Automatic bundle update
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@@ -1130,6 +1130,7 @@ bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x proyectiles fragmentados:
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bullet.lightning = [stat]{0}[lightgray]x rayos ~ [stat]{1}[lightgray] daño
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bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] empuje
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bullet.pierce = [stat]{0}[lightgray]x perforación
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bullet.infinitepierce = [stat]perforante
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