Switching modifier from beta to release
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@@ -21,7 +21,7 @@ public class WeaponListValue implements StatValue{
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@Override
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public void display(Table table){
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table.row();
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for(int i = 0;i < weapons.size;i ++){
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for(int i = 0; i < weapons.size;i ++){
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Weapon weapon = weapons.get(i);
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if(weapon.flipSprite){
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@@ -29,7 +29,7 @@ public class WeaponListValue implements StatValue{
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continue;
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}
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TextureRegion region = weapon.outlineRegion.found() ? weapon.outlineRegion : unit.icon(Cicon.full);
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TextureRegion region = !weapon.name.equals("") && weapon.outlineRegion.found() ? weapon.outlineRegion : unit.icon(Cicon.full);
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table.image(region).size(60).scaling(Scaling.bounded).right().top();
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