Inventory constant cleanup
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@@ -14,6 +14,7 @@ import arc.scene.ui.layout.Stack;
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import arc.scene.ui.layout.*;
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import arc.struct.*;
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import arc.util.*;
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import mindustry.core.*;
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import mindustry.game.EventType.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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@@ -200,9 +201,9 @@ public class BlockInventoryFragment extends Fragment{
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private String round(float f){
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f = (int)f;
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if(f >= 1000000){
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return (int)(f / 1000000f) + "[gray]" + Core.bundle.getOrNull("unit.millions") + "[]";
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return (int)(f / 1000000f) + "[gray]" + UI.millions;
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}else if(f >= 1000){
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return (int)(f / 1000) + Core.bundle.getOrNull("unit.thousands");
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return (int)(f / 1000) + UI.thousands;
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}else{
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return (int)f + "";
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}
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