Fix turret when cheating (#8291)
* (C/S) Fix ItemTurret ammo when `cheat`. * (C/S) Fix `TurretBuild.updateReload` NPE when `cheat` * Why `shouldConsume` cause `potentialEfficiency=0`
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@@ -1746,7 +1746,8 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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public void updateConsumption(){
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public void updateConsumption(){
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//everything is valid when cheating
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//everything is valid when cheating
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if(!block.hasConsumers || cheating()){
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if(!block.hasConsumers || cheating()){
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potentialEfficiency = efficiency = optionalEfficiency = enabled && shouldConsume() && productionValid() ? 1f : 0f;
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potentialEfficiency = enabled && productionValid() ? 1f : 0f;
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efficiency = optionalEfficiency = shouldConsume() ? potentialEfficiency : 0f;
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updateEfficiencyMultiplier();
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updateEfficiencyMultiplier();
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return;
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return;
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}
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}
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