Better Flare/Avert targeting / Fixed targets resetting on save load
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@@ -30,6 +30,8 @@ public class CommandAI extends AIController{
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public int groupIndex = 0;
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/** All encountered unreachable buildings of this AI. Why a sequence? Because contains() is very rarely called on it. */
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public IntSeq unreachableBuildings = new IntSeq(8);
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/** ID of unit read as target. This is set up after reading. Do not access! */
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public int readAttackTarget = -1;
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protected boolean stopAtTarget, stopWhenInRange;
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protected Vec2 lastTargetPos;
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@@ -284,7 +286,7 @@ public class CommandAI extends AIController{
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attackTarget = null;
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}
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if(unit.isFlying() && move){
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if(unit.isFlying() && move && (attackTarget == null || !unit.within(attackTarget, unit.type.range))){
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unit.lookAt(vecMovePos);
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}else{
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faceTarget();
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@@ -349,6 +351,14 @@ public class CommandAI extends AIController{
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}
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}
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@Override
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public void afterRead(Unit unit){
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if(readAttackTarget != -1){
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attackTarget = Groups.unit.getByID(readAttackTarget);
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readAttackTarget = -1;
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}
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}
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@Override
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public float prefSpeed(){
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return group == null ? super.prefSpeed() : Math.min(group.minSpeed, unit.speed());
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@@ -66,4 +66,9 @@ abstract class EntityComp{
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void afterRead(){
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}
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/** Called after *all* entities are read. */
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void afterAllRead(){
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}
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}
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@@ -490,6 +490,11 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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}
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}
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@Override
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public void afterAllRead(){
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controller.afterRead(self());
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}
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@Override
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public void add(){
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team.data().updateCount(type, 1);
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@@ -55,6 +55,11 @@ public class AIController implements UnitController{
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return false;
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}
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@Override
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public void afterRead(Unit unit){
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}
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@Override
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public boolean isLogicControllable(){
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return true;
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@@ -27,6 +27,10 @@ public interface UnitController{
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}
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default void afterRead(Unit unit){
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}
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default boolean isBeingControlled(Unit player){
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return false;
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}
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@@ -437,6 +437,8 @@ public abstract class SaveVersion extends SaveFileReader{
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//entityMapping is null in older save versions, so use the default
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var mapping = this.entityMapping == null ? EntityMapping.idMap : this.entityMapping;
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Seq<Entityc> entities = new Seq<>();
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int amount = stream.readInt();
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for(int j = 0; j < amount; j++){
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readChunk(stream, true, in -> {
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@@ -449,12 +451,17 @@ public abstract class SaveVersion extends SaveFileReader{
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int id = in.readInt();
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Entityc entity = (Entityc)mapping[typeid].get();
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entities.add(entity);
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EntityGroup.checkNextId(id);
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entity.id(id);
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entity.read(Reads.get(in));
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entity.add();
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});
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}
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for(var e : entities){
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e.afterAllRead();
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}
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}
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public void readEntityMapping(DataInput stream) throws IOException{
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@@ -563,13 +563,14 @@ public class TypeIO{
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ai.targetPos = null;
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}
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ai.setupLastPos();
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ai.readAttackTarget = -1;
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if(hasAttack){
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byte entityType = read.b();
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if(entityType == 1){
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ai.attackTarget = world.build(read.i());
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}else{
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ai.attackTarget = Groups.unit.getByID(read.i());
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ai.attackTarget = Groups.unit.getByID(ai.readAttackTarget = read.i());
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}
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}else{
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ai.attackTarget = null;
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