Minimap attack indicators
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@@ -201,6 +201,34 @@ public class MinimapRenderer{
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}
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}
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LongSeq indicators = control.indicators.list();
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float fin = ((Time.globalTime / 30f) % 1f);
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float rad = scale(fin * 5f + tilesize - 2f);
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Lines.stroke(Scl.scl((1f - fin) * 4f + 0.5f));
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for(int i = 0; i < indicators.size; i++){
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long ind = indicators.items[i];
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int
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pos = Indicator.pos(ind),
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ix = Point2.x(pos),
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iy = Point2.y(pos);
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float time = Indicator.time(ind), offset = 0f;
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//fix multiblock offset - this is suboptimal
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Building build = world.build(pos);
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if(build != null){
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offset = build.block.offset / tilesize;
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}
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Vec2 v = transform(Tmp.v1.set((ix + 0.5f + offset) * tilesize, (iy + 0.5f + offset) * tilesize));
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Draw.color(Color.orange, Color.scarlet, Mathf.clamp(time / 50f));
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Lines.square(v.x, v.y, rad);
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}
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Draw.reset();
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state.rules.objectives.eachRunning(obj -> {
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for(var marker : obj.markers){
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marker.drawMinimap(this);
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