Automatic bundle update
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@@ -1126,6 +1126,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag střel:
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bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
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bullet.buildingdamage = [stat]{0}%[lightgray] poškození budov
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] odhození[]
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bullet.pierce = [stat]{0}[lightgray]x průrazné[]
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bullet.infinitepierce = [stat]průrazné[]
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