status effect applyEffect field for json (#7642)
* field for json * another field * aaaaaaa
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@@ -35,7 +35,7 @@ public class StatusEffect extends UnlockableContent{
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public float damage;
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/** Chance of effect appearing. */
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public float effectChance = 0.15f;
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/** Should the effect be given a parent */
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/** Should the effect be given a parent. */
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public boolean parentizeEffect;
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/** If true, the effect never disappears. */
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public boolean permanent;
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@@ -47,6 +47,14 @@ public class StatusEffect extends UnlockableContent{
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public Color color = Color.white.cpy();
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/** Effect that happens randomly on top of the affected unit. */
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public Effect effect = Fx.none;
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/** Effect that is displayed once when applied to a unit. */
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public Effect applyEffect = Fx.none;
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/** Whether the apply effect should display even if effect is already on the unit. */
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public boolean applyExtend;
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/** Tint color of apply effect. */
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public Color applyColor = Color.white.cpy();
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/** Should the apply effect be given a parent. */
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public boolean parentizeApplyEffect;
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/** Affinity & opposite values for stat displays. */
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public ObjectSet<StatusEffect> affinities = new ObjectSet<>(), opposites = new ObjectSet<>();
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/** Set to false to disable outline generation. */
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@@ -187,7 +195,9 @@ public class StatusEffect extends UnlockableContent{
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return false;
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}
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public void applied(Unit unit, float time, boolean extend){}
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public void applied(Unit unit, float time, boolean extend){
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if(!extend || applyExtend) applyEffect.at(unit.x, unit.y, 0, applyColor, parentizeApplyEffect ? unit : null);
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}
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@Override
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public void createIcons(MultiPacker packer){
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