Bugfixes
This commit is contained in:
@@ -547,7 +547,7 @@ public class Bullets implements ContentList{
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@Override
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public void update(Bullet b){
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if(b.timer.get(1, 5f)){
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Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), length);
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Damage.collideLine(b, b.getTeam(), hitEffect, b.x, b.y, b.rot(), length, true);
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}
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Effects.shake(1f, 1f, b.x, b.y);
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}
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@@ -190,6 +190,7 @@ public class NetClient implements ApplicationListener{
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public static void onWorldDataBegin(){
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Entities.clear();
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netClient.removed.clear();
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logic.reset();
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ui.chatfrag.clearMessages();
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Net.setClientLoaded(false);
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@@ -3,8 +3,7 @@ package io.anuke.mindustry.entities;
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import io.anuke.annotations.Annotations.Struct;
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import io.anuke.arc.collection.GridBits;
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import io.anuke.arc.collection.IntQueue;
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import io.anuke.arc.function.Consumer;
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import io.anuke.arc.function.Predicate;
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import io.anuke.arc.function.*;
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import io.anuke.arc.graphics.Color;
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import io.anuke.arc.math.Mathf;
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import io.anuke.arc.math.geom.*;
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@@ -78,18 +77,31 @@ public class Damage{
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}
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}
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public static void collideLine(Bullet hitter, Team team, Effect effect, float x, float y, float angle, float length){
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collideLine(hitter, team, effect, x, y, angle, length, false);
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}
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/**
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* Damages entities in a line.
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* Only enemies of the specified team are damaged.
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*/
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public static void collideLine(Bullet hitter, Team team, Effect effect, float x, float y, float angle, float length){
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public static void collideLine(Bullet hitter, Team team, Effect effect, float x, float y, float angle, float length, boolean large){
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tr.trns(angle, length);
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world.raycastEachWorld(x, y, x + tr.x, y + tr.y, (cx, cy) -> {
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IntPositionConsumer collider = (cx, cy) -> {
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Tile tile = world.ltile(cx, cy);
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if(tile != null && tile.entity != null && tile.getTeamID() != team.ordinal() && tile.entity.collide(hitter)){
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tile.entity.collision(hitter);
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hitter.getBulletType().hit(hitter, tile.worldx(), tile.worldy());
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}
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};
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world.raycastEachWorld(x, y, x + tr.x, y + tr.y, (cx, cy) -> {
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collider.accept(cx, cy);
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if(large){
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for(Point2 p : Geometry.d4){
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collider.accept(cx + p.x, cy + p.y);
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}
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}
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return false;
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});
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@@ -56,8 +56,8 @@ public class Predict{
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*/
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public static Vector2 intercept(TargetTrait src, TargetTrait dst, float v){
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return intercept(src.getX(), src.getY(), dst.getX(), dst.getY(),
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dst.getTargetVelocityX() - src.getTargetVelocityX(),
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dst.getTargetVelocityY() - src.getTargetVelocityY(), v);
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dst.getTargetVelocityX() - src.getTargetVelocityX()/2f,
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dst.getTargetVelocityY() - src.getTargetVelocityY()/2f, v);
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}
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private static Vector2 quad(float a, float b, float c){
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@@ -4,8 +4,7 @@ import io.anuke.arc.Core;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.entities.Entities;
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import io.anuke.mindustry.entities.type.Player;
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import io.anuke.mindustry.game.Rules;
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import io.anuke.mindustry.game.Version;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.io.JsonIO;
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import io.anuke.mindustry.io.SaveIO;
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import io.anuke.mindustry.maps.Map;
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@@ -83,7 +83,7 @@ public class MechPad extends Block{
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protected static boolean checkValidTap(Tile tile, Player player){
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MechFactoryEntity entity = tile.entity();
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return Math.abs(player.x - tile.drawx()) <= tile.block().size * tilesize &&
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return !player.isDead() && Math.abs(player.x - tile.drawx()) <= tile.block().size * tilesize &&
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Math.abs(player.y - tile.drawy()) <= tile.block().size * tilesize && entity.cons.valid() && entity.player == null;
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}
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