Corvus shoot SFX
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@@ -491,6 +491,9 @@ public class UnitTypes implements ContentList{
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drawShields = false;
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weapons.add(new Weapon("corvus-weapon"){{
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shootSound = Sounds.laserblast;
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chargeSound = Sounds.lasercharge;
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soundPitchMin = 1f;
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top = false;
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mirror = false;
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shake = 14f;
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@@ -498,7 +501,6 @@ public class UnitTypes implements ContentList{
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x = y = 0;
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reload = 350f;
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recoil = 0f;
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shootSound = Sounds.laser;
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cooldownTime = 350f;
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