Cleanup
This commit is contained in:
@@ -10,7 +10,7 @@ link.dev-builds.description = Unstable development builds
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link.trello.description = Official Trello board for planned features
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link.trello.description = Official Trello board for planned features
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link.itch.io.description = itch.io page with PC downloads
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link.itch.io.description = itch.io page with PC downloads
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link.google-play.description = Google Play store listing
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link.google-play.description = Google Play store listing
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link.f-droid.description = F-Droid catalogue listing
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link.f-droid.description = F-Droid listing
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link.wiki.description = Official Mindustry wiki
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link.wiki.description = Official Mindustry wiki
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link.suggestions.description = Suggest new features
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link.suggestions.description = Suggest new features
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linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
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linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
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@@ -562,10 +562,8 @@ threat.eradication = Eradication
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planets = Planets
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planets = Planets
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planet.serpulo.name = Serpulo
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planet.serpulo.name = Serpulo
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#TODO better name
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planet.sun.name = Sun
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planet.sun.name = Sun
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#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
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sector.impact0078.name = Impact 0078
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sector.impact0078.name = Impact 0078
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sector.groundZero.name = Ground Zero
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sector.groundZero.name = Ground Zero
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sector.craters.name = The Craters
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sector.craters.name = The Craters
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@@ -582,9 +580,6 @@ sector.biomassFacility.name = Biomass Synthesis Facility
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sector.windsweptIslands.name = Windswept Islands
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sector.windsweptIslands.name = Windswept Islands
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sector.extractionOutpost.name = Extraction Outpost
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sector.extractionOutpost.name = Extraction Outpost
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#unused
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#sector.crags.name = Crags
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sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
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sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
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sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
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sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
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@@ -1278,6 +1273,7 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
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item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
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item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
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item.blast-compound.description = Used in bombs and explosive ammunition.
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item.blast-compound.description = Used in bombs and explosive ammunition.
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item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
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item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
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liquid.water.description = Used for cooling machines and waste processing.
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liquid.water.description = Used for cooling machines and waste processing.
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liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
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liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
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liquid.oil.description = Used in advanced material production and as incendiary ammunition.
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liquid.oil.description = Used in advanced material production and as incendiary ammunition.
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@@ -1452,7 +1448,7 @@ unit.mega.description = Automatically repairs damaged structures. Capable of car
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unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
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unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
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unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
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unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
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unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
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unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
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unit.minke.description = Fires incendiary shells and standard bullets at nearby ground targets.
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unit.minke.description = Fires shells and standard bullets at nearby ground targets.
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unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
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unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
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unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
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unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
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unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
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unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
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@@ -111,7 +111,7 @@ public class UnitTypes implements ContentList{
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}};
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}};
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fortress = new UnitType("fortress"){{
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fortress = new UnitType("fortress"){{
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speed = 0.38f;
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speed = 0.39f;
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hitSize = 13f;
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hitSize = 13f;
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rotateSpeed = 3f;
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rotateSpeed = 3f;
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targetAir = false;
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targetAir = false;
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@@ -136,7 +136,7 @@ public class UnitTypes implements ContentList{
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collides = true;
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collides = true;
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collidesTiles = true;
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collidesTiles = true;
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splashDamageRadius = 24f;
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splashDamageRadius = 24f;
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splashDamage = 38f;
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splashDamage = 45f;
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backColor = Pal.bulletYellowBack;
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backColor = Pal.bulletYellowBack;
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frontColor = Pal.bulletYellow;
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frontColor = Pal.bulletYellow;
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}};
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}};
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@@ -942,7 +942,7 @@ public class UnitTypes implements ContentList{
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engineOffset = 7.8f;
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engineOffset = 7.8f;
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range = 140f;
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range = 140f;
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faceTarget = false;
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faceTarget = false;
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armor = 4f;
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armor = 3f;
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targetFlag = BlockFlag.factory;
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targetFlag = BlockFlag.factory;
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commandLimit = 5;
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commandLimit = 5;
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@@ -950,7 +950,7 @@ public class UnitTypes implements ContentList{
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minShootVelocity = 0.75f;
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minShootVelocity = 0.75f;
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x = 3f;
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x = 3f;
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shootY = 0f;
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shootY = 0f;
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reload = 11f;
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reload = 12f;
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shootCone = 180f;
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shootCone = 180f;
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ejectEffect = Fx.none;
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ejectEffect = Fx.none;
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inaccuracy = 15f;
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inaccuracy = 15f;
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@@ -1466,7 +1466,7 @@ public class UnitTypes implements ContentList{
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shake = 1.5f;
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shake = 1.5f;
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ejectEffect = Fx.casing2;
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ejectEffect = Fx.casing2;
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shootSound = Sounds.bang;
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shootSound = Sounds.bang;
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bullet = Bullets.artilleryIncendiary;
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bullet = Bullets.artilleryDense;
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}});
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}});
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}};
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}};
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@@ -583,7 +583,7 @@ public class NetClient implements ApplicationListener{
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totalLength += length;
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totalLength += length;
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}
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}
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if(totalLength > 2048){
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if(totalLength > 1024){
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usedRequests = i + 1;
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usedRequests = i + 1;
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break;
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break;
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}
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}
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@@ -66,7 +66,7 @@ public abstract class Turret extends ReloadTurret{
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protected Vec2 tr = new Vec2();
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protected Vec2 tr = new Vec2();
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protected Vec2 tr2 = new Vec2();
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protected Vec2 tr2 = new Vec2();
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public @Load(value = "base-@", fallback = "block-@size") TextureRegion baseRegion;
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public @Load(value = "@-base", fallback = "block-@size") TextureRegion baseRegion;
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public @Load("@-heat") TextureRegion heatRegion;
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public @Load("@-heat") TextureRegion heatRegion;
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public Cons<TurretBuild> drawer = tile -> Draw.rect(region, tile.x + tr2.x, tile.y + tr2.y, tile.rotation - 90);
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public Cons<TurretBuild> drawer = tile -> Draw.rect(region, tile.x + tr2.x, tile.y + tr2.y, tile.rotation - 90);
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