Automatic bundle update
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@@ -1136,6 +1136,7 @@ bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
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bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
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bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
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bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray] recul
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bullet.pierce = [stat]{0}[lightgray]x perçant
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bullet.infinitepierce = [stat]perçant
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