Fixed #4766
This commit is contained in:
@@ -412,14 +412,14 @@ public class UnitTypes implements ContentList{
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mechStepShake = 0.15f;
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mechStepShake = 0.15f;
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ammoType = AmmoTypes.powerHigh;
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ammoType = AmmoTypes.powerHigh;
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speed = 0.35f;
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speed = 0.36f;
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boostMultiplier = 2.1f;
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boostMultiplier = 2.1f;
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engineOffset = 12f;
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engineOffset = 12f;
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engineSize = 6f;
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engineSize = 6f;
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lowAltitude = true;
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lowAltitude = true;
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health = 7200f;
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health = 7500f;
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armor = 8f;
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armor = 9f;
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canBoost = true;
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canBoost = true;
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landShake = 4f;
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landShake = 4f;
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immunities = ObjectSet.with(StatusEffects.burning);
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immunities = ObjectSet.with(StatusEffects.burning);
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@@ -443,8 +443,8 @@ public class UnitTypes implements ContentList{
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cooldownTime = 200f;
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cooldownTime = 200f;
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bullet = new ContinuousLaserBulletType(){{
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bullet = new ContinuousLaserBulletType(){{
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damage = 26f;
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damage = 28f;
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length = 170f;
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length = 175f;
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hitEffect = Fx.hitMeltHeal;
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hitEffect = Fx.hitMeltHeal;
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drawSize = 420f;
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drawSize = 420f;
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lifetime = 160f;
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lifetime = 160f;
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@@ -454,7 +454,7 @@ public class UnitTypes implements ContentList{
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shootEffect = Fx.greenLaserChargeSmall;
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shootEffect = Fx.greenLaserChargeSmall;
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incendChance = 0.08f;
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incendChance = 0.09f;
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incendSpread = 5f;
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incendSpread = 5f;
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incendAmount = 1;
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incendAmount = 1;
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@@ -338,7 +338,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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}
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}
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}else if(floor != Blocks.basalt && floor != Blocks.ice && floor.asFloor().hasSurface()){
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}else if(floor != Blocks.basalt && floor != Blocks.ice && floor.asFloor().hasSurface()){
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float noise = noise(x + 782, y, 5, 0.75f, 260f, 1f);
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float noise = noise(x + 782, y, 5, 0.75f, 260f, 1f);
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if(noise > 0.67f && !enemies.contains(e -> Mathf.within(x, y, e.x, e.y, 8))){
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if(noise > 0.67f && !roomseq.contains(e -> Mathf.within(x, y, e.x, e.y, 14))){
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if(noise > 0.72f){
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if(noise > 0.72f){
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floor = noise > 0.78f ? Blocks.taintedWater : (floor == Blocks.sand ? Blocks.sandWater : Blocks.darksandTaintedWater);
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floor = noise > 0.78f ? Blocks.taintedWater : (floor == Blocks.sand ? Blocks.sandWater : Blocks.darksandTaintedWater);
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}else{
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}else{
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