Fix turret when cheating (#8291)

* (C/S) Fix ItemTurret ammo when `cheat`.

* (C/S) Fix `TurretBuild.updateReload` NPE when `cheat`

* Why `shouldConsume` cause `potentialEfficiency=0`
This commit is contained in:
WayZer
2023-02-15 22:02:32 +08:00
committed by GitHub
parent 8726cde05d
commit e4f929a851

View File

@@ -1746,7 +1746,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
public void updateConsumption(){
//everything is valid when cheating
if(!block.hasConsumers || cheating()){
potentialEfficiency = efficiency = optionalEfficiency = enabled && shouldConsume() && productionValid() ? 1f : 0f;
potentialEfficiency = enabled && productionValid() ? 1f : 0f;
efficiency = optionalEfficiency = shouldConsume() ? potentialEfficiency : 0f;
updateEfficiencyMultiplier();
return;
}