Automatic bundle update
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@@ -1121,6 +1121,7 @@ bullet.interval = [stat]{0}/sn[lightgray] ara mermiler:
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bullet.frags = [stat]{0}[lightgray]x parçalı mermiler:
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bullet.lightning = [stat]{0}[lightgray]x elektrik ~ [stat]{1}[lightgray] hasarı
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bullet.buildingdamage = [stat]{0}%[lightgray] inşa hasarı
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0} [lightgray]savurma
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bullet.pierce = [stat]{0}[lightgray]x delme
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bullet.infinitepierce = [stat]delme
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