Fixed disconnect with many enemies and editor redo/undo bug

This commit is contained in:
Anuken
2018-01-14 11:37:23 -05:00
parent 487424f047
commit e545b7cca7
17 changed files with 88 additions and 33 deletions

View File

@@ -214,6 +214,7 @@ public class JoinDialog extends FloatingDialog {
Timers.runTask(2f, () -> {
try{
Vars.netClient.beginConnecting();
Net.connect(ip, port);
hide();
join.hide();

View File

@@ -9,6 +9,7 @@ import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Core;
import io.anuke.ucore.core.Settings;
import io.anuke.ucore.core.Timers;
import io.anuke.ucore.scene.actions.Actions;
import io.anuke.ucore.scene.builders.imagebutton;
import io.anuke.ucore.scene.builders.label;
@@ -155,6 +156,8 @@ public class HudFragment implements Fragment{
row();
new label(() -> "[orange]noclip: " + Vars.noclip).left();
row();
new label(() -> "[purple]time: " + (int)(Timers.time() / 10f) % 50).left();
row();
new label("[red]DEBUG MODE").scale(0.5f).left();
}}.end();
}