Scathe buff

This commit is contained in:
Anuken
2023-09-09 18:39:37 -04:00
parent b9f2da7286
commit e61deb05ec

View File

@@ -4574,7 +4574,7 @@ public class Blocks{
deathExplosionEffect = Fx.massiveExplosion;
shootOnDeath = true;
shake = 10f;
bullet = new ExplosionBulletType(700f, 65f){{
bullet = new ExplosionBulletType(1500f, 65f){{
hitColor = Pal.redLight;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
lifetime = 10f;
@@ -4583,7 +4583,7 @@ public class Blocks{
}});
collidesAir = false;
buildingDamageMultiplier = 0.3f;
buildingDamageMultiplier = 0.25f;
ammoMultiplier = 1f;
fragLifeMin = 0.1f;
@@ -4598,7 +4598,7 @@ public class Blocks{
width = height = 18f;
collidesTiles = false;
splashDamageRadius = 40f;
splashDamage = 80f;
splashDamage = 160f;
backColor = trailColor = hitColor = Pal.redLight;
frontColor = Color.white;
smokeEffect = Fx.shootBigSmoke2;