Cleanup
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@@ -111,7 +111,7 @@ public class UnitTypes implements ContentList{
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}};
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fortress = new UnitType("fortress"){{
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speed = 0.38f;
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speed = 0.39f;
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hitSize = 13f;
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rotateSpeed = 3f;
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targetAir = false;
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@@ -136,7 +136,7 @@ public class UnitTypes implements ContentList{
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collides = true;
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collidesTiles = true;
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splashDamageRadius = 24f;
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splashDamage = 38f;
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splashDamage = 45f;
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backColor = Pal.bulletYellowBack;
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frontColor = Pal.bulletYellow;
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}};
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@@ -942,7 +942,7 @@ public class UnitTypes implements ContentList{
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engineOffset = 7.8f;
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range = 140f;
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faceTarget = false;
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armor = 4f;
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armor = 3f;
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targetFlag = BlockFlag.factory;
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commandLimit = 5;
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@@ -950,7 +950,7 @@ public class UnitTypes implements ContentList{
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minShootVelocity = 0.75f;
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x = 3f;
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shootY = 0f;
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reload = 11f;
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reload = 12f;
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shootCone = 180f;
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ejectEffect = Fx.none;
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inaccuracy = 15f;
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@@ -1466,7 +1466,7 @@ public class UnitTypes implements ContentList{
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shake = 1.5f;
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ejectEffect = Fx.casing2;
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shootSound = Sounds.bang;
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bullet = Bullets.artilleryIncendiary;
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bullet = Bullets.artilleryDense;
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}});
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}};
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