Update BulletType.java
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@@ -195,10 +195,7 @@ public abstract class BulletType extends Content{
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if(status == StatusEffects.burning) {
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if(status == StatusEffects.burning) {
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indexer.eachBlock(null, x, y, splashDamageRadius, other -> other.team != b.team, other -> {
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indexer.eachBlock(null, x, y, splashDamageRadius, other -> other.team != b.team, other -> {
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Tile tile = world.tileWorld(other.x, other.y);
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Fires.create(other.tile);
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if(tile != null){
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Fires.create(tile);
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}
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});
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});
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}
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}
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}
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}
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