Scathe buff
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@@ -4574,7 +4574,7 @@ public class Blocks{
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deathExplosionEffect = Fx.massiveExplosion;
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deathExplosionEffect = Fx.massiveExplosion;
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shootOnDeath = true;
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shootOnDeath = true;
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shake = 10f;
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shake = 10f;
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bullet = new ExplosionBulletType(700f, 65f){{
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bullet = new ExplosionBulletType(1500f, 65f){{
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hitColor = Pal.redLight;
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hitColor = Pal.redLight;
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shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
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shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
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lifetime = 10f;
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lifetime = 10f;
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@@ -4583,7 +4583,7 @@ public class Blocks{
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}});
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}});
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collidesAir = false;
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collidesAir = false;
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buildingDamageMultiplier = 0.3f;
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buildingDamageMultiplier = 0.25f;
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ammoMultiplier = 1f;
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ammoMultiplier = 1f;
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fragLifeMin = 0.1f;
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fragLifeMin = 0.1f;
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@@ -4598,7 +4598,7 @@ public class Blocks{
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width = height = 18f;
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width = height = 18f;
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collidesTiles = false;
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collidesTiles = false;
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splashDamageRadius = 40f;
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splashDamageRadius = 40f;
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splashDamage = 80f;
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splashDamage = 160f;
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backColor = trailColor = hitColor = Pal.redLight;
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backColor = trailColor = hitColor = Pal.redLight;
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frontColor = Color.white;
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frontColor = Color.white;
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smokeEffect = Fx.shootBigSmoke2;
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smokeEffect = Fx.shootBigSmoke2;
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