Merge branch 'master' of https://github.com/Anuken/Mindustry into 7.0-features
Conflicts: core/src/mindustry/core/ContentLoader.java core/src/mindustry/world/Block.java
This commit is contained in:
@@ -589,7 +589,7 @@ sectors.unexplored = [lightgray]Inexploré
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sectors.resources = Ressources :
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sectors.production = Production :
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sectors.export = Exporter :
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sectors.import = Import:
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sectors.import = Importer :
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sectors.time = Temps de jeu :
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sectors.threat = Menace :
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sectors.wave = Vague :
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@@ -823,7 +823,7 @@ bullet.damage = [stat]{0}[lightgray] dégâts
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bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
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bullet.incendiary = [stat]incendiaire
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bullet.homing = [stat]autoguidé
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
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bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
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bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
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bullet.knockback = [stat]{0}[lightgray] recul
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@@ -1036,7 +1036,7 @@ rules.wavetimer = Compte à rebours des vagues
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rules.waves = Vagues
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rules.attack = Mode « Attaque »
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rules.buildai = Constructions de l'IA
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rules.aitier = AI Tier
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rules.aitier = IA Tier
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rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
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rules.corecapture = Capture du Noyau lors de sa Destruction
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rules.polygoncoreprotection = Protection du noyau polygonal
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@@ -1056,15 +1056,15 @@ rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la d
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rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
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rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
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rules.unitammo = Les Unités nécessitent des munitions
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rules.enemyteam = Enemy Team
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rules.playerteam = Player Team
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rules.enemyteam = Équipe ennemie
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rules.playerteam = Équipe du joueur
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rules.title.waves = Vagues
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rules.title.resourcesbuilding = Resources & Construction
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rules.title.enemy = Ennemis
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rules.title.unit = Unités
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rules.title.experimental = Expérimental
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rules.title.environment = Environnement
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rules.title.teams = Teams
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rules.title.teams = Équipes
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rules.lighting = Éclairage
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rules.enemyLights = Éclairage ennemi
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rules.fire = Feu
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@@ -1479,9 +1479,9 @@ block.incinerator.description = Incinère ou vaporise n'importe quel objet ou li
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block.power-void.description = Absorbe toute l'énergie qui va à l'intérieur. Bac à sable uniquement.
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block.power-source.description = Produit de l'énergie à l'infini. Bac à sable uniquement.
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block.item-source.description = Produit des objets à l'infini. Bac à sable uniquement.
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block.item-void.description = Désintègre n'importe quel objet qui va à l'intérieur. Bac à sable uniquement.
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block.item-void.description = Détruit les objets introduits. Bac à sable uniquement.
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block.liquid-source.description = Source de liquide infinie. Bac à sable uniquement.
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block.liquid-void.description = Détruit n'importe quel liquide. Bac à sable uniquement.
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block.liquid-void.description = Détruit les liquides introduits. Bac à sable uniquement.
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block.payload-source.description = Produit des charges utiles à l'infini. Bac à sable uniquement.
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block.payload-void.description = Détruit toutes les charges utiles. Bac à sable uniquement.
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block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles lors des premières vagues.
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@@ -288,7 +288,7 @@ save.corrupted = 此存檔無效或已損毀!
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empty = 〈空白〉
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on = 開啟
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off = 關閉
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save.search = Search saved games...
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save.search = 搜尋儲存的遊戲……
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save.autosave = 自動存檔:{0}
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save.map = 地圖:{0}
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save.wave = 波次:{0}
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@@ -380,13 +380,13 @@ editor.ingame = 在遊戲中編輯
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editor.publish.workshop = 在工作坊上發佈
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editor.newmap = 新地圖
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editor.center = 中心
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editor.search = 尋找地圖...
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editor.search = 尋找地圖…
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editor.filters = 篩選地圖
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editor.filters.mode = Gamemodes:
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editor.filters.type = Map Type:
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editor.filters.search = Search In:
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editor.filters.author = Author
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editor.filters.description = Description
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editor.filters.mode = 遊戲模式:
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editor.filters.type = 地圖種類:
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editor.filters.search = 搜尋的資料夾:
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editor.filters.author = 作者
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editor.filters.description = 描述
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workshop = 工作坊
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waves.title = 波次
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waves.remove = 移除
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@@ -420,7 +420,7 @@ wavemode.health = 生命值
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editor.default = [lightgray](預設)
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details = 詳細資訊……
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edit = 編輯……
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variables = Vars
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variables = 變數
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editor.name = 名稱:
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editor.spawn = 重生單位
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editor.removeunit = 移除單位
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@@ -1301,7 +1301,7 @@ block.plated-conduit.name = 裝甲管線
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block.phase-conduit.name = 相織管線
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block.liquid-router.name = 液體分配器
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block.liquid-tank.name = 液體儲存槽
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block.liquid-container.name = Liquid Container
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block.liquid-container.name = 液體容器
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block.liquid-junction.name = 液體樞紐
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block.bridge-conduit.name = 管線橋
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block.rotary-pump.name = 迴旋泵
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@@ -1348,16 +1348,16 @@ block.disassembler.name = 還原機
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block.silicon-crucible.name = 矽爐
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block.overdrive-dome.name = 高速拱頂
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block.interplanetary-accelerator.name = 星際加速站
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block.constructor.name = Constructor
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block.constructor.description = Fabricates structures up to 2x2 tiles in size.
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block.large-constructor.name = Large Constructor
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block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
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block.deconstructor.name = Deconstructor
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block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
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block.payload-loader.name = Payload Loader
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block.payload-loader.description = Load liquids and items into blocks.
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block.payload-unloader.name = Payload Unloader
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block.payload-unloader.description = Unloads liquids and items from blocks.
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block.constructor.name = 建造器
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block.constructor.description = 建造達 2x2 的方塊。
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block.large-constructor.name = 大型建造器
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block.large-constructor.description = 建造達 4x4 的方塊。
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block.deconstructor.name = 拆解器
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block.deconstructor.description = 拆解方塊和單位,返還所有建造花費。
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block.payload-loader.name = 載物裝入器
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block.payload-loader.description = 將物品或是液體裝入方塊。
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block.payload-unloader.name = 載物取出器
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block.payload-unloader.description = 將物品或是液體從方塊取出。
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block.switch.name = 按鈕
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block.micro-processor.name = 微處理器
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@@ -1468,7 +1468,7 @@ block.incinerator.description = 銷毀所有接收的物品或液體。
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block.power-void.description = 銷毀所有輸入的能量。僅限沙盒。
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block.power-source.description = 無限輸出能量。僅限沙盒。
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block.item-source.description = 無限輸出物品。僅限沙盒。
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block.item-void.description = 不使用能量銷毀任何進入它的物品。僅限沙盒。
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block.item-void.description = 銷毀所有進入的物品。僅限沙盒。
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block.liquid-source.description = 無限輸出液體。僅限沙盒。
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block.liquid-void.description = 銷毀所有輸入的液體。僅限沙盒。
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block.payload-source.description = 無限輸出原料。僅限沙盒。
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@@ -1513,7 +1513,7 @@ block.conduit.description = 基本液體運輸方塊。將液體往前輸送。
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block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
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block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。
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block.liquid-router.description = 接受來自一個方向的液體並將它們平均輸出到最多3個其他方向。可以儲存一定量的液體。用於將液體從一個來源分成多個目標。
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block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
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block.liquid-container.description = 儲存可觀的液體。由四邊輸出,與液體分配器雷同。
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block.liquid-tank.description = 儲存大量液體。當液體需求非恆定時,使用它來創建緩衝或作為冷卻重要方塊的保障。
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block.liquid-junction.description = 作為兩個交叉管線的橋樑。適用於兩條不同管線將不同液體運送到不同位置的情況。
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block.bridge-conduit.description = 高級的液體運輸方塊。允許跨過最多3個任何地形或建築物的方塊運輸液體。
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@@ -1778,7 +1778,7 @@ lenum.itemdrop = 放下物品
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lenum.itemtake = 從建築拿取物品
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lenum.paydrop = 放下拾取的負載
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lenum.paytake = 拾取船身下方的單位/建築
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lenum.payenter = Enter/land on the payload block the unit is on.
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lenum.payenter = 進入/降落到載重方塊
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lenum.flag = 單位編號(可異)
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lenum.mine = 挖指定位置的礦物
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lenum.build = 建造一個建築
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