block.tank-fabricator.name = Tank Fabricator
|
||||
block.mech-fabricator.name = Mech Fabricator
|
||||
block.ship-fabricator.name = Ship Fabricator
|
||||
block.prime-refabricator.name = Prime Refabricator
|
||||
block.unit-repair-tower.name = Unit Repair Tower
|
||||
block.diffuse.name = Diffuse
|
||||
block.basic-assembler-module.name = Basic Assembler Module
|
||||
block.world-cell.name = Weltzelle
|
||||
block.shield-breaker.name = Schildbrecher (temp name/sprite)
|
||||
block.tank-fabricator.name = Panzerhersteller
|
||||
block.mech-fabricator.name = Mechhersteller
|
||||
block.ship-fabricator.name = Schiffhersteller
|
||||
block.prime-refabricator.name = Verbesserer
|
||||
block.unit-repair-tower.name = Einheiten-Heilungsturm
|
||||
block.diffuse.name = Diffusor
|
||||
block.basic-assembler-module.name = Einfaches Verbesserermodul
|
||||
block.ravage.name = Ravage
|
||||
block.smite.name = Smite
|
||||
block.malign.name = Malign
|
||||
|
||||
block.switch.name = Schalter
|
||||
block.micro-processor.name = Mikroprozessor
|
||||
block.logic-processor.name = Logikprozessor
|
||||
@@ -1635,13 +1644,13 @@ block.logic-display.name = Logik-Bildschirm
|
||||
block.large-logic-display.name = Großer Logik-Bildschirm
|
||||
block.memory-cell.name = Speicherzelle
|
||||
block.memory-bank.name = Große Speicherzelle
|
||||
team.malis.name = Malis
|
||||
team.crux.name = rot
|
||||
team.sharded.name = gelb
|
||||
team.derelict.name = derelikt
|
||||
team.green.name = grün
|
||||
|
||||
team.blue.name = blau
|
||||
team.malis.name = Malis
|
||||
team.crux.name = Rot
|
||||
team.sharded.name = Gelb
|
||||
team.derelict.name = Derelikt
|
||||
team.green.name = Grün
|
||||
team.blue.name = Blau
|
||||
|
||||
hint.skip = Überspringen
|
||||
hint.desktopMove = Drücke [accent][[WASD][], um dich zu bewegen.
|
||||
@@ -1751,8 +1760,8 @@ block.phase-wall.description = Beschützt Blöcke vor Gegnern, indem sie die mei
|
||||
block.phase-wall-large.description = Beschützt Blöcke vor Gegnern, indem sie die meisten Schüsse reflektiert.
|
||||
block.surge-wall.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
||||
block.surge-wall-large.description = Beschützt Blöcke vor Gegnern und greift Gegner mit Lichtbögen an.
|
||||
block.door.description = Eine Wand, die geöffnet und geschlossen werden kann.
|
||||
block.door-large.description = Eine Wand, die geöffnet und geschlossen werden kann.
|
||||
block.door.description = Ein Tor, das geöffnet und geschlossen werden kann.
|
||||
block.door-large.description = Ein großes Tor, das geöffnet und geschlossen werden kann.
|
||||
block.mender.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Silizium, um Reichweite und Effizienz zu steigern.
|
||||
block.mend-projector.description = Repariert regelmäßig Blöcke in seiner Umgebung.\nVerwendet optional Phasengewebe, um Reichweite und Effizienz zu steigern.
|
||||
block.overdrive-projector.description = Erhöht die Geschwindigkeit von nahegelegenen Blöcken. \nVerwendet optional Phasengewebe, um Reichweite und Effizienz zu steigern.
|
||||
@@ -1921,9 +1930,9 @@ lst.unitcontrol = Steuert [accent]@unit[].
|
||||
lst.unitradar = Findet Einheiten in der Nähe von [accent]@unit[].
|
||||
lst.unitlocate = Findet mit [accent]@unit[] bestimmte Positionen / Blöcke auf der ganzen Karte.
|
||||
lst.getblock = Get tile data at any location.
|
||||
lst.setblock = Set tile data at any location.
|
||||
lst.spawnunit = Spawn unit at a location.
|
||||
lst.applystatus = Apply or clear a status effect from a uniut.
|
||||
lst.setblock = Setze Tile-Daten an jedem Standort.
|
||||
lst.spawnunit = Einheit an einem Standort erstellen.
|
||||
lst.applystatus = Füge einer Einheit einen Effekt hinzu oder entferne ihn.
|
||||
lst.spawnwave = Simulate a wave being spawned at a arbitrary location.\nWill not increment the wave counter.
|
||||
lst.explosion = Create an explosion at a location.
|
||||
lst.setrate = Set processor execution speed in instructions/tick.
|
||||
@@ -1948,25 +1957,26 @@ laccess.controller = Einheitensteurer. Gibt "processor" zurück, wenn die Einhei
|
||||
laccess.dead = Ob ein Block / eine Einheit tot oder nicht mehr gültig ist.
|
||||
laccess.controlled = Gibt zurück:\n[accent]@ctrlProcessor[] wenn die Einheit prozessorgesteuert ist\n[accent]@ctrlPlayer[] wenn die Einheit / der Block von einem Spieler gesteuert wird\n[accent]@ctrlFormation[] wenn die Einheit Teil einer Formation ist\nSonst 0.
|
||||
laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or Baufortschritt zurück.
|
||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||
lcategory.unknown = Unknown
|
||||
lcategory.unknown.description = Uncategorized instructions.
|
||||
lcategory.io = Input & Output
|
||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
||||
lcategory.block = Block Control
|
||||
lcategory.block.description = Interact with blocks.
|
||||
lcategory.operation = Operations
|
||||
lcategory.operation.description = Logical operations.
|
||||
lcategory.control = Flow Control
|
||||
lcategory.control.description = Manage execution order.
|
||||
lcategory.unit = Unit Control
|
||||
lcategory.unit.description = Give units commands.
|
||||
lcategory.world = World
|
||||
lcategory.world.description = Control how the world behaves.
|
||||
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
|
||||
|
||||
lcategory.unknown = Unbekannt
|
||||
lcategory.unknown.description = Unbekannte Anweisungen
|
||||
lcategory.io = Ein- und Ausgabe
|
||||
lcategory.io.description = Verändert den Inhalt von Speicherzellen und Bild- und Textspeicher.
|
||||
lcategory.block = Blocksteuerung
|
||||
lcategory.block.description = Interagiert mit Blöcken.
|
||||
lcategory.operation = Operationen
|
||||
lcategory.operation.description = Logische Operationen.
|
||||
lcategory.control = Ablaufsteuerung
|
||||
lcategory.control.description = Ablaufreihenfolge bearbeiten.
|
||||
lcategory.unit = Einheitensteuerung
|
||||
lcategory.unit.description = Einheiten finden und steuern.
|
||||
lcategory.world = Welt
|
||||
lcategory.world.description = Steuert, wie die Welt sich verhält.
|
||||
|
||||
graphicstype.clear = Füllt den Bildschirm mit einer Farbe.
|
||||
graphicstype.color = Wählt eine Farbe aus.
|
||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
||||
|
||||
graphicstype.col = Wie color, aber Farben werden mit Prozentzeichen und hex-Code angegeben. Als Beispiel wäre %FF0000 rot.
|
||||
graphicstype.stroke = Setzt die Linienbreite fest.
|
||||
graphicstype.line = Zeichnet eine Linie.
|
||||
graphicstype.rect = Zeichnet ein Rechteck.
|
||||
@@ -1983,8 +1993,8 @@ lenum.mod = Modulo.
|
||||
lenum.equal = Prüft Gleichheit.\nNicht-"null" Objekte, die mit Zahlen verglichen werden, werden 1.
|
||||
lenum.notequal = Prüft Ungleichheit.
|
||||
lenum.strictequal = Prüft strenge Gleichheit.\nKann verwendet werden, um "null" zu finden.
|
||||
lenum.shl = Bit-shift nacht links.
|
||||
lenum.shr = Bit-shift nach rechts.
|
||||
lenum.shl = Bit-Shift nacht links.
|
||||
lenum.shr = Bit-Shift nach rechts.
|
||||
lenum.or = Bitwise ODER.
|
||||
lenum.land = Logisches AND.
|
||||
lenum.and = Bitwise UND.
|
||||
@@ -2080,4 +2090,4 @@ lenum.mine = Erz von einer Position abbauen.
|
||||
lenum.build = Einen Block bauen.
|
||||
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
|
||||
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
|
||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||
lenum.boost = Aktiviert / deaktiviert den Boost.
|
||||
Reference in New Issue
Block a user