Switching modifier from beta to release
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@@ -247,7 +247,7 @@ public class Mods implements Loadable{
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mods.add(mod);
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}catch(Throwable e){
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if(e instanceof ClassNotFoundException && e.getMessage().contains("mindustry.plugin.Plugin")){
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Log.info("Plugin @ is outdated and needs to be ported to 6.0! Update its main class to inherit from 'mindustry.mod.Plugin'.");
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Log.info("Plugin @ is outdated and needs to be ported to 6.0! Update its main class to inherit from 'mindustry.mod.Plugin'. See https://mindustrygame.github.io/wiki/modding/6-migrationv6/");
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}else{
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Log.err("Failed to load mod file @. Skipping.", file);
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Log.err(e);
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@@ -13,7 +13,7 @@ import mindustry.io.*;
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public class Weapon{
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/** displayed weapon region */
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public String name;
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public String name = "";
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/** bullet shot */
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public BulletType bullet;
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/** shell ejection effect */
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@@ -21,7 +21,7 @@ public class WeaponListValue implements StatValue{
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@Override
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public void display(Table table){
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table.row();
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for(int i = 0;i < weapons.size;i ++){
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for(int i = 0; i < weapons.size;i ++){
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Weapon weapon = weapons.get(i);
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if(weapon.flipSprite){
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@@ -29,7 +29,7 @@ public class WeaponListValue implements StatValue{
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continue;
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}
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TextureRegion region = weapon.outlineRegion.found() ? weapon.outlineRegion : unit.icon(Cicon.full);
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TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : unit.icon(Cicon.full);
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table.image(region).size(60).scaling(Scaling.bounded).right().top();
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