Merge remote-tracking branch 'origin/master'
This commit is contained in:
@@ -757,7 +757,7 @@ sector.basin.name = Basin
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|||||||
sector.marsh.name = Marsh
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sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera.name = Caldera
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sector.caldera-erekir.name = Caldera
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||||||
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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@@ -767,7 +767,7 @@ sector.atlas.description = This sector contains varied terrain and will require
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
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sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.caldera.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
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status.burning.name = Burning
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status.burning.name = Burning
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status.freezing.name = Freezing
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status.freezing.name = Freezing
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||||||
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|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
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sector.marsh.name = Marsh
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sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera.name = Caldera
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sector.caldera-erekir.name = Caldera
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||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.caldera.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
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status.burning.name = Burning
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status.burning.name = Burning
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status.freezing.name = Freezing
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status.freezing.name = Freezing
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status.wet.name = Wet
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status.wet.name = Wet
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@@ -748,7 +748,7 @@ sector.basin.name = Basin
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sector.marsh.name = Marsh
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sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera.name = Caldera
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sector.caldera-erekir.name = Caldera
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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@@ -757,7 +757,7 @@ sector.atlas.description = This sector contains varied terrain and will require
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|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.caldera.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
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status.burning.name = Горящ
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status.burning.name = Горящ
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status.freezing.name = Замръзяващ
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status.freezing.name = Замръзяващ
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@@ -753,7 +753,7 @@ sector.basin.name = La conca
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sector.marsh.name = Marsh
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sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera.name = Caldera
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sector.caldera-erekir.name = Caldera
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sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per rebre més informació.
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sector.onset.description = El sector del tutorial. Encara no s’ha establert cap objectiu. Manteniu-vos a l’espera per rebre més informació.
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sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per destruir la base enemiga.
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sector.aegis.description = L’enemic està protegit per escuts. S’ha detectat un mòdul experimental antiescuts al sector.\nLocalitzeu-lo i abastiu-lo amb tungstè per destruir la base enemiga.
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sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
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sector.lake.description = El llac de residus d’aquest sector limita el nombre d’unitats viables. Les unitats aèries són l’única via possible.\nRecerqueu la tecnologia per construir [accent]muntadores de naus[] i produïu una unitat [accent]Elude[] tan aviat com pugueu.
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@@ -762,7 +762,7 @@ sector.atlas.description = Aquest sector conté diversos tipus de terreny i nece
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sector.split.description = La presència enemiga mínima al sector el fa ideal per provar les noves tecnologies de transport.
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sector.split.description = La presència enemiga mínima al sector el fa ideal per provar les noves tecnologies de transport.
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sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors.
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sector.basin.description = {Temporal}\n\nL’últim sector per ara. Considereu de moment que és un repte. S’afegiran més sectors en versions posteriors.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.caldera.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
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status.burning.name = Cremant
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status.burning.name = Cremant
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status.freezing.name = Congelat
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status.freezing.name = Congelat
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@@ -750,7 +750,7 @@ sector.basin.name = Basin
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sector.marsh.name = Marsh
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sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera.name = Caldera
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sector.caldera-erekir.name = Caldera
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||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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@@ -759,7 +759,7 @@ sector.atlas.description = This sector contains varied terrain and will require
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|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.caldera.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
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status.burning.name = Hořící
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status.burning.name = Hořící
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status.freezing.name = Mrazící
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status.freezing.name = Mrazící
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@@ -739,7 +739,7 @@ sector.basin.name = Basin
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sector.marsh.name = Marsh
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sector.marsh.name = Marsh
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sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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sector.caldera.name = Caldera
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sector.caldera-erekir.name = Caldera
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||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
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||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
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|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
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||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
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||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
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||||||
sector.caldera.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
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||||||
status.burning.name = Burning
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status.burning.name = Burning
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||||||
status.freezing.name = Freezing
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status.freezing.name = Freezing
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||||||
status.wet.name = Wet
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status.wet.name = Wet
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||||||
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@@ -753,7 +753,7 @@ sector.basin.name = Basin
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|||||||
sector.marsh.name = Marsh
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sector.marsh.name = Marsh
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||||||
sector.peaks.name = Peaks
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sector.peaks.name = Peaks
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||||||
sector.ravine.name = Ravine
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sector.ravine.name = Ravine
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||||||
sector.caldera.name = Caldera
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sector.caldera-erekir.name = Caldera
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||||||
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
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sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
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||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
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sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
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sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -762,7 +762,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
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sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Brennend
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status.burning.name = Brennend
|
||||||
status.freezing.name = Frierend
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status.freezing.name = Frierend
|
||||||
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|||||||
@@ -757,7 +757,7 @@ sector.basin.name = Declive
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|||||||
sector.marsh.name = Marsh
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sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
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sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
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sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
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sector.caldera-erekir.name = Caldera
|
||||||
|
|
||||||
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
|
sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
|
||||||
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
|
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
|
||||||
@@ -767,7 +767,7 @@ sector.atlas.description = Este sector contiene terreno variado, por lo que nece
|
|||||||
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
|
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
|
||||||
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
|
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = En llamas
|
status.burning.name = En llamas
|
||||||
status.freezing.name = Congelado
|
status.freezing.name = Congelado
|
||||||
|
|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
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sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Palaminen
|
status.burning.name = Palaminen
|
||||||
status.freezing.name = Jäätyminen
|
status.freezing.name = Jäätyminen
|
||||||
status.wet.name = Märkä
|
status.wet.name = Märkä
|
||||||
|
|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -757,7 +757,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
|
||||||
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
|
sector.onset.description = Le secteur de tutoriel. Cet objectif n'a pas encore été créé. Attendez pour des informations futures.
|
||||||
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
|
sector.aegis.description = L'ennemi est protégé par des boucliers. Un module expérimental de briseur de bouclier a été détecté dans ce secteur.\nLocalisez cette structure, approvisionnez-la avec des munitions de tungstène et détruisez la base ennemie.
|
||||||
@@ -767,7 +767,7 @@ sector.atlas.description = Ce secteur contient des terrains variés et requiert
|
|||||||
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
|
sector.split.description = La présence faible de l'ennemi dans ce secteur le rend parfait pour tester de nouvelles technologies de transport.
|
||||||
sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur.
|
sector.basin.description = {Temporaire}\n\nLe dernier secteur pour le moment. Considérez celui-ci comme un défi - plus de secteurs seront ajoutés dans le futur.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Brûlé
|
status.burning.name = Brûlé
|
||||||
status.freezing.name = Gelé
|
status.freezing.name = Gelé
|
||||||
|
|||||||
@@ -748,7 +748,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -757,7 +757,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -757,7 +757,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
|
||||||
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
|
||||||
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
|
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
|
||||||
@@ -767,7 +767,7 @@ sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerl
|
|||||||
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
|
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
|
||||||
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
|
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Terbakar
|
status.burning.name = Terbakar
|
||||||
status.freezing.name = Membeku
|
status.freezing.name = Membeku
|
||||||
|
|||||||
@@ -746,7 +746,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
sector.onset.description = Settore di prova. Questo obbiettivo non è ancora stato creato. Aspetta ulteriori informazioni.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -755,7 +755,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Bruciatura
|
status.burning.name = Bruciatura
|
||||||
status.freezing.name = Congelamento
|
status.freezing.name = Congelamento
|
||||||
status.wet.name = Bagnato
|
status.wet.name = Bagnato
|
||||||
|
|||||||
@@ -750,7 +750,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -759,7 +759,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = 燃焼
|
status.burning.name = 燃焼
|
||||||
status.freezing.name = 凍結
|
status.freezing.name = 凍結
|
||||||
|
|||||||
@@ -751,7 +751,7 @@ sector.basin.name = 유역
|
|||||||
sector.marsh.name = 습지
|
sector.marsh.name = 습지
|
||||||
sector.peaks.name = 산봉우리
|
sector.peaks.name = 산봉우리
|
||||||
sector.ravine.name = 협곡
|
sector.ravine.name = 협곡
|
||||||
sector.caldera.name = 칼데라
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
|
||||||
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
|
||||||
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
|
||||||
@@ -760,7 +760,7 @@ sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고
|
|||||||
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
|
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
|
||||||
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
|
||||||
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
|
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
|
||||||
sector.caldera.description = 임시 설명.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = 발화
|
status.burning.name = 발화
|
||||||
status.freezing.name = 빙결
|
status.freezing.name = 빙결
|
||||||
|
|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -749,7 +749,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,7 +758,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Podpalenie
|
status.burning.name = Podpalenie
|
||||||
status.freezing.name = Zamrożenie
|
status.freezing.name = Zamrożenie
|
||||||
|
|||||||
@@ -744,7 +744,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -753,7 +753,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Queimando
|
status.burning.name = Queimando
|
||||||
status.freezing.name = Congelado
|
status.freezing.name = Congelado
|
||||||
|
|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -750,7 +750,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -759,7 +759,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Arde
|
status.burning.name = Arde
|
||||||
status.freezing.name = Îngheață
|
status.freezing.name = Îngheață
|
||||||
|
|||||||
@@ -749,7 +749,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации.
|
sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -758,7 +758,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Горение
|
status.burning.name = Горение
|
||||||
status.freezing.name = Замерзание
|
status.freezing.name = Замерзание
|
||||||
|
|||||||
@@ -750,7 +750,7 @@ sector.basin.name = Sliv
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
sector.onset.description = Tutorijalni sektor. Ovaj zadatak još nije izrađen. Sakečajte za dodatne informacije.
|
||||||
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
|
sector.aegis.description = Neprijatelj je zaštićen pomoću štita. Eksperimentalni razbijač štitova je uočen u sektoru.\nLocirajte ovu građevinu. Transportujte je sa volframskom municijom i uništite neprijateljsku bazu.
|
||||||
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
|
sector.lake.description = Istopljen metali u ovom sektoru smanjuje količinu korisnih jedinica. Lebdeća jedinica je jedina opcija.\nIzuči [accent]fabrikator brodova[] i proizvedi [accent]izvrda[] jedinicu što pre moguće.
|
||||||
@@ -759,7 +759,7 @@ sector.atlas.description = Ovaj sektor sadrži razne vidove terena i zahteva raz
|
|||||||
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
sector.split.description = Minimalno prisustvo neprijatelja čini ovaj sektor savršenim za testiranje novih tehnologija transporta.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Zapaljen
|
status.burning.name = Zapaljen
|
||||||
status.freezing.name = Zamrzavanje
|
status.freezing.name = Zamrzavanje
|
||||||
|
|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -750,7 +750,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -759,7 +759,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = เผาไหม้
|
status.burning.name = เผาไหม้
|
||||||
status.freezing.name = แช่แข็ง
|
status.freezing.name = แช่แข็ง
|
||||||
|
|||||||
@@ -739,7 +739,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -748,7 +748,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
status.burning.name = Burning
|
status.burning.name = Burning
|
||||||
status.freezing.name = Freezing
|
status.freezing.name = Freezing
|
||||||
status.wet.name = Wet
|
status.wet.name = Wet
|
||||||
|
|||||||
@@ -750,7 +750,7 @@ sector.basin.name = Havza
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
sector.onset.description = Öğretici Sektör. Bu Sektörün Görevleri daha belirlenmedi. Daha fazla bilgi için beklemede kal.
|
||||||
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
sector.aegis.description = Düşman Kalkanların arkasına Sığınmış Durumda! Bu Sektörde Deneysel bir Kalkan Kırıcı Bulunmakta.\nBu Yapıyı Bul, Tungsten ile çalıştır ve Düşman Base i Fethet!
|
||||||
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
sector.lake.description = Bu Sektörün Cürüf Gölü, birimleri büyük oranda engelliyor. Bir Hovercraft tek seçeneğin.\n[accent]Gemi Fabrikatörünü[] araştır ve [accent]elude[] birimini olabildiğince kısa sürede üret!
|
||||||
@@ -759,7 +759,7 @@ sector.atlas.description = Bu Sektör, farklı tür saldırılar isteyen dengesi
|
|||||||
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
|
sector.split.description = Bu Sektördeki minimal düşman bulunması, bu Sektörü Uşaım Test etmek için oldukça uygun bir yer yapıyor.
|
||||||
sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek.
|
sector.basin.description = {Geçici}\n\nŞimdilik Son Sektör. Bunu bir Meydan Okuma olarak kabul et - daha fazla Sektör, bir sonraki Sürümde eklenicek.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Yanıyor
|
status.burning.name = Yanıyor
|
||||||
status.freezing.name = Donuyor
|
status.freezing.name = Donuyor
|
||||||
|
|||||||
@@ -753,7 +753,7 @@ sector.basin.name = Ставок
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
|
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
|
||||||
sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
|
sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
|
||||||
sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
|
sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
|
||||||
@@ -762,7 +762,7 @@ sector.atlas.description = Цей сектор містить різномані
|
|||||||
sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій.
|
sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій.
|
||||||
sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем - у наступному релізі буде додано більше секторів.
|
sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем - у наступному релізі буде додано більше секторів.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Горіння
|
status.burning.name = Горіння
|
||||||
status.freezing.name = Замерзання
|
status.freezing.name = Замерзання
|
||||||
|
|||||||
@@ -750,7 +750,7 @@ sector.basin.name = Basin
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
|
||||||
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
|
||||||
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
|
||||||
@@ -759,7 +759,7 @@ sector.atlas.description = This sector contains varied terrain and will require
|
|||||||
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = Cháy
|
status.burning.name = Cháy
|
||||||
status.freezing.name = Đóng băng
|
status.freezing.name = Đóng băng
|
||||||
|
|||||||
@@ -751,7 +751,7 @@ sector.basin.name = 芳油盆地
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
sector.onset.description = 教学区块。区块目标未设立,等待进一步指示。
|
sector.onset.description = 教学区块。区块目标未设立,等待进一步指示。
|
||||||
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。
|
sector.aegis.description = 敌人被护盾保护着,不过这里也探测到一台实验性的护盾破坏器。\n找到它,并为它输送一些钨作为弹药,然后摧毁敌方基地。
|
||||||
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
sector.lake.description = 这个区块的岩浆湖限制了大部分单位的移动,悬浮单位是唯一选择。\n尽快研究[accent]飞船制造厂[]并生产一个[accent]挣脱[]。
|
||||||
@@ -760,7 +760,7 @@ sector.atlas.description = 这个区块包含了各种地形,需要多兵种
|
|||||||
sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
|
sector.split.description = 这个区块的敌人数量很少,非常适合测试新的运输技术。
|
||||||
sector.basin.description = {临时}\n目前的最终区块。把它当作一个挑战 - 更多的区块将在之后发布。
|
sector.basin.description = {临时}\n目前的最终区块。把它当作一个挑战 - 更多的区块将在之后发布。
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = 燃烧
|
status.burning.name = 燃烧
|
||||||
status.freezing.name = 冻结
|
status.freezing.name = 冻结
|
||||||
|
|||||||
@@ -757,7 +757,7 @@ sector.basin.name = 搖籃
|
|||||||
sector.marsh.name = Marsh
|
sector.marsh.name = Marsh
|
||||||
sector.peaks.name = Peaks
|
sector.peaks.name = Peaks
|
||||||
sector.ravine.name = Ravine
|
sector.ravine.name = Ravine
|
||||||
sector.caldera.name = Caldera
|
sector.caldera-erekir.name = Caldera
|
||||||
|
|
||||||
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
sector.onset.description = 新手教學地區。尚無作戰目標,請等候後續指示。
|
||||||
sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
|
sector.aegis.description = 敵人受護盾保護。一個在實驗階段的護盾破壞器坐落在此區域,找到並提供鎢原料啟用它。摧毀敵方基地。
|
||||||
@@ -767,7 +767,7 @@ sector.atlas.description = 本地區有多樣地形,建造不同單位以有
|
|||||||
sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
|
sector.split.description = 較少敵軍活動適合本地區測試最新的運輸科技。
|
||||||
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
|
||||||
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
|
||||||
sector.caldera.description = Temporary description.
|
sector.caldera-erekir.description = Temporary description.
|
||||||
|
|
||||||
status.burning.name = 燃燒
|
status.burning.name = 燃燒
|
||||||
status.freezing.name = 凍結
|
status.freezing.name = 凍結
|
||||||
|
|||||||
Binary file not shown.
@@ -1228,6 +1228,8 @@ public class Blocks{
|
|||||||
heatRequirement = 6f;
|
heatRequirement = 6f;
|
||||||
|
|
||||||
outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);
|
outputLiquid = new LiquidStack(Liquids.nitrogen, 4f / 60f);
|
||||||
|
|
||||||
|
researchCost = with(Items.silicon, 2000, Items.oxide, 900, Items.beryllium, 2400);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
oxidationChamber = new HeatProducer("oxidation-chamber"){{
|
oxidationChamber = new HeatProducer("oxidation-chamber"){{
|
||||||
@@ -1280,6 +1282,8 @@ public class Blocks{
|
|||||||
ambientSound = Sounds.hum;
|
ambientSound = Sounds.hum;
|
||||||
consumeLiquid(Liquids.slag, 40f / 60f);
|
consumeLiquid(Liquids.slag, 40f / 60f);
|
||||||
heatOutput = 8f;
|
heatOutput = 8f;
|
||||||
|
|
||||||
|
researchCost = with(Items.tungsten, 1200, Items.oxide, 900, Items.beryllium, 2400);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
phaseHeater = new HeatProducer("phase-heater"){{
|
phaseHeater = new HeatProducer("phase-heater"){{
|
||||||
@@ -2794,6 +2798,8 @@ public class Blocks{
|
|||||||
|
|
||||||
consumeLiquid(Liquids.hydrogen, 0.5f / 60f);
|
consumeLiquid(Liquids.hydrogen, 0.5f / 60f);
|
||||||
consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();
|
consumeLiquid(Liquids.nitrogen, 3f / 60f).boost();
|
||||||
|
|
||||||
|
researchCost = with(Items.silicon, 1500, Items.oxide, 200, Items.beryllium, 3000, Items.tungsten, 1200);
|
||||||
}};
|
}};
|
||||||
|
|
||||||
impactDrill = new BurstDrill("impact-drill"){{
|
impactDrill = new BurstDrill("impact-drill"){{
|
||||||
|
|||||||
@@ -135,8 +135,8 @@ public class ErekirTechTree{
|
|||||||
//TODO move into turbine condenser?
|
//TODO move into turbine condenser?
|
||||||
node(plasmaBore, () -> {
|
node(plasmaBore, () -> {
|
||||||
node(impactDrill, Seq.with(new OnSector(aegis)), () -> {
|
node(impactDrill, Seq.with(new OnSector(aegis)), () -> {
|
||||||
node(largePlasmaBore, Seq.with(tmpNever), () -> {
|
node(largePlasmaBore, Seq.with(new OnSector(caldera)), () -> {
|
||||||
node(eruptionDrill, () -> {
|
node(eruptionDrill, Seq.with(tmpNever), () -> {
|
||||||
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
|
|||||||
@@ -80,6 +80,14 @@ public class Sector{
|
|||||||
return hasBase() || (preset != null && preset.alwaysUnlocked);
|
return hasBase() || (preset != null && preset.alwaysUnlocked);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean allowLaunchSchematics(){
|
||||||
|
return (preset != null && preset.overrideLaunchDefaults) ? preset.allowLaunchSchematics : planet.allowLaunchSchematics;
|
||||||
|
}
|
||||||
|
|
||||||
|
public boolean allowLaunchLoadout(){
|
||||||
|
return (preset != null && preset.overrideLaunchDefaults) ? preset.allowLaunchLoadout : planet.allowLaunchLoadout;
|
||||||
|
}
|
||||||
|
|
||||||
public void saveInfo(){
|
public void saveInfo(){
|
||||||
Core.settings.putJson(planet.name + "-s-" + id + "-info", info);
|
Core.settings.putJson(planet.name + "-s-" + id + "-info", info);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,6 +18,12 @@ public class SectorPreset extends UnlockableContent{
|
|||||||
public float startWaveTimeMultiplier = 2f;
|
public float startWaveTimeMultiplier = 2f;
|
||||||
public boolean addStartingItems = false;
|
public boolean addStartingItems = false;
|
||||||
public boolean showSectorLandInfo = true;
|
public boolean showSectorLandInfo = true;
|
||||||
|
/** If true, uses this sector's launch fields instead */
|
||||||
|
public boolean overrideLaunchDefaults = false;
|
||||||
|
/** Whether to allow users to specify a custom launch schematic for this map. */
|
||||||
|
public boolean allowLaunchSchematics = false;
|
||||||
|
/** Whether to allow users to specify the resources they take to this map. */
|
||||||
|
public boolean allowLaunchLoadout = false;
|
||||||
/** If true, switches to attack mode after waves end. */
|
/** If true, switches to attack mode after waves end. */
|
||||||
public boolean attackAfterWaves = false;
|
public boolean attackAfterWaves = false;
|
||||||
|
|
||||||
|
|||||||
@@ -55,7 +55,7 @@ public class LaunchLoadoutDialog extends BaseDialog{
|
|||||||
|
|
||||||
int capacity = lastCapacity;
|
int capacity = lastCapacity;
|
||||||
|
|
||||||
if(!sector.planet.allowLaunchLoadout){
|
if(!destination.allowLaunchLoadout()){
|
||||||
resources.clear();
|
resources.clear();
|
||||||
//TODO this should be set to a proper loadout based on sector.
|
//TODO this should be set to a proper loadout based on sector.
|
||||||
if(destination.preset != null){
|
if(destination.preset != null){
|
||||||
@@ -95,7 +95,7 @@ public class LaunchLoadoutDialog extends BaseDialog{
|
|||||||
|
|
||||||
table.image(s.item.uiIcon).left().size(iconSmall);
|
table.image(s.item.uiIcon).left().size(iconSmall);
|
||||||
|
|
||||||
String amountStr = (al + as) + (sector.planet.allowLaunchLoadout ? "[gray] (" + (al + " + " + as + ")") : "");
|
String amountStr = (al + as) + (destination.allowLaunchLoadout() ? "[gray] (" + (al + " + " + as + ")") : "");
|
||||||
|
|
||||||
table.add(
|
table.add(
|
||||||
sitems.has(s.item, s.amount) ? amountStr :
|
sitems.has(s.item, s.amount) ? amountStr :
|
||||||
@@ -111,7 +111,7 @@ public class LaunchLoadoutDialog extends BaseDialog{
|
|||||||
|
|
||||||
Runnable rebuildItems = () -> rebuild.get(items);
|
Runnable rebuildItems = () -> rebuild.get(items);
|
||||||
|
|
||||||
if(sector.planet.allowLaunchLoadout){
|
if(destination.allowLaunchLoadout()){
|
||||||
buttons.button("@resources.max", Icon.add, Styles.togglet, () -> {
|
buttons.button("@resources.max", Icon.add, Styles.togglet, () -> {
|
||||||
setMax(!getMax());
|
setMax(!getMax());
|
||||||
update.run();
|
update.run();
|
||||||
@@ -154,7 +154,7 @@ public class LaunchLoadoutDialog extends BaseDialog{
|
|||||||
|
|
||||||
cont.add(Core.bundle.format("launch.from", sector.name())).row();
|
cont.add(Core.bundle.format("launch.from", sector.name())).row();
|
||||||
|
|
||||||
if(sector.planet.allowLaunchSchematics){
|
if(destination.allowLaunchSchematics()){
|
||||||
cont.pane(t -> {
|
cont.pane(t -> {
|
||||||
int[] i = {0};
|
int[] i = {0};
|
||||||
|
|
||||||
@@ -176,7 +176,7 @@ public class LaunchLoadoutDialog extends BaseDialog{
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
if(sector.planet.allowLaunchSchematics || schematics.getDefaultLoadout(core) == null){
|
if(destination.allowLaunchSchematics() || schematics.getDefaultLoadout(core) == null){
|
||||||
for(var entry : schematics.getLoadouts()){
|
for(var entry : schematics.getLoadouts()){
|
||||||
if(entry.key.size <= core.size){
|
if(entry.key.size <= core.size){
|
||||||
for(Schematic s : entry.value){
|
for(Schematic s : entry.value){
|
||||||
|
|||||||
@@ -1160,7 +1160,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
|
|||||||
//free launch.
|
//free launch.
|
||||||
control.playSector(sector);
|
control.playSector(sector);
|
||||||
}else{
|
}else{
|
||||||
CoreBlock block = from.planet.allowLaunchSchematics ? (from.info.bestCoreType instanceof CoreBlock b ? b : (CoreBlock)from.planet.defaultCore) : (CoreBlock)from.planet.defaultCore;
|
CoreBlock block = sector.allowLaunchSchematics() ? (from.info.bestCoreType instanceof CoreBlock b ? b : (CoreBlock)from.planet.defaultCore) : (CoreBlock)from.planet.defaultCore;
|
||||||
|
|
||||||
loadouts.show(block, from, sector, () -> {
|
loadouts.show(block, from, sector, () -> {
|
||||||
var schemCore = universe.getLastLoadout().findCore();
|
var schemCore = universe.getLastLoadout().findCore();
|
||||||
|
|||||||
Reference in New Issue
Block a user