Reduced texture bindings with chat open
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@@ -298,7 +298,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
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Map map = save();
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if(map != null){
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//skip dialog, play with survival or attack when shift clicked
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//skip dialog, play immediately when shift clicked
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if(Core.input.shift()){
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hide();
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//auto pick best fit
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@@ -309,8 +309,6 @@ public class MapEditorDialog extends Dialog implements Disposable{
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);
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}else{
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playtestDialog.playListener = this::hide;
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//TODO skip dialog? or reuse
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//TODO set playtesting map, do not create save.
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playtestDialog.show(map, true);
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}
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}
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