lightningType follow angle (#5282)
* lightningType follow angle * this is more complicated than it should be time to make it less stupid
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@@ -43,7 +43,7 @@ public class Lightning{
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bhit = false;
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bhit = false;
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for(int i = 0; i < length / 2; i++){
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for(int i = 0; i < length / 2; i++){
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hitCreate.create(null, team, x, y, 0f, damage, 1f, 1f, hitter);
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hitCreate.create(null, team, x, y, rotation, damage, 1f, 1f, hitter);
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lines.add(new Vec2(x + Mathf.range(3f), y + Mathf.range(3f)));
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lines.add(new Vec2(x + Mathf.range(3f), y + Mathf.range(3f)));
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if(lines.size > 1){
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if(lines.size > 1){
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@@ -56,7 +56,7 @@ public class Lightning{
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if(tile != null && tile.block().insulated && tile.team() != team){
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if(tile != null && tile.block().insulated && tile.team() != team){
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bhit = true;
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bhit = true;
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//snap it instead of removing
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//snap it instead of removing
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lines.get(lines.size -1).set(wx * tilesize, wy * tilesize);
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lines.get(lines.size - 1).set(wx * tilesize, wy * tilesize);
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return true;
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return true;
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}
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}
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return false;
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return false;
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