Automatic bundle update
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@@ -1136,6 +1136,7 @@ bullet.interval = [stat]{0}/秒[lightgray]分裂子彈:
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bullet.frags = [stat]{0}[lightgray]x 集束子彈:
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bullet.lightning = [stat]{0}[lightgray]x 電弧 ~ [stat]{1}[lightgray] 傷害
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bullet.buildingdamage = [stat]{0}%[lightgray] 建築傷害
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bullet.shielddamage = [stat]{0}%[lightgray] shield damage
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bullet.knockback = [stat]{0}[lightgray]擊退
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bullet.pierce = [stat]{0}[lightgray]×穿刺
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bullet.infinitepierce = [stat]穿刺
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