Scathe buff

This commit is contained in:
Anuken
2023-09-09 18:39:37 -04:00
parent b9f2da7286
commit e61deb05ec

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@@ -4574,7 +4574,7 @@ public class Blocks{
deathExplosionEffect = Fx.massiveExplosion; deathExplosionEffect = Fx.massiveExplosion;
shootOnDeath = true; shootOnDeath = true;
shake = 10f; shake = 10f;
bullet = new ExplosionBulletType(700f, 65f){{ bullet = new ExplosionBulletType(1500f, 65f){{
hitColor = Pal.redLight; hitColor = Pal.redLight;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{ shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
lifetime = 10f; lifetime = 10f;
@@ -4583,7 +4583,7 @@ public class Blocks{
}}); }});
collidesAir = false; collidesAir = false;
buildingDamageMultiplier = 0.3f; buildingDamageMultiplier = 0.25f;
ammoMultiplier = 1f; ammoMultiplier = 1f;
fragLifeMin = 0.1f; fragLifeMin = 0.1f;
@@ -4598,7 +4598,7 @@ public class Blocks{
width = height = 18f; width = height = 18f;
collidesTiles = false; collidesTiles = false;
splashDamageRadius = 40f; splashDamageRadius = 40f;
splashDamage = 80f; splashDamage = 160f;
backColor = trailColor = hitColor = Pal.redLight; backColor = trailColor = hitColor = Pal.redLight;
frontColor = Color.white; frontColor = Color.white;
smokeEffect = Fx.shootBigSmoke2; smokeEffect = Fx.shootBigSmoke2;