Minor balance tweak
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@@ -3660,7 +3660,7 @@ public class Blocks{
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width = 6f;
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width = 6f;
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height = 8f;
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height = 8f;
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hitEffect = Fx.flakExplosion;
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hitEffect = Fx.flakExplosion;
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splashDamage = 50f;
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splashDamage = 45f;
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splashDamageRadius = 25f;
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splashDamageRadius = 25f;
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fragBullet = new BasicBulletType(3f, 12, "bullet"){{
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fragBullet = new BasicBulletType(3f, 12, "bullet"){{
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width = 5f;
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width = 5f;
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@@ -3678,7 +3678,7 @@ public class Blocks{
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Items.blastCompound, new FlakBulletType(4f, 5){{
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Items.blastCompound, new FlakBulletType(4f, 5){{
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shootEffect = Fx.shootBig;
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shootEffect = Fx.shootBig;
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ammoMultiplier = 5f;
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ammoMultiplier = 5f;
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splashDamage = 30f * 1.5f;
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splashDamage = 45f;
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splashDamageRadius = 60f;
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splashDamageRadius = 60f;
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collidesGround = true;
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collidesGround = true;
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@@ -3688,7 +3688,7 @@ public class Blocks{
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Items.plastanium, new FlakBulletType(4f, 6){{
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Items.plastanium, new FlakBulletType(4f, 6){{
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ammoMultiplier = 4f;
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ammoMultiplier = 4f;
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splashDamageRadius = 40f;
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splashDamageRadius = 40f;
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splashDamage = 25f * 1.5f;
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splashDamage = 37.5f;
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fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{
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fragBullet = new BasicBulletType(2.5f, 12, "bullet"){{
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width = 10f;
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width = 10f;
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height = 12f;
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height = 12f;
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@@ -5180,7 +5180,7 @@ public class Blocks{
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outlineColor = Pal.darkOutline;
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outlineColor = Pal.darkOutline;
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envEnabled |= Env.space;
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envEnabled |= Env.space;
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reload = 8f;
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reload = 9f;
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range = 370;
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range = 370;
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shootCone = 100f;
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shootCone = 100f;
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scaledHealth = 370;
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scaledHealth = 370;
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