More codegen fixes, fixed (one) multiplayer connect crash
This commit is contained in:
@@ -1,10 +1,9 @@
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package io.anuke.mindustry.core;
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import com.badlogic.gdx.utils.IntMap;
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import com.badlogic.gdx.utils.IntSet;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.traits.SyncTrait;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.Net.SendMode;
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import io.anuke.mindustry.net.NetworkIO;
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@@ -27,13 +26,8 @@ public class NetClient extends Module {
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private boolean connecting = false;
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/**If true, no message will be shown on disconnect.*/
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private boolean quiet = false;
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/**List of all recieved entitity IDs, to prevent duplicates.*/
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private IntSet recieved = new IntSet();
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/**List of recently recieved entities that have not been added to the queue yet.*/
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private IntMap<SyncTrait> recent = new IntMap<>();
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/**Counter for data timeout.*/
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private float timeoutTime = 0f;
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private int requests = 0;
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public NetClient(){
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@@ -43,8 +37,6 @@ public class NetClient extends Module {
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player.isAdmin = false;
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Net.setClientLoaded(false);
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recieved.clear();
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recent.clear();
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timeoutTime = 0f;
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connecting = true;
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quiet = false;
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@@ -55,7 +47,20 @@ public class NetClient extends Module {
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Entities.clear();
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//TODO send connect packet here
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ConnectPacket c = new ConnectPacket();
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c.name = player.name;
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c.mobile = mobile;
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c.color = Color.rgba8888(player.color);
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c.uuid = Platform.instance.getUUID();
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if(c.uuid == null){
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ui.showError("$text.invalidid");
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ui.loadfrag.hide();
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disconnectQuietly();
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return;
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}
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Net.send(c, SendMode.tcp);
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});
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Net.handleClient(Disconnect.class, packet -> {
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@@ -78,10 +83,7 @@ public class NetClient extends Module {
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finishConnecting();
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});
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Net.handleClient(InvokePacket.class, packet -> {
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//TODO invoke it
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});
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Net.handleClient(InvokePacket.class, packet -> {});
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}
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@Override
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@@ -115,8 +117,7 @@ public class NetClient extends Module {
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ui.loadfrag.hide();
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ui.join.hide();
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Net.setClientLoaded(true);
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//send connect ACK packet
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//Timers.runTask(1f, () -> Net.send(new ConnectConfirmPacket(), SendMode.tcp));
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Call.connectConfirm();
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Timers.runTask(40f, Platform.instance::updateRPC);
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}
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@@ -130,7 +131,6 @@ public class NetClient extends Module {
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}
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void sync(){
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requests = 0;
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if(timer.get(0, playerSyncTime)){
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Player player = players[0];
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@@ -1,24 +1,24 @@
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package io.anuke.mindustry.core;
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import com.badlogic.gdx.utils.Base64Coder;
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import com.badlogic.gdx.utils.IntMap;
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import com.badlogic.gdx.utils.TimeUtils;
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import io.anuke.annotations.Annotations.Remote;
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import io.anuke.mindustry.content.Mechs;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.gen.RemoteReadServer;
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import io.anuke.mindustry.net.Administration;
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import io.anuke.mindustry.io.Version;
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import io.anuke.mindustry.net.*;
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import io.anuke.mindustry.net.Administration.PlayerInfo;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.NetConnection;
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import io.anuke.mindustry.net.Packets.ClientSnapshotPacket;
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import io.anuke.mindustry.net.Packets.Connect;
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import io.anuke.mindustry.net.Packets.InvokePacket;
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import io.anuke.mindustry.net.Packets.KickReason;
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import io.anuke.mindustry.net.Packets.*;
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import io.anuke.ucore.core.Timers;
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import io.anuke.ucore.modules.Module;
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import io.anuke.ucore.util.Log;
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import io.anuke.ucore.util.Timer;
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import java.nio.ByteBuffer;
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import java.io.ByteArrayInputStream;
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import java.io.ByteArrayOutputStream;
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import static io.anuke.mindustry.Vars.*;
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@@ -34,7 +34,6 @@ public class NetServer extends Module{
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private IntMap<Player> connections = new IntMap<>();
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private boolean closing = false;
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private Timer timer = new Timer(5);
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private ByteBuffer writeBuffer = ByteBuffer.allocate(32);
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public NetServer(){
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@@ -44,14 +43,81 @@ public class NetServer extends Module{
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}
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});
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Net.handleServer(ClientSnapshotPacket.class, (id, packet) -> {
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//...don't do anything here as it's already handled by the packet itself
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Net.handleServer(Disconnect.class, (id, packet) -> {});
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Net.handleServer(ConnectPacket.class, (id, packet) -> {
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String uuid = new String(Base64Coder.encode(packet.uuid));
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if(Net.getConnection(id) == null ||
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admins.isIPBanned(Net.getConnection(id).address)) return;
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TraceInfo trace = admins.getTraceByID(uuid);
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PlayerInfo info = admins.getInfo(uuid);
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trace.uuid = uuid;
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trace.android = packet.mobile;
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if(admins.isIDBanned(uuid)){
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kick(id, KickReason.banned);
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return;
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}
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if(TimeUtils.millis() - info.lastKicked < kickDuration){
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kick(id, KickReason.recentKick);
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return;
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}
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for(Player player : playerGroup.all()){
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if(player.name.equalsIgnoreCase(packet.name)){
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kick(id, KickReason.nameInUse);
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return;
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}
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}
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Log.info("Recieved connect packet for player '{0}' / UUID {1} / IP {2}", packet.name, uuid, trace.ip);
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String ip = Net.getConnection(id).address;
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admins.updatePlayerJoined(uuid, ip, packet.name);
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if(packet.version != Version.build && Version.build != -1 && packet.version != -1){
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kick(id, packet.version > Version.build ? KickReason.serverOutdated : KickReason.clientOutdated);
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return;
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}
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if(packet.version == -1){
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trace.modclient = true;
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}
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Player player = new Player();
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player.isAdmin = admins.isAdmin(uuid, ip);
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player.clientid = id;
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player.name = packet.name;
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player.uuid = uuid;
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player.mech = packet.mobile ? Mechs.standardShip : Mechs.standard;
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player.dead = true;
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player.setNet(player.x, player.y);
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player.setNet(player.x, player.y);
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player.color.set(packet.color);
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connections.put(id, player);
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trace.playerid = player.id;
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//TODO try DeflaterOutputStream
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ByteArrayOutputStream stream = new ByteArrayOutputStream();
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NetworkIO.writeWorld(player, stream);
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WorldStream data = new WorldStream();
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data.stream = new ByteArrayInputStream(stream.toByteArray());
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Net.sendStream(id, data);
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Log.info("Packed {0} uncompressed bytes of WORLD data.", stream.size());
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Platform.instance.updateRPC();
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});
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Net.handleServer(InvokePacket.class, (id, packet) -> {
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//TODO implement
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RemoteReadServer.readPacket(packet.writeBuffer, packet.type, connections.get(id));
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});
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Net.handleServer(ClientSnapshotPacket.class, (id, packet) -> {});
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Net.handleServer(InvokePacket.class, (id, packet) -> RemoteReadServer.readPacket(packet.writeBuffer, packet.type, connections.get(id)));
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}
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public void update(){
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@@ -101,11 +167,14 @@ public class NetServer extends Module{
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return connections.get(connectionID).uuid;
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}
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void sendMessageTo(int id, String message){
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//TODO implement
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}
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void sync(){
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//TODO implement snapshot packets w/ delta compression
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}
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@Remote(server = false)
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public static void connectConfirm(Player player){
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player.add();
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Log.info("&y{0} has connected.", player.name);
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netCommon.sendMessage("[accent]" + player.name + " has connected.");
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}
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}
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@@ -11,6 +11,7 @@ import java.nio.ByteBuffer;
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import static io.anuke.mindustry.Vars.playerGroup;
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import static io.anuke.mindustry.Vars.world;
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/**Class for specifying read/write methods for code generation.*/
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public class TypeIO {
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@WriteClass(Player.class)
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@@ -47,4 +48,18 @@ public class TypeIO {
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buffer.get(bytes);
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return new String(bytes);
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}
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@WriteClass(byte[].class)
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public static void writeBytes(ByteBuffer buffer, byte[] bytes){
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buffer.putShort((short)bytes.length);
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buffer.put(bytes);
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}
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@ReadClass(byte[].class)
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public static byte[] readBytes(ByteBuffer buffer){
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short length = buffer.getShort();
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byte[] bytes = new byte[length];
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buffer.get(bytes);
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return bytes;
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}
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}
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@@ -1,18 +1,5 @@
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package io.anuke.mindustry.net;
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import io.anuke.annotations.Annotations.Remote;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.world.Tile;
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public class NetEvents {
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@Remote(unreliable = true, one = true, all = false)
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public static void callClientMethod(int something, Player player, String str, boolean bool){
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System.out.println("Called " + something + " ? " + bool);
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}
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@Remote(local = false)
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public static void someOtherMethod(Tile tile){
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System.out.println("Called with tile " + tile);
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}
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}
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@@ -1,11 +1,14 @@
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package io.anuke.mindustry.net;
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import com.badlogic.gdx.utils.ObjectMap;
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import com.badlogic.gdx.utils.TimeUtils;
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import io.anuke.mindustry.content.Weapons;
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import io.anuke.mindustry.content.blocks.Blocks;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.game.GameMode;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.io.Map;
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import io.anuke.mindustry.io.MapMeta;
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import io.anuke.mindustry.io.Version;
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import io.anuke.mindustry.type.Upgrade;
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import io.anuke.mindustry.world.Tile;
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@@ -30,7 +33,7 @@ public class NetworkIO {
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//--GENERAL STATE--
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stream.writeByte(state.mode.ordinal()); //gamemode
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stream.writeUTF(world.getMap().name); //map ID
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stream.writeUTF(world.getMap().name); //map name
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stream.writeInt(state.wave); //wave
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stream.writeFloat(state.wavetime); //wave countdown
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@@ -133,10 +136,15 @@ public class NetworkIO {
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int width = stream.readShort();
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int height = stream.readShort();
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//TODO send advanced map meta such as author, etc
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//TODO scan for cores
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Map currentMap = new Map(map, new MapMeta(0, new ObjectMap<>(), width, height, null), true, () -> null);
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world.setMap(currentMap);
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Tile[][] tiles = world.createTiles(width, height);
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for(int x = 0; x < world.width(); x ++){
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for(int y = 0; y < world.height(); y ++){
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for(int x = 0; x < width; x ++){
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for(int y = 0; y < height; y ++){
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byte floorid = stream.readByte();
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byte blockid = stream.readByte();
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@@ -4,8 +4,10 @@ import com.badlogic.gdx.utils.TimeUtils;
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import io.anuke.mindustry.Vars;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.gen.RemoteReadClient;
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import io.anuke.mindustry.io.Version;
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import io.anuke.mindustry.net.Packet.ImportantPacket;
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import io.anuke.mindustry.net.Packet.UnimportantPacket;
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import io.anuke.ucore.util.IOUtils;
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import java.nio.ByteBuffer;
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@@ -19,13 +21,40 @@ public class Packets {
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public static class Disconnect implements ImportantPacket{
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public int id;
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public String addressTCP;
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}
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public static class WorldStream extends Streamable{
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}
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public static class ConnectPacket implements Packet{
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public int version;
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public int players;
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public String name;
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public boolean mobile;
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public int color;
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public byte[] uuid;
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@Override
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public void write(ByteBuffer buffer) {
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buffer.putInt(Version.build);
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IOUtils.writeString(buffer, name);
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buffer.put(mobile ? (byte)1 : 0);
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buffer.putInt(color);
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buffer.put(uuid);
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}
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@Override
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public void read(ByteBuffer buffer) {
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version = buffer.getInt();
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name = IOUtils.readString(buffer);
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mobile = buffer.get() == 1;
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color = buffer.getInt();
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uuid = new byte[8];
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buffer.get(uuid);
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}
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}
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public static class InvokePacket implements Packet{
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public byte type;
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@@ -37,8 +66,6 @@ public class Packets {
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type = buffer.get();
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if(Net.client()){
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//TODO implement
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//CallClient.readPacket(buffer, type);
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RemoteReadClient.readPacket(buffer, type);
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}else{
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byte[] bytes = new byte[writeLength];
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@@ -11,6 +11,7 @@ public class Registrator {
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StreamBegin.class,
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StreamChunk.class,
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WorldStream.class,
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ConnectPacket.class,
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ClientSnapshotPacket.class,
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SnapshotPacket.class,
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InvokePacket.class
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Reference in New Issue
Block a user