Updated some sound loops
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@@ -1189,6 +1189,8 @@ public class Blocks{
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envEnabled |= Env.space;
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size = 2;
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ambientSound = Sounds.loopMachineSpin;
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ambientSoundVolume = 0.09f;
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consumePower(0.20f);
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consumeItems(with(Items.coal, 1, Items.lead, 2, Items.sand, 2));
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@@ -1201,6 +1203,8 @@ public class Blocks{
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outputItem = new ItemStack(Items.blastCompound, 1);
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size = 2;
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envEnabled |= Env.space;
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ambientSound = Sounds.loopMachineSpin;
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ambientSoundVolume = 0.1f;
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consumeItems(with(Items.pyratite, 1, Items.sporePod, 1));
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consumePower(0.40f);
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@@ -1932,6 +1936,7 @@ public class Blocks{
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consumePower(3.50f);
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size = 2;
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consumeItem(Items.phaseFabric).boost();
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ambientSoundVolume = 0.05f;
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}};
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overdriveDome = new OverdriveProjector("overdrive-dome"){{
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@@ -2573,9 +2578,9 @@ public class Blocks{
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hasLiquids = true;
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hasItems = true;
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size = 3;
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ambientSound = Sounds.loopSteam;
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ambientSound = Sounds.loopDifferential;
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generateEffect = Fx.generatespark;
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ambientSoundVolume = 0.05f;
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ambientSoundVolume = 0.12f;
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drawer = new DrawMulti(new DrawDefault(), new DrawWarmupRegion(), new DrawLiquidRegion());
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@@ -417,7 +417,7 @@ public class Weapon implements Cloneable{
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//flip weapon shoot side for alternating weapons
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boolean wasFlipped = mount.side;
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if(otherSide != -1 && alternate && mount.side == flipSprite && mount.reload <= reload / 2f && lastReload > reload / 2f){
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if(otherSide >= 0 && alternate && mount.side == flipSprite && otherSide < unit.mounts.length && mount.reload <= reload / 2f && lastReload > reload / 2f){
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unit.mounts[otherSide].side = !unit.mounts[otherSide].side;
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mount.side = !mount.side;
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}
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@@ -41,6 +41,8 @@ public class OverdriveProjector extends Block{
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emitLight = true;
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lightRadius = 50f;
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envEnabled |= Env.space;
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ambientSound = Sounds.loopCircuit;
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ambientSoundVolume = 0.13f;
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}
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@Override
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@@ -47,6 +47,8 @@ public class RegenProjector extends Block{
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envEnabled |= Env.space;
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rotateDraw = false;
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flags = EnumSet.of(BlockFlag.blockRepair);
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ambientSound = Sounds.loopRegen;
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ambientSoundVolume = 0.45f;
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}
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@Override
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