Balancing / Bugfixes / Decreased build duration slightly
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@@ -8,8 +8,7 @@ uniform sampler2D u_texture;
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varying vec4 v_color;
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varying vec2 v_texCoord;
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void main() {
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void main(){
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vec4 color = texture2D(u_texture, v_texCoord.xy);
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color = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
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gl_FragColor = color;
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gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0 - color.r);
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}
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