This commit is contained in:
Anuken
2020-11-17 15:05:24 -05:00
parent 40ae2e64c8
commit e453c6033a
4 changed files with 10 additions and 14 deletions
+3 -7
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@@ -10,7 +10,7 @@ link.dev-builds.description = Unstable development builds
link.trello.description = Official Trello board for planned features link.trello.description = Official Trello board for planned features
link.itch.io.description = itch.io page with PC downloads link.itch.io.description = itch.io page with PC downloads
link.google-play.description = Google Play store listing link.google-play.description = Google Play store listing
link.f-droid.description = F-Droid catalogue listing link.f-droid.description = F-Droid listing
link.wiki.description = Official Mindustry wiki link.wiki.description = Official Mindustry wiki
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
linkfail = Failed to open link!\nThe URL has been copied to your clipboard. linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
@@ -562,10 +562,8 @@ threat.eradication = Eradication
planets = Planets planets = Planets
planet.serpulo.name = Serpulo planet.serpulo.name = Serpulo
#TODO better name
planet.sun.name = Sun planet.sun.name = Sun
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
sector.impact0078.name = Impact 0078 sector.impact0078.name = Impact 0078
sector.groundZero.name = Ground Zero sector.groundZero.name = Ground Zero
sector.craters.name = The Craters sector.craters.name = The Craters
@@ -582,9 +580,6 @@ sector.biomassFacility.name = Biomass Synthesis Facility
sector.windsweptIslands.name = Windswept Islands sector.windsweptIslands.name = Windswept Islands
sector.extractionOutpost.name = Extraction Outpost sector.extractionOutpost.name = Extraction Outpost
#unused
#sector.crags.name = Crags
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
@@ -1278,6 +1273,7 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Used in bombs and explosive ammunition. item.blast-compound.description = Used in bombs and explosive ammunition.
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators. item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
liquid.water.description = Used for cooling machines and waste processing. liquid.water.description = Used for cooling machines and waste processing.
liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon. liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
liquid.oil.description = Used in advanced material production and as incendiary ammunition. liquid.oil.description = Used in advanced material production and as incendiary ammunition.
@@ -1452,7 +1448,7 @@ unit.mega.description = Automatically repairs damaged structures. Capable of car
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
unit.minke.description = Fires incendiary shells and standard bullets at nearby ground targets. unit.minke.description = Fires shells and standard bullets at nearby ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
+5 -5
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@@ -111,7 +111,7 @@ public class UnitTypes implements ContentList{
}}; }};
fortress = new UnitType("fortress"){{ fortress = new UnitType("fortress"){{
speed = 0.38f; speed = 0.39f;
hitSize = 13f; hitSize = 13f;
rotateSpeed = 3f; rotateSpeed = 3f;
targetAir = false; targetAir = false;
@@ -136,7 +136,7 @@ public class UnitTypes implements ContentList{
collides = true; collides = true;
collidesTiles = true; collidesTiles = true;
splashDamageRadius = 24f; splashDamageRadius = 24f;
splashDamage = 38f; splashDamage = 45f;
backColor = Pal.bulletYellowBack; backColor = Pal.bulletYellowBack;
frontColor = Pal.bulletYellow; frontColor = Pal.bulletYellow;
}}; }};
@@ -942,7 +942,7 @@ public class UnitTypes implements ContentList{
engineOffset = 7.8f; engineOffset = 7.8f;
range = 140f; range = 140f;
faceTarget = false; faceTarget = false;
armor = 4f; armor = 3f;
targetFlag = BlockFlag.factory; targetFlag = BlockFlag.factory;
commandLimit = 5; commandLimit = 5;
@@ -950,7 +950,7 @@ public class UnitTypes implements ContentList{
minShootVelocity = 0.75f; minShootVelocity = 0.75f;
x = 3f; x = 3f;
shootY = 0f; shootY = 0f;
reload = 11f; reload = 12f;
shootCone = 180f; shootCone = 180f;
ejectEffect = Fx.none; ejectEffect = Fx.none;
inaccuracy = 15f; inaccuracy = 15f;
@@ -1466,7 +1466,7 @@ public class UnitTypes implements ContentList{
shake = 1.5f; shake = 1.5f;
ejectEffect = Fx.casing2; ejectEffect = Fx.casing2;
shootSound = Sounds.bang; shootSound = Sounds.bang;
bullet = Bullets.artilleryIncendiary; bullet = Bullets.artilleryDense;
}}); }});
}}; }};
+1 -1
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@@ -583,7 +583,7 @@ public class NetClient implements ApplicationListener{
totalLength += length; totalLength += length;
} }
if(totalLength > 2048){ if(totalLength > 1024){
usedRequests = i + 1; usedRequests = i + 1;
break; break;
} }
@@ -66,7 +66,7 @@ public abstract class Turret extends ReloadTurret{
protected Vec2 tr = new Vec2(); protected Vec2 tr = new Vec2();
protected Vec2 tr2 = new Vec2(); protected Vec2 tr2 = new Vec2();
public @Load(value = "base-@", fallback = "block-@size") TextureRegion baseRegion; public @Load(value = "@-base", fallback = "block-@size") TextureRegion baseRegion;
public @Load("@-heat") TextureRegion heatRegion; public @Load("@-heat") TextureRegion heatRegion;
public Cons<TurretBuild> drawer = tile -> Draw.rect(region, tile.x + tr2.x, tile.y + tr2.y, tile.rotation - 90); public Cons<TurretBuild> drawer = tile -> Draw.rect(region, tile.x + tr2.x, tile.y + tr2.y, tile.rotation - 90);