Better payload construct/deconstruct effects
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
package mindustry.maps.planet;
|
||||
|
||||
import arc.math.*;
|
||||
import arc.math.geom.*;
|
||||
import arc.util.noise.*;
|
||||
import mindustry.content.*;
|
||||
import mindustry.game.*;
|
||||
@@ -92,7 +93,6 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
|
||||
}
|
||||
|
||||
block = floor.asFloor().wall;
|
||||
|
||||
});
|
||||
|
||||
//random craters
|
||||
@@ -135,6 +135,7 @@ public class AsteroidGenerator extends BlankPlanetGenerator{
|
||||
state.rules.planetBackground = new PlanetParams(){{
|
||||
planet = sector.planet;
|
||||
zoom = 1f;
|
||||
camPos = new Vec3(1.2388899f, 1.6047299f, 2.4758825f);
|
||||
}};
|
||||
//state.rules.backgroundTexture = "sprites/space.png";
|
||||
state.rules.borderDarkness = false;
|
||||
|
||||
Reference in New Issue
Block a user