WIP/unfinished turret sprites
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@@ -135,7 +135,7 @@ public class Blocks{
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
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//turrets - erekir
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breach, diffuse, sublimate, titan, disperse, afflict,
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breach, diffuse, sublimate, titan, disperse, afflict, fracture,
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//units
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groundFactory, airFactory, navalFactory,
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@@ -1277,7 +1277,7 @@ public class Blocks{
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drawer = new DrawMulti(new DrawDefault(), new DrawHeatOutput());
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size = 2;
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heatOutput = 15f;
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craftTime = 60f * 12f;
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craftTime = 60f * 10f;
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consumeItem(Items.phaseFabric);
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}};
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@@ -3842,9 +3842,7 @@ public class Blocks{
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limitRange();
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}};
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//TODO bad name
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sublimate = new ContinuousLiquidTurret("sublimate"){{
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//TODO requirements
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requirements(Category.turret, with(Items.tungsten, 150, Items.silicon, 200, Items.oxide, 40, Items.beryllium, 400));
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drawer = new DrawTurret("reinforced-"){{
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@@ -4083,7 +4081,7 @@ public class Blocks{
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limitRange(-5f);
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}};
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//TODO very WIP
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//TODO WIP
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afflict = new PowerTurret("afflict"){{
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requirements(Category.turret, with(Items.surgeAlloy, 100, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40));
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@@ -4199,7 +4197,85 @@ public class Blocks{
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limitRange(9f);
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}};
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//TODO 5 more turrets.
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fracture = new ItemTurret("fracture"){{
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//requirements(Category.turret, with(Items.beryllium, 150, Items.silicon, 200, Items.graphite, 200, Items.carbide, 50));
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ammo(
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Items.tungsten, new BasicBulletType(8f, 41){{
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knockback = 4f;
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width = 25f;
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hitSize = 7f;
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height = 20f;
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shootEffect = Fx.shootBigColor;
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smokeEffect = Fx.shootSmokeSquareSparse;
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ammoMultiplier = 1;
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hitColor = backColor = trailColor = Color.valueOf("ea8878");
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frontColor = Color.valueOf("feb380");
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trailWidth = 6f;
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trailLength = 3;
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hitEffect = despawnEffect = Fx.hitSquaresColor;
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buildingDamageMultiplier = 0.2f;
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}}
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);
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shoot = new ShootSpread(15, 2f);
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coolantMultiplier = 6f;
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inaccuracy = 0.2f;
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velocityRnd = 0.17f;
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shake = 1f;
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ammoPerShot = 3;
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maxAmmo = 30;
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consumeAmmoOnce = true;
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drawer = new DrawTurret("reinforced-"){{
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parts.add(new RegionPart("-blade"){{
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progress = PartProgress.warmup;
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heatProgress = PartProgress.warmup.blend(PartProgress.recoil, 0.2f);
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heatColor = Color.valueOf("ff6214");
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mirror = true;
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under = true;
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moveX = 2f;
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//moveY = -1f;
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moveRot = -7f;
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moves.add(new PartMove(PartProgress.recoil, 0f, -2f, 3f));
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}},
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new RegionPart("-inner"){{
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progress = PartProgress.recoil;
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heatColor = Color.valueOf("ff6214");
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mirror = true;
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under = false;
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moveX = 2f;
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moveY = -8f;
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}},
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new RegionPart("-mid"){{
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heatProgress = PartProgress.warmup.blend(PartProgress.recoil, 0.2f);
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heatColor = Color.valueOf("ff6214");
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moveY = -8f;
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progress = PartProgress.recoil;
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//drawRegion = false;
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mirror = false;
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under = true;
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}});
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}};
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shootY = 5f;
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outlineColor = Pal.darkOutline;
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size = 4;
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envEnabled |= Env.space;
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reload = 30f;
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recoil = 2f;
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range = 125;
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shootCone = 40f;
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scaledHealth = 210;
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rotateSpeed = 3f;
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coolant = consume(new ConsumeLiquid(Liquids.water, 15f / 60f));
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limitRange();
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}};
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//TODO 3 more turrets.
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//endregion
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//region units
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